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Patch Notes 2/6/2017

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Luth
Posts: 2840

Re: Patch Notes 2/6/2017

Post#61 » Thu Jun 08, 2017 5:28 pm

Basically: Yes, but the database is old too and you need probably some SQL knowledge to create&spawn items with never-seen-before textures, because the items in the old emu-DB look high likely as they did on WAR. It will be as it was at the start of the RoR server several years ago.

E: too slow :D

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Collateral
Posts: 1494

Re: Patch Notes 2/6/2017

Post#62 » Thu Jun 08, 2017 5:33 pm

wargrimnir wrote:
Collateral wrote:
Luth wrote: https://github.com/WarEmu/WarEmu is available to everyone to install it for themselves and this was the WARemu side:
https://web.archive.org/web/20141223053 ... r-emu.com/
Ofc it's missing over 2 years of RoR development including additions/fixes by DB staff, crafting system by Nalgol and Azas RvR, combat mechanics and ability code and many, many fixed bugs by him (and lots of other features that i forgot to mention).

Or did you ask if someone is going to write a guide or documentation of over 2 years of RoR database/code development?
Hey Luth, could you maybe elaborate what exactly this is? If I install it I will be able to go into the WAR world (which is of course missing a lot of things, as you said)? If yes, is there a way of seeing equipment and weapons on characters? I purely want it to see the armour and weapons I never saw on live :P
Unless you have extensive experience in coding and assembling/disassembling programs, working with the WARemu stuff is not going to bear much fruit. It's not something an interested hobbyist will be able to pick up and be successful with. Study C# for a couple years, build several extensive programs, and work on reverse engineering other projects, then come back and apply to help here where we can make good use of you. Or if you're so inclined, take the WARemu stuff and attempt to rebuild the game on your own. You'll want a team of 4-5 others who are just as experienced and driven to get started, the early parts are the hardest since you're working blind to the packet structure and coding most things from the ground up in an endless trial and error process.
Tnx for the answer. I am interested in coding and I am studying it in college now. I can imagine how hard it is to work with something you have no prior knowledge of, and you have to figure it out as you go. I did some moding on my own on another game, where I had to reverse engineer stuff and learn new things, it was pretty fun (and it was greeted nicely by the community :D). It was just DB stuff though.

I never intended to build my own WAR server if that's what you thought, but who knows what the future might bring. In any case, you guys are doing a fantastic job, and even though I'm not very experienced with programs and code, I know how complex it is, and I admire your knowledge.

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Dresden
Banned
Posts: 1395

Re: Patch Notes 2/6/2017

Post#63 » Thu Jun 08, 2017 9:12 pm

wargrimnir wrote:
Collateral wrote:
Luth wrote: https://github.com/WarEmu/WarEmu is available to everyone to install it for themselves and this was the WARemu side:
https://web.archive.org/web/20141223053 ... r-emu.com/
Ofc it's missing over 2 years of RoR development including additions/fixes by DB staff, crafting system by Nalgol and Azas RvR, combat mechanics and ability code and many, many fixed bugs by him (and lots of other features that i forgot to mention).

Or did you ask if someone is going to write a guide or documentation of over 2 years of RoR database/code development?
Hey Luth, could you maybe elaborate what exactly this is? If I install it I will be able to go into the WAR world (which is of course missing a lot of things, as you said)? If yes, is there a way of seeing equipment and weapons on characters? I purely want it to see the armour and weapons I never saw on live :P
Unless you have extensive experience in coding and assembling/disassembling programs, working with the WARemu stuff is not going to bear much fruit. It's not something an interested hobbyist will be able to pick up and be successful with. Study C# for a couple years, build several extensive programs, and work on reverse engineering other projects, then come back and apply to help here where we can make good use of you. Or if you're so inclined, take the WARemu stuff and attempt to rebuild the game on your own. You'll want a team of 4-5 others who are just as experienced and driven to get started, the early parts are the hardest since you're working blind to the packet structure and coding most things from the ground up in an endless trial and error process.
Sod it, challenged accepted.
. -= Cult Of Chaos =- GUILD -= Cult Leader =- . -= Kagaz Wrathson - The Decioblidevannihilator - Black Orc =- .
. -= Dresden RoR Info - 4 pins and counting! =- . #WAAAGH ^_^ #AllSilenceIsGolden @_Q

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GodlessCrom
Suspended
Posts: 1297

Re: Patch Notes 2/6/2017

Post#64 » Thu Jun 08, 2017 9:18 pm

...are you an experienced coder, Dresden?
Rush in and die, dogs - I was a man before I was a king!

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Dresden
Banned
Posts: 1395

Re: Patch Notes 2/6/2017

Post#65 » Sat Jun 10, 2017 10:42 am

GodlessCrom wrote:...are you an experienced coder, Dresden?
No, my coding/database/skin-making experience is limited, my planning and logistics experience however is far from limited.

Do you think i would do this all by myself?


The AoR server i would build would be RADICALLY different to RoR.

Yes i understand RoR is still just Alpha but building on top of changes makes saying 'Alpha' more and more redundant.

I believe in catering to the audience you HAVE and not catering to the audience you WANT.
. -= Cult Of Chaos =- GUILD -= Cult Leader =- . -= Kagaz Wrathson - The Decioblidevannihilator - Black Orc =- .
. -= Dresden RoR Info - 4 pins and counting! =- . #WAAAGH ^_^ #AllSilenceIsGolden @_Q

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saupreusse
Former Staff
Posts: 2503

Re: Patch Notes 2/6/2017

Post#66 » Sat Jun 10, 2017 11:28 am

I dont believe in catering to anyone at all because were pretty much trying to find out what ingredients our ror cake should have. After that comes still the baking process and then we might be able to talk about a catering service.
Saup - RR 8x WP
Son - RR 8x AM

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Dresden
Banned
Posts: 1395

Re: Patch Notes 2/6/2017

Post#67 » Sat Jun 10, 2017 11:52 am

saupreusse wrote:I dont believe in catering to anyone at all because were pretty much trying to find out what ingredients our ror cake should have. After that comes still the baking process and then we might be able to talk about a catering service.
And that necessitated nerfing kill points in scenario's and allowing avoiding fighting to the best way to win them did it?

Alright, the jig is up, there is no way in hell i would ever start my own AoR server, i just wanted to further the conversation.

It's too hard to learn how to read and write Russian anyway... 8-)
. -= Cult Of Chaos =- GUILD -= Cult Leader =- . -= Kagaz Wrathson - The Decioblidevannihilator - Black Orc =- .
. -= Dresden RoR Info - 4 pins and counting! =- . #WAAAGH ^_^ #AllSilenceIsGolden @_Q

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saupreusse
Former Staff
Posts: 2503

Re: Patch Notes 2/6/2017

Post#68 » Sat Jun 10, 2017 11:54 am

Dresden wrote:
saupreusse wrote:I dont believe in catering to anyone at all because were pretty much trying to find out what ingredients our ror cake should have. After that comes still the baking process and then we might be able to talk about a catering service.
And that necessitated nerfing kill points in scenario's and allowing avoiding fighting to the best way to win them did it?

Alright, the jig is up, there is no way in hell i would ever start my own AoR server, i just wanted to further the conversation.

It's too hard to learn how to read and write Russian anyway... 8-)
We do what we must, because we can.
Saup - RR 8x WP
Son - RR 8x AM

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Luth
Posts: 2840

Re: Patch Notes 2/6/2017

Post#69 » Sat Jun 10, 2017 12:29 pm

Dresden wrote: No, my coding/database/skin-making experience is limited, my planning and logistics experience however is far from limited.
Do you think i would do this all by myself?
The AoR server i would build would be RADICALLY different to RoR.
Yes i understand RoR is still just Alpha but building on top of changes makes saying 'Alpha' more and more redundant.
I believe in catering to the audience you HAVE and not catering to the audience you WANT.
Planning and logistics is not very important on a project like this one and probably even BT "management" is more valuable (ok, that's a lie).
I think planning and logistics is in this case a nice paraphrase for "i point with finger and others do it", no offense. In case you don't have a lot of money to hire some professional coders with creativity, experience and knowledge on how to solve problems, no free-time coder will respect you or "work under your leadership", when the most you can do is "planning and logistics". Creating a game server to fit to an existing client is "somewhat different" to usual game modding via API, e.g. analyzing the packet structure for many, many months, code the whole server from scratch (obviously), countless hours of DB work, etc. pp.
Spoiler:
Image
Image
I also wonder what the audience might be that you will listen to; the few loud members or the many silent ones? The reasonable ones or the unreasonable ones? The trolls or the legit posters? The newbies or the experienced ones? The former WAR players or the WoW/GW2/whatever players?

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Dresden
Banned
Posts: 1395

Re: Patch Notes 2/6/2017

Post#70 » Sat Jun 10, 2017 1:04 pm

Spoiler:
Luth wrote:
Dresden wrote: No, my coding/database/skin-making experience is limited, my planning and logistics experience however is far from limited.
Do you think i would do this all by myself?
The AoR server i would build would be RADICALLY different to RoR.
Yes i understand RoR is still just Alpha but building on top of changes makes saying 'Alpha' more and more redundant.
I believe in catering to the audience you HAVE and not catering to the audience you WANT.
Planning and logistics is not very important on a project like this one and probably even BT "management" is more valuable (ok, that's a lie).
I think planning and logistics is in this case a nice paraphrase for "i point with finger and others do it", no offense. In case you don't have a lot of money to hire some professional coders with creativity, experience and knowledge on how to solve problems, no free-time coder will respect you or "work under your leadership", when the most you can do is "planning and logistics". Creating a game server to fit to an existing client is "somewhat different" to usual game modding via API, e.g. analyzing the packet structure for many, many months, code the whole server from scratch (obviously), countless hours of DB work, etc. pp.

https://i.imgur.com/Ifrs8ai.jpg
https://i.imgur.com/4QtQte8.jpg

I also wonder what the audience might be that you will listen to; the few loud members or the many silent ones? The reasonable ones or the unreasonable ones? The trolls or the legit posters? The newbies or the experienced ones? The former WAR players or the WoW/GW2/whatever players?
Luth wrote:Planning and logistics is not very important on a project like this one and probably even BT "management" is more valuable (ok, that's a lie).
I think planning and logistics is in this case a nice paraphrase for "i point with finger and others do it", no offense. In case you don't have a lot of money to hire some professional coders with creativity, experience and knowledge on how to solve problems, no free-time coder will respect you or "work under your leadership", when the most you can do is "planning and logistics". Creating a game server to fit to an existing client is "somewhat different" to usual game modding via API, e.g. analyzing the packet structure for many, many months, code the whole server from scratch (obviously), countless hours of DB work, etc. pp.
Spoiler:
Image
Image
If you knew me personally and knew the work i do irl you would not have written any of that.

Do you think i chose my forum name 'Dresden' at random? i've worked with far worse than what you folks began with.

Luth wrote:I also wonder what the audience might be that you will listen to; the few loud members or the many silent ones? The reasonable ones or the unreasonable ones? The trolls or the legit posters? The newbies or the experienced ones? The former WAR players or the WoW/GW2/whatever players?
ALL OF THEM.

Would you provide a meal to a guest within your home without even asking them if they will or even can consume it?

How would you (resources, by their very nature, are ALWAYS a problem) go about feeding a thousand people at very short notice?

I feel disappointed by your position on how to deal with a relevant crowd, but i am just a guest here and that is none of my business.
. -= Cult Of Chaos =- GUILD -= Cult Leader =- . -= Kagaz Wrathson - The Decioblidevannihilator - Black Orc =- .
. -= Dresden RoR Info - 4 pins and counting! =- . #WAAAGH ^_^ #AllSilenceIsGolden @_Q

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