Recent Topics

Ads

[Magus] Why would anyone play Magus over Sorc?

Chosen, Magus, Marauder, Zealot
Forum rules
Before posting on this forum, be sure to read the Terms of Use
Your topic MUST start with your class name between hooks (IE : [Shaman] blablabla)
User avatar
catholicism198
Posts: 1092

Re: [Magus] Why would anyone play Magus over Sorc?

Post#61 » Sat Jul 08, 2017 7:57 pm

I'm not saying it's perfect but it would increase its desirability while removing its whole "one trick pony" nonsense. Ranged Silence + Disorient would help knock out/harass healers...but that's balance discussion.

Ads
User avatar
TenTonHammer
Posts: 3806

Re: [Magus] Why would anyone play Magus over Sorc?

Post#62 » Sat Jul 08, 2017 8:02 pm

tazdingo wrote:i've pissed around with rift a lot and whilst it's fun to drag a bunch of ordos into the headkicking of a lifetime (there is nothing funnier than dragging BWs, SWs and AMs off of low walls and watching them spaz out in panic) you're left with an otherwise rather pathetic character. it's not as pathetic as the dedicated turtle pullbot engis which are about the saddest thing to ever waddle onto the battlefield but it's still kinda bad

is TE'ing people fun? i've never managed to get a mara that high, but pulling is such a unique and fun thing to do swhy i was considering the choppa
Fun? Fun is relative I suppose

I got a Mara up to 40/34 but I never had fun with the class as it feels cheesy and ez mode relative to every other mdps in the game, I've sidelined it till the devs look at the class.


As for the subject of TE it's self yeah it's "good" if that's what your looking for, it's just not really effective vs healers due to high WP
Image

User avatar
Tesq
Posts: 5713

Re: [Magus] Why would anyone play Magus over Sorc?

Post#63 » Sat Jul 08, 2017 9:24 pm

mah i have all choppa/mara/magus but i dont have the will to pug em up in level.....

when we group i usually have to take tank o rheal so :/
Image

User avatar
spikespiegel84
Posts: 303

Re: [Magus] Why would anyone play Magus over Sorc?

Post#64 » Sat Jul 08, 2017 10:40 pm

Tesq wrote:mah i have all choppa/mara/magus but i dont have the will to pug em up in level.....

when we group i usually have to take tank o rheal so :/
Lol that's what you get when you are an awesome tank. Miss you bro.
Image

User avatar
neutrino
Posts: 187

Re: [Magus] Why would anyone play Magus over Sorc?

Post#65 » Mon Jul 10, 2017 11:23 pm

Torquemadra wrote:
neutrino wrote:
Torquemadra wrote:It suffers from 'feel' more than anything, the crack of a rifle is much more satisfying than the whoosh of the magus and not everyones a fan of the disk.

Its not a weak class, can you imagine the destro whine if gunblast was undefendable and could hit 2 people? Magus gets that and its fun stuff smacking the guard tanks for 150% damageas you whale on his protected teammate

Imagine the cry if they had a 3s cd on hipshot, that it did 50% more critical damage, magus has this.

Theres nothing 'bad' about the class, not everything is going to be number 1 or the prefered choice, such is life.

Also I play a magus and if I felt it was in dire need of work Im in the unique position where I would just do it.
Torque, thanks for that info - Can you name some of the abilities you're speaking about? I assume bolt of change, which its the one undefendable ability, and SVF with the swift flames 3 sec cooldown tactic. Something is off on SVF damage with surging power. It's not hitting over 1k like it use too with the 50% crit tactic. I also see flickering red fire now benefits from surging power, but its 2sec cast time with its travel time sucks. I still love magus class but the changes that came after the first class adjustment didn't really help alot. Damage is easily negated (resists, bubbles, absorps, cleanses), there are to many dependencies to get damage high, and cast times/setup to do maximum damage takes too long. I'd start with widening the pet buffs or let them move with the caster. I'd cut cast and dot tick times. I'd look at surging power and see if its applying. I'd check if fiery windows really does apply to bolt of change.
bugtracker and will look through
Hate doing math to make a case but someone pressed me to do it.

I think I figured it out in my head. This is at least how the damage looks and feels to me.

There's still a math problem from how I calculated it based on testing bears in Eataine, but it appears to work in the magus favor. Here's my bottom line - without the 40% damage boost from the pet the damage is very poor due to low base damage, time to cast, tick time of dots, travel time of spells, etc.. That seems different from live - maybe it was just the gear since most of the time I was in Warp, Tyrant, Darkpromise, etc. Magus is too pet dependent if you really want to be a KB masters single target. If you can stand next to a pet long enough yep its awesome. My strategy has changed a good amount from live. Flickering Red Fire was useless in live. More than ever magus needs to have the planets align in just the right way to really shine. I don't think I can post a bug for to low of base damage without a pet but that's the case. To excel as one of two dps in a group you can be married to your pet the whole time.

Next test will be rift damage which seems off - lash use to hit for over 1k or more on live seem low.
Home of Warhammer Drow "Old School"!

dansari
Posts: 2524

Re: [Magus] Why would anyone play Magus over Sorc?

Post#66 » Mon Jul 10, 2017 11:58 pm

Just for the continuation of discussion's sake, do you think that somehow changing the dmg increase from the pet instead of changing BoC to 5s (since torque is adamant) would still be a good change to make magus more relevant in 6man groups? I.e. maybe changing the way your stacks are acquired or dissipate over time would make it more relevant in rvr? (If you hit 40% it doesn't start to dissipate for X seconds, for example).

Edit: or it does dissipate but it only drops to 20% and stays there for 30s unless you make it within pet range.
Last edited by dansari on Tue Jul 11, 2017 12:12 am, edited 1 time in total.
<Salt Factory>

User avatar
peterthepan3
Posts: 6509

Re: [Magus] Why would anyone play Magus over Sorc?

Post#67 » Tue Jul 11, 2017 12:05 am

damage numbers aren't the problem, it's the application of said damage. a good magus can maintain the dmg buff for majority of time/whenever he does his rotation.
Image

dansari
Posts: 2524

Re: [Magus] Why would anyone play Magus over Sorc?

Post#68 » Tue Jul 11, 2017 12:21 am

peterthepan3 wrote:damage numbers aren't the problem, it's the application of said damage. a good magus can maintain the dmg buff for majority of time/whenever he does his rotation.
Sure but my SW, the way he's built at least, has less burst than a magus and I can still be relevant in rvr. I can't kill **** through heals, I need a burst DPS for that. Could a magus not be considered the same? (Strictly for devil's advocate argument)
<Salt Factory>

Ads
Arteker616
Posts: 413

Re: [Magus] Why would anyone play Magus over Sorc?

Post#69 » Tue Jul 11, 2017 1:16 am

dansari wrote:
peterthepan3 wrote:damage numbers aren't the problem, it's the application of said damage. a good magus can maintain the dmg buff for majority of time/whenever he does his rotation.
Sure but my SW, the way he's built at least, has less burst than a magus and I can still be relevant in rvr. I can't kill **** through heals, I need a burst DPS for that. Could a magus not be considered the same? (Strictly for devil's advocate argument)
so does magus or any rdps . it all come down to assist and u still can festerbomb ur way in :D

dansari
Posts: 2524

Re: [Magus] Why would anyone play Magus over Sorc?

Post#70 » Tue Jul 11, 2017 1:32 am

What? Not true. Sorc and BW are far more bursty than SW or SH (while SH has more burst than SW). And Festerbomb happens on a 1min timer and can be dodged/blocked.
<Salt Factory>

Who is online

Users browsing this forum: No registered users and 1 guest