I agree needs more testing, but the event has been fun.ragafury wrote: Need to playtest it a bit more.
Overall it's a great event so far!

I agree needs more testing, but the event has been fun.ragafury wrote: Need to playtest it a bit more.
Overall it's a great event so far!
True. What's the point of this and having more zones open? You will inevitably get some pvdoor action if 3 zones are open. If you want players to fight then leave one zone open, you can't be in two places at once anyway. Alas, we will have to test before any conclusions.Scrilian wrote:Opening up more than one pairing and implementing antiPvDoor mechanics, hmmm, really makes you think hows all of the will work out.
It's kinda obvious that multiple zones are not open to allow players easy PvDoor action and loot for killing that mighty NPCs inside.Collateral wrote:True. What's the point of this and having more zones open? You will inevitably get some pvdoor action if 3 zones are open. If you want players to fight then leave one zone open, you can't be in two places at once anyway. Alas, we will have to test before any conclusions.
Don't worry Collateral. We have planned to insert an auto .nukeallplayers on areas when the player ratio is under 5vs1. (i'm kidding ofc :p )Collateral wrote:As I said, we will have to see. I personally think it will inevitably lead to people choosing the easier way out, i.e. going to empty zones. But perhaps this system that prevents rewards might work.
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