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Mystry
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Posts: 445

Re: Crossrealm

Post#61 » Fri Oct 05, 2018 5:38 am

I still think that people should be restricted to one faction via MAC address.

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Sulorie
Posts: 7459

Re: Crossrealm

Post#62 » Fri Oct 05, 2018 5:52 am

Mystry wrote: Fri Oct 05, 2018 5:38 am I still think that people should be restricted to one faction via MAC address.
Because it is healthy to force people on one dominant side, where they find no enemies to fight. Oh wait, this doesn't make sense.
Dying is no option.

Einherja
Posts: 37

Re: Crossrealm

Post#63 » Fri Oct 05, 2018 6:03 am

Mystry wrote: Fri Oct 05, 2018 5:38 am I still think that people should be restricted to one faction via MAC address.
Agree!

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zgolec
Posts: 754

Re: Crossrealm

Post#64 » Fri Oct 05, 2018 6:08 am

Mystry wrote: Fri Oct 05, 2018 5:38 am I still think that people should be restricted to one faction via MAC address.
As much as i hate x-realmers this is horrible idea.

3h realm lock would do. So no one switch to winning side after fail siege of somethin.

Also only ONE account per mac/ip adress [breaking this = account wipe, on second time perma ban]. So you could not have destro toons on one account and order on other.
SM 82 / IB 82 / KOTBS 82 / WL 82 / WP 72 / SW 75
CH 77 / BG 6X / BO 6X / WE 6X / MAG 6X ...and others.

Sulorie
Posts: 7459

Re: Crossrealm

Post#65 » Fri Oct 05, 2018 6:16 am

zgolec wrote: Fri Oct 05, 2018 6:08 am
Mystry wrote: Fri Oct 05, 2018 5:38 am I still think that people should be restricted to one faction via MAC address.
As much as i hate x-realmers this is horrible idea.

3h realm lock would do. So no one switch to winning side after fail siege of somethin.

Also only ONE account per mac/ip adress [breaking this = account wipe, on second time perma ban]. So you could not have destro toons on one account and order on other.
Most network cards allow you to freely change your mac address. Wth comes this mac address myth to identify users?
Dying is no option.

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RuffRyder
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Re: Crossrealm

Post#66 » Fri Oct 05, 2018 6:23 am

It has already been stated many times, that 1) the devs are working on a solution for it and 2) it isn't a great challenge (tbh it's really really really easy) to identify a connecting client, not even by its MAC address, but several other system parameters that you can't change. So stop guessing what may happen, if there is a way the devs will go for it.
Never argue with stupid people, they will drag you down to their level and then beat you with experience. (Mark Twain)

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Bladepower7
Posts: 89

Re: Crossrealm

Post#67 » Fri Oct 05, 2018 8:10 am

Aceboltz wrote: Fri Oct 05, 2018 5:28 am People crying about xrealm are delusional and just want to find a scapegoat for their own fails.

Any form of lockout timer will never stop the player from the realm who just got his ass whipped to be mad and log off the game or just leave to do something else, for example scenarios, pve farm, reroll. Thus reducing the loosing side population and making the winning side look bigger.

Crossrealm is not an issue, I think it's quite the contrary: to be able to crossrealm at will is something that keeps players playing this game. If you introduce some form of lockout to switch to alts, even from the same faction (!), then people getting spanked in rvr may not have an alternative to be beaten and will simply log off.
Did you even read the first post? The problem is not winning or lose, but a never-ending zone because people keep swapping side, so yes, crossrealm is an issue in that way, if you like to stay outnumbered, play the faction with low pop (usually order), if you like to blob your enemy play the other one, but with crossrealming no one get what he chooses to play simply because most zones need 6, or even 8 hours to lock (or at last every day during my prime time, probably in different time of the day story can be different).

I can't pretend people being attached to the faction they choose, but freely swapping any moment to gear multiple alt at same time, it's killing the meaning of the RVR itself, reducing everything to a pixel farm, and in my opinion is weird in a small community like this, if Devs think is better leave things like that, is ok, if they plan to fix it (in any way) for me is even better.

Also it's fun the comments from some people (not you Aceboltz) that play mostly SC and that I NEVER saw in rvr, say that crossrelam is not s problem and we just whine because we lose, when was written multiple times that the problem is not losing or win but just a very long zone, without good fights because players keep swapping, and reduced just at an rr farm with zerg.

So, I enjoy the game and that's why I spend my time here in RoR, I really appreciate the effort the Devs put on it (especially because is completely free), I wanna respect every way the player chooses the getting fun, provided to not ruin the others for the simple reason of gear 20 characters in both factions. We'll wait what Devs will decide for us, meanwhile, I'll keep leading the pug order's WB and try to do my best to win and get fun. Enjoy.
KUMA: Order Japanese Guild ---- Art of Execution: OCE/SEA Guild
Bladetemplar - KotBS 40/81 ----- Bladepower - CHO 40/82
Bladelegend - WL 40/60 ----- Bladeboss - BO 40/70

KotBS have low dps: https://imgur.com/PX59rru

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Telen
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Re: Crossrealm

Post#68 » Fri Oct 05, 2018 8:26 am

Im more invested in the Warhammer world than pretty much any fictional setting, even more than Star Wars, since going into a Games Workshop at 11 and pretty much everything Id ever wanted upto that point in life was there. As were so limited by Warhammer fantasy titles this is really the only place you can still experience the world. So I have to play both realms. Doing a bit of soft RP on some alt babbling on about murder as a WE or thanking Ranald when you just survive a fight as a Knight. Thats where realm pride is built. Not locking people in. Though I dont really play Dwarves imo the Bitterstone Thunderers do more for realm pride than any enforced lock ever could dream of.
Last edited by Telen on Fri Oct 05, 2018 9:04 am, edited 1 time in total.
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Bladepower7
Posts: 89

Re: Crossrealm

Post#69 » Fri Oct 05, 2018 8:31 am

They are indeed the heroes of Order, I love them <3
KUMA: Order Japanese Guild ---- Art of Execution: OCE/SEA Guild
Bladetemplar - KotBS 40/81 ----- Bladepower - CHO 40/82
Bladelegend - WL 40/60 ----- Bladeboss - BO 40/70

KotBS have low dps: https://imgur.com/PX59rru

Sulorie
Posts: 7459

Re: Crossrealm

Post#70 » Fri Oct 05, 2018 8:43 am

The common scenario is the following. Both sides equal in numbers, nobody is strong enough to take enemy keep but eventually after a few wipes at siege, being killed by a more coordinated force, one side loses players.
This is the time, when taking the enemy keep becomes a possibility.
When having fought for hours, changing to bigger side in this scenario is less likely. Most likely people call it a day and log off, because different time zones or they play other content than rvr to see some positive results for their playtime.
People will now blame xrealming for the population shift but in fact it is a natural imbalance caused by success and failure at rvr in combination with time zones and guild warband schedules.
Now one side might be heavily outnumbered and as a result the fights become very boring for the bigger faction, while it is possible to lock zone.
Apparently some people here prefer locks instead of fun fights.
Dying is no option.

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