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Patch Notes 15/9/2017

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lefze
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Re: 15/9/2017 Patch Notes

Post#61 » Fri Sep 15, 2017 2:06 pm

Karast wrote:
Aurandilaz wrote:
dansari wrote:I'm indifferent to the removal of UF. We'll see how it plays out.

One thing I've been wanting to ask for while, though, is: is it the team's intention to keep "morale bombing" in warband play viable, or will the team work to diminish morale bombing, whatever that might look like (decreasing morale pumps, removing big damage morales from the game, etc.) And if the former, any chance we could see speccable m2s and m3s in the future? Obviously that would require a lot of the development of new skills, but understandably down the road. If the latter, would we see speccable abilities to take the place of morales down the road (things like the bowling ball skill torque talked about for SHs)? Those abilities might have 1-2 minute cooldown timers to act like morales but might not have the same damaging effect.
Moral bombing was semi-viable for Destruction (Squigs + tanks), but now its just tanks with their heavily nerfed moral tactics

However, for Order you still have BW and SW with perfectly viable M2 moral bombing accompanied by tanks (because of heavy nerfs to Destro, Order tanks will not be that late to the M2 dumping party compared to how it was)

Considering how Order gets to keep BW + SW M2s, warband moral bombing is perfectly viable, that is, if you are playing Order.
Sorc or Squig M4 will arrive to the fight after maybe 2 mins, whereas BW with tactic dumps their M2 in about 12 seconds, unless pumped by an AM and in 7-9 seconds.

So I guess I will be ranking up my BW next...

Atm I'm not sure if this is an "accidental" rebalancing effort, or fully 100% calculated plan to do weird rebalancing between moral bombing WBs and their respective core bombing classes, but I think it might just be "oops", there goes Destruction moral bombing. :)
You are off base. No order group is running AM morale pump, and to morale pump on a WB scale you would need at least 6 AM and 6 BW to make it even close to viable. You know that AM are a subpar WB healer, and you can't bring 6. Maybe 4 but then you lose RP's. 6BW is doable but if you got bw that means no SW they fill the same spots, and if you split between BW / SW that means the morale pump on BW screws up the bomb timing.

1-2 morale 2's is a crap bomb. You know you need multiple instant morales to spike, and the morale pump tactics on BW are junk unless if you got an 8 bw comp, and no one has that atm. No one. Same goes for AM. It is something that looks great in theory but in testing it falls flat, and it is better to have the bomb together, and even then unless you backline BW's and gut their regular dps, you are just going to get drained.

People keep beating on this dead horse. It has been tried and tested and it is not worth it. Especially with the ease of morale drain via AoE mara with tactic. Half the reason I think people bring it up is to convince people to waste tactic slots as they get spam drained by 3-4 mara's on the front.

Mara also have a good bombing M2. As do WE, both of witch are common in destro WB's. It is rare to see a WB without 2-3 maras these days which adds on to the BO and raze bomb.

Also your BW is already ranked!
Actually, you are the one that's off base here. Don't base balancing on what pugs do. AM/Shammy moralepump has been meta and more or less the best thing you can run for a while now, mainly due to Unshakable Focus. With that being said, UF is gone now so things might change. But still, doesn't take many gcds to put someone on M2, and seeing as order has a lot of good M2s it will imbalance things pretty hard atm. Especially when concerning SH/SW.

And bringing up WE in the same sentence as WB? just wtf.... And Mara is kinda unplayable in these superzerg fights. So his point is completely valid, order will overperform HARD as BW and SW will most likely still be the meta. As for destro, sorc and Sh will most likely fall off the wagon solely due to morales.
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Danord
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Re: 15/9/2017 Patch Notes

Post#62 » Fri Sep 15, 2017 2:07 pm

Specialpatrol wrote:I haven't read through all the posts in this thread, so excuses, if this has already been answered - but where do you hand in completed Conq quests now?
With the allready lower amount of bags from zone captures, im guessing this is another way of dragging things out......... :D

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Yaliskah
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Re: 15/9/2017 Patch Notes

Post#63 » Fri Sep 15, 2017 2:42 pm

About Conq npc : Tbh, we missed this part :p. You will find it asap, i don't know where i don't know how atm. :)

Sorry for that miss.

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Specialpatrol
Posts: 306

Re: 15/9/2017 Patch Notes

Post#64 » Fri Sep 15, 2017 2:49 pm

Yaliskah wrote:About Conq npc : Tbh, we missed this part :p. You will find it asap, i don't know where i don't know how atm. :)

Sorry for that miss.
No worries. Thanks for confirming it.
APONYMOUS l WP l R40 l RR8X
BRAKEDOWN l KOTBS l R40 l RR8X
BOILING l BW l R40 l RR8X
PUFFED l SLY l R40 l RR8X
RHYTHM l AM l R40 l RR8X
EEWULL l DOK l R3X l RR4X

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Stinkyweed
Posts: 467

Re: 15/9/2017 Patch Notes

Post#65 » Fri Sep 15, 2017 2:58 pm

Ouch, well...UF loss...and nothing to help the removal of pRDPS burst...no words...just tears and whimpers of 100s of herders dying...

Tactic Modifications to offset:
1) Remove TOU debuff to PoYOS & IA. Increase WS buff to 200 to offset burst loss.
2) Remove AP increase to AimQuick
3) Add Bullseye to SH
Stinkyweed SH - Prowl WE - Blob Chop - Babaganoush Sham - Fail CH - Negative Creep ZE - Brute BO - Motley Crue WH - Scratch WL

Don't fall asleep...don't fall asleep...
https://www.youtube.com/watch?v=oP7uxesyQWo

Sulorie
Posts: 7461

Re: 15/9/2017 Patch Notes

Post#66 » Fri Sep 15, 2017 3:09 pm

When SW lose the same moral as SH, why are SH more crippled by this change?

With the way dmg buffs work on this server, it boggles my mind why UF is so valuable. Afaik buffs don't work on pre-applied dots.
Dying is no option.

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lefze
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Re: 15/9/2017 Patch Notes

Post#67 » Fri Sep 15, 2017 3:13 pm

Sulorie wrote:When SW lose the same moral as SH, why are SH more crippled by this change?

With the way dmg buffs work on this server, it boggles my mind why UF is so valuable. Afaik buffs don't work on pre-applied dots.
Bombing is where it's at, that's where UF is making certain things completely broken. And the removal of UF makes squigs have NO morale 2/3 to dump, forcing them to spec M4, while SW has both M2 and M3, enabling them to still bomb reliably even in ST spec because of not being forced into M4.
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Hargrim
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Re: 15/9/2017 Patch Notes

Post#68 » Fri Sep 15, 2017 3:22 pm

wiscel wrote:What I like from the new BO system is I like the portals, but the part of standing there all the time isn't much fun.
And to have all zones open at the same time is a bit too much, we now see people take empty zones/keeps even when they know there are no rewards. And most of the time I'm looking for orders to kill. Maybe limit it to 2 or 3 zones open at the same time?
There are at most 3 zones open at the same time?

Also, if people enjoy PvDoor and empty zones, have fun. Less zerg in 'main' zone.
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Sulorie
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Re: 15/9/2017 Patch Notes

Post#69 » Fri Sep 15, 2017 3:28 pm

lefze wrote:
Bombing is where it's at, that's where UF is making certain things completely broken. And the removal of UF makes squigs have NO morale 2/3 to dump, forcing them to spec M4, while SW has both M2 and M3, enabling them to still bomb reliably even in ST spec because of not being forced into M4.
How many aoe skills ( I assume STY spam?) you can get out in 7 sec?
Dying is no option.

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lefze
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Re: 15/9/2017 Patch Notes

Post#70 » Fri Sep 15, 2017 3:33 pm

Sulorie wrote:
lefze wrote:
Bombing is where it's at, that's where UF is making certain things completely broken. And the removal of UF makes squigs have NO morale 2/3 to dump, forcing them to spec M4, while SW has both M2 and M3, enabling them to still bomb reliably even in ST spec because of not being forced into M4.
How many aoe skills ( I assume STY spam?) you can get out in 7 sec?
Depending on lag, about 6-7
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