so your goal is to increase TTK and make everything way more tanky then? Because it seems thats what you are advocating for?roadkillrobin wrote:The armor debuff can be cleansed.
The difference between not stacking armor and stacking armor after a debuff is massive.
Not stacking armor and you're at 5% mitigration from armor, while with it ir's around 25%.
So when you add to the fact that the armor debuff can also be cleansed away it's just better then everything else.
and NOT due to it overpeforms, but the fact that the other ones are ineffective
I would argue that in small scale battles TTK is fine OR needs to be decreased. In large scale battles TTK is too short and should be increased.
I think increasing TTK and "tankiness" would be a wrong move and make the game more boring (in general).
Also I think there are many "light armor" classes that are FAR too tanky for what they should be. Just IMO.
Assume your 25% and 5% holds true.
6k HP @ 25% mitigation = 8k
vs 6k HP @ 5% = 6,315k
So even AFTER armor debuff and ARP... armor is providing the equivalent of 170 Wounds? For 1 pot and armor talis? And this doesnt seem "over performing" to you?
Stats should be able to be "countered" by other stats.
If even AFTER debuffs and ARP, you can get the value of 170 stats from 1 "stat area" that (to me) screams over performance.




