I'm happy to see there is some really interesting stuff going on with grace WP.
Unfortunately, I'll need to grow more fingers to press all the shiny new buttons you gave me.
Here are some of my opinions after a quick test.
- Sacrifice!/Blood of my Blood:
Ouch, this hurts! But it seems to heal a lot as well. Interesting "backline heal" option for grace WP.
Do we really need the resource consumption on it? Isn't sacrificing your hitpoints enough?
- Shielding Grace/Soul Ward :
This could be exactly the defensive root breaker a melee healer needs. Well done!
- Divine Warden/Blood Guard:
More %block rate is really needed, because the new shields have such a lousy block rate by itself (about 1%).
The 10 second duration sounds too low for my taste. If I also want to upkeep my strength buff (Sigmars Fist) and my parry buff (Sigmars Vision), it feels like I'm wasting almost all my time with cycling through my self buffs (and I'm not even trying to buff my teammate, that would waste even more time). I end up with too few time for my actual job: healing!
So please, either increase the duration to 20 seconds (to be more inline with other similar buff abilities), or completely remove Divine Warden/Blood Guard and simply give the WP/DoK shields more base block rating. Remember, having to give up 2hand-hammer in exchange for a lousy 1% block rate was a very, very bad deal. Giving up 2hand-hammer in exchange for a shield with 10% block (without the need for active self buff) sounds more reasonable.
Unsolved issue:
Grace spec with 2h-hammer did more damage and generated more heal from Sigmar's Radiance and Divine Assault. Sigmar's Radiance has a decent base healing value and still works with lower dps from the now forced 1h/shield, but Divine Assault has only a pure damage-to-heal multiplier. Less damage = less heal. Right now it is probably not even worth using Divine Assault at all, because you can get similar heal values from Sigmar's Radiance (and on the bonus side, Sigmars Radiance will heal the entire group and builds resources instead of consuming them).
Really, I might kick Divine Assault from my hotbar and replace it with one of the new abilities. I don't have enough fingers anyway, see above
In the case of a wrath-spec WP the situation is different. They use 2h hammers, are more offensive spec, usually with lots of strength and crit%, thus will deal much more damage and generate really nice heals from Divine Assault.
So we need to figure out a way to buff Divine Assault for grace WP without making it overpowered on wrath WP.