E: too slow

Tnx for the answer. I am interested in coding and I am studying it in college now. I can imagine how hard it is to work with something you have no prior knowledge of, and you have to figure it out as you go. I did some moding on my own on another game, where I had to reverse engineer stuff and learn new things, it was pretty fun (and it was greeted nicely by the communitywargrimnir wrote:Unless you have extensive experience in coding and assembling/disassembling programs, working with the WARemu stuff is not going to bear much fruit. It's not something an interested hobbyist will be able to pick up and be successful with. Study C# for a couple years, build several extensive programs, and work on reverse engineering other projects, then come back and apply to help here where we can make good use of you. Or if you're so inclined, take the WARemu stuff and attempt to rebuild the game on your own. You'll want a team of 4-5 others who are just as experienced and driven to get started, the early parts are the hardest since you're working blind to the packet structure and coding most things from the ground up in an endless trial and error process.Collateral wrote:Hey Luth, could you maybe elaborate what exactly this is? If I install it I will be able to go into the WAR world (which is of course missing a lot of things, as you said)? If yes, is there a way of seeing equipment and weapons on characters? I purely want it to see the armour and weapons I never saw on liveLuth wrote: https://github.com/WarEmu/WarEmu is available to everyone to install it for themselves and this was the WARemu side:
https://web.archive.org/web/20141223053 ... r-emu.com/
Ofc it's missing over 2 years of RoR development including additions/fixes by DB staff, crafting system by Nalgol and Azas RvR, combat mechanics and ability code and many, many fixed bugs by him (and lots of other features that i forgot to mention).
Or did you ask if someone is going to write a guide or documentation of over 2 years of RoR database/code development?
Sod it, challenged accepted.wargrimnir wrote:Unless you have extensive experience in coding and assembling/disassembling programs, working with the WARemu stuff is not going to bear much fruit. It's not something an interested hobbyist will be able to pick up and be successful with. Study C# for a couple years, build several extensive programs, and work on reverse engineering other projects, then come back and apply to help here where we can make good use of you. Or if you're so inclined, take the WARemu stuff and attempt to rebuild the game on your own. You'll want a team of 4-5 others who are just as experienced and driven to get started, the early parts are the hardest since you're working blind to the packet structure and coding most things from the ground up in an endless trial and error process.Collateral wrote:Hey Luth, could you maybe elaborate what exactly this is? If I install it I will be able to go into the WAR world (which is of course missing a lot of things, as you said)? If yes, is there a way of seeing equipment and weapons on characters? I purely want it to see the armour and weapons I never saw on liveLuth wrote: https://github.com/WarEmu/WarEmu is available to everyone to install it for themselves and this was the WARemu side:
https://web.archive.org/web/20141223053 ... r-emu.com/
Ofc it's missing over 2 years of RoR development including additions/fixes by DB staff, crafting system by Nalgol and Azas RvR, combat mechanics and ability code and many, many fixed bugs by him (and lots of other features that i forgot to mention).
Or did you ask if someone is going to write a guide or documentation of over 2 years of RoR database/code development?
No, my coding/database/skin-making experience is limited, my planning and logistics experience however is far from limited.GodlessCrom wrote:...are you an experienced coder, Dresden?
And that necessitated nerfing kill points in scenario's and allowing avoiding fighting to the best way to win them did it?saupreusse wrote:I dont believe in catering to anyone at all because were pretty much trying to find out what ingredients our ror cake should have. After that comes still the baking process and then we might be able to talk about a catering service.
We do what we must, because we can.Dresden wrote:And that necessitated nerfing kill points in scenario's and allowing avoiding fighting to the best way to win them did it?saupreusse wrote:I dont believe in catering to anyone at all because were pretty much trying to find out what ingredients our ror cake should have. After that comes still the baking process and then we might be able to talk about a catering service.
Alright, the jig is up, there is no way in hell i would ever start my own AoR server, i just wanted to further the conversation.
It's too hard to learn how to read and write Russian anyway...
Planning and logistics is not very important on a project like this one and probably even BT "management" is more valuable (ok, that's a lie).Dresden wrote: No, my coding/database/skin-making experience is limited, my planning and logistics experience however is far from limited.
Do you think i would do this all by myself?
The AoR server i would build would be RADICALLY different to RoR.
Yes i understand RoR is still just Alpha but building on top of changes makes saying 'Alpha' more and more redundant.
I believe in catering to the audience you HAVE and not catering to the audience you WANT.
If you knew me personally and knew the work i do irl you would not have written any of that.Luth wrote:Planning and logistics is not very important on a project like this one and probably even BT "management" is more valuable (ok, that's a lie).
I think planning and logistics is in this case a nice paraphrase for "i point with finger and others do it", no offense. In case you don't have a lot of money to hire some professional coders with creativity, experience and knowledge on how to solve problems, no free-time coder will respect you or "work under your leadership", when the most you can do is "planning and logistics". Creating a game server to fit to an existing client is "somewhat different" to usual game modding via API, e.g. analyzing the packet structure for many, many months, code the whole server from scratch (obviously), countless hours of DB work, etc. pp.
Spoiler:
ALL OF THEM.Luth wrote:I also wonder what the audience might be that you will listen to; the few loud members or the many silent ones? The reasonable ones or the unreasonable ones? The trolls or the legit posters? The newbies or the experienced ones? The former WAR players or the WoW/GW2/whatever players?
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