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Why Destro can pull?

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Telen
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Re: Why Destro can pull?

Post#61 » Tue Apr 09, 2019 4:45 pm

peterthepan3 wrote: Tue Apr 09, 2019 3:26 pm Choppa pull always existed: it was a case of either removing it and alienating a significant chunk of the Choppa audience (many of whom had grown attached to the lulzy aspect of the pull), or keeping it in some form while working on a better 13-pt replacement (which should still be pursued, imo). Vast majority of Choppa players wanted the pull to stay in some form (which it has, albeit nerfed) - and Magus pull is still more reliable - so I don't think the Magus niche has been compromised whatsoever.

Pounce on a Melee SH makes perfect sense when you factor in what it is he is trying to do: disrupt battle, cause headaches to backlines, and generally just bounce around the place (one need only look at the trailer) as a big meatball.
Trailer wasn't made by Mythic. It was made by Dice with very little input from the game design team as EAlouse mentioned in the leak about WARs development. Paul Barnett even had to do a blog post pointing out that SH and SW were not going to be able to be played as melee alone after confusion.

The two factions always had abilities unique to them and usually one or two counters on the other. Order had more mobile mdps with destruction having more mobile kiting classes. AM lack the mobility but have setback immunity to counter Destro having a ranged pet that's particularly suited to setback for instance. Shaman/SH have goblin racials and the only charge on a rdps and extra hot while order get a pounce and range kd. Mythic didnt just work on single classes when designing which is the only way you can balance if you arent going for mirrors. When designing a new spec you should be adding in abilities to the other faction with them in mind.

Really if the plan is to give each faction access to everything you will have to give them access to all of the counters too. You're balancing towards mirrors.
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nailinthehead
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Re: Why Destro can pull?

Post#62 » Tue Apr 09, 2019 5:05 pm

peterthepan3 wrote: Tue Apr 09, 2019 3:26 pm Pounce on a Melee SH makes perfect sense when you factor in what it is he is trying to do: disrupt battle, cause headaches to backlines, and generally just bounce around the place (one need only look at the trailer) as a big meatball.
Good explaination and I agree, but all that armor and utility at rdps should IMHO come at the cost of inflicted dmg and still melee squig can inflict a lot of dmg. Not a complain really, just an observation.

As to the pulls the only problem I encountered is mara pull which notoriously ignores LoS and is almost 100% successful unless target runs out of range. And don't tell me it can be interrupted as this is bs in most dynamic fights on WB level. It's not OP, it is just annoying when you are insta-killed in the air when you are kiting and get pulled from behind the hill or tree.

PS. Am I the only one getting tired of choppa-slayer whining contest being started in each thread? I understand, that slayer is the only order toon performing better than its destro counterpart but c'mon...

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DokB
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Re: Why Destro can pull?

Post#63 » Wed Apr 10, 2019 12:27 am

Amazing what a few of Slayers and guarded BW can achieve. Order proved they don’t need rift/pull abilities and broke Destro fort funnel in Butchers Pass last night with good old fashioned pushing.
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zgolec
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Re: Why Destro can pull?

Post#64 » Wed Apr 10, 2019 7:13 am

phononHYPE wrote: Tue Apr 09, 2019 1:38 am WL pet can pull, silence... Knight KD (all specs pretty much take this, IMO should require shield) then super punt... Point being it's on all sides.

As something constructive, I thought they were looking at Z-axis for stuff like this. Doesn't make sense to be Fetched or tank-punted and have melee hit you the whole time your in the air and can't do anything.
WL pet?

On fort? BUahahahahahahahahahahahahhahaahhahahah :P Good one...
No, WLs pull is non existant on forts.
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Tesq
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Re: Why Destro can pull?

Post#65 » Wed Apr 10, 2019 7:47 am

nailinthehead wrote: Tue Apr 09, 2019 5:05 pm
peterthepan3 wrote: Tue Apr 09, 2019 3:26 pm Pounce on a Melee SH makes perfect sense when you factor in what it is he is trying to do: disrupt battle, cause headaches to backlines, and generally just bounce around the place (one need only look at the trailer) as a big meatball.
Good explaination and I agree, but all that armor and utility at rdps should IMHO come at the cost of inflicted dmg and still melee squig can inflict a lot of dmg. Not a complain really, just an observation.

As to the pulls the only problem I encountered is mara pull which notoriously ignores LoS and is almost 100% successful unless target runs out of range. And don't tell me it can be interrupted as this is bs in most dynamic fights on WB level. It's not OP, it is just annoying when you are insta-killed in the air when you are kiting and get pulled from behind the hill or tree.

PS. Am I the only one getting tired of choppa-slayer whining contest being started in each thread? I understand, that slayer is the only order toon performing better than its destro counterpart but c'mon...
It dosent ignore los the los check is at half of the cast unless sonething changed from aza times. Anyway any tank can tab mara and interrupt it.
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wachlarz
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Re: Why Destro can pull?

Post#66 » Wed Apr 10, 2019 8:03 am

Wow 7 pages about mara single pull in wb play. If U have prob with pull, just jump and pull dont work. Very powerfull ability 🤣

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drmordread
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Re: Why Destro can pull?

Post#67 » Wed Apr 10, 2019 8:12 am

DokB wrote: Tue Apr 09, 2019 1:42 am Yes, let's balance the game using the gigantic funnel of shite that Forts are.
Spoiler:
Fort Stage 1: AFK while screaming at everyone who isn’t the correct spec in /2 and offering thousands of gold for healers/tanks. End up making a pug WB with only 2 healers for the 24 people. Realise too late that the DoK is actually DPS.

Fort Stage 2: Merry Go Round the fortress capping flags. If you take more than 5 steps away from your blob you get swept away into the enemy blob.

Fort Stage 3: Funnel 2: Electric Boogaloo – Pray that the enemy forgot to turn off spell visuals and mass DC. Accidently poked little toe around fort lord room corner and get rifted into a whirlpool of screaming unga bungas.

Bonus Stage: Get sent to gaybaby jail and collect your 4 medallions, wondering why you just wasted 1+hr so you could die in a funnel.
OMG ... funniest take I have read to date. Bravo!

That said ... RoR forts WAY better than forts on live. And I still think Live was kickass awesome!
wachlarz wrote: Wed Apr 10, 2019 8:03 am Wow 7 pages about mara single pull in wb play. If U have prob with pull, just jump and pull dont work. Very powerfull ability 🤣
Not true. Jump doesnt interrupt pulls from Mara, only WL pet. Then again, Mara pull and Choppa pull almost always go off as planned vs low parry/block toons like healers, especially since Mara pull was turned into a ST based ability.

On the other hand WL has to waste a tactic spot just to keep the pet moving at a normal run speed. On top of that the pet can be KD, snared, killed, taunted / challenged away from target. All of this reduces the pull chances of the WL. Problems the Mara and Choppa do not have. At least you can disrupt the Magus pull.
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wachlarz
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Re: Why Destro can pull?

Post#68 » Wed Apr 10, 2019 9:22 am

drmordread wrote: Wed Apr 10, 2019 8:12 am
DokB wrote: Tue Apr 09, 2019 1:42 am Yes, let's balance the game using the gigantic funnel of shite that Forts are.
Spoiler:
Fort Stage 1: AFK while screaming at everyone who isn’t the correct spec in /2 and offering thousands of gold for healers/tanks. End up making a pug WB with only 2 healers for the 24 people. Realise too late that the DoK is actually DPS.

Fort Stage 2: Merry Go Round the fortress capping flags. If you take more than 5 steps away from your blob you get swept away into the enemy blob.

Fort Stage 3: Funnel 2: Electric Boogaloo – Pray that the enemy forgot to turn off spell visuals and mass DC. Accidently poked little toe around fort lord room corner and get rifted into a whirlpool of screaming unga bungas.

Bonus Stage: Get sent to gaybaby jail and collect your 4 medallions, wondering why you just wasted 1+hr so you could die in a funnel.
OMG ... funniest take I have read to date. Bravo!

That said ... RoR forts WAY better than forts on live. And I still think Live was kickass awesome!
wachlarz wrote: Wed Apr 10, 2019 8:03 am Wow 7 pages about mara single pull in wb play. If U have prob with pull, just jump and pull dont work. Very powerfull ability 🤣
Not true. Jump doesnt interrupt pulls from Mara, only WL pet. Then again, Mara pull and Choppa pull almost always go off as planned vs low parry/block toons like healers, especially since Mara pull was turned into a ST based ability.

On the other hand WL has to waste a tactic spot just to keep the pet moving at a normal run speed. On top of that the pet can be KD, snared, killed, taunted / challenged away from target. All of this reduces the pull chances of the WL. Problems the Mara and Choppa do not have. At least you can disrupt the Magus pull.
RLy? So mara cant be killed taunted challenger kd snared ? AND enemy SEE the lasso from mara and all this ppl who i wanna pull just jump in 2 sec just for fun? And cd of skill is wasted and nothing happened. And when i see enemy who jump i too jump to dont cast spell. U know any skill that can be interputed by pressing space ?

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bulgy70
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Re: Why Destro can pull?

Post#69 » Wed Apr 10, 2019 9:46 am

I love it, crying over desto pull, when the eng is so much better then the magus pull, A magus is likely to pull 3 order players, when the Eng is pulling through walls up to 6 players at a time, and i have lost count the number of times i have been pulled through the 3rd floor to the lords room by an eng.

@Chinesehero, So before you come on here crying, take a long hard look at what is going on..

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flintboth
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Re: Why Destro can pull?

Post#70 » Wed Apr 10, 2019 9:53 am

drmordread wrote: Wed Apr 10, 2019 8:12 am Not true. Jump doesnt interrupt pulls from Mara
That work but you have to jump with your character at the same time.
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