Trailer wasn't made by Mythic. It was made by Dice with very little input from the game design team as EAlouse mentioned in the leak about WARs development. Paul Barnett even had to do a blog post pointing out that SH and SW were not going to be able to be played as melee alone after confusion.peterthepan3 wrote: ↑Tue Apr 09, 2019 3:26 pm Choppa pull always existed: it was a case of either removing it and alienating a significant chunk of the Choppa audience (many of whom had grown attached to the lulzy aspect of the pull), or keeping it in some form while working on a better 13-pt replacement (which should still be pursued, imo). Vast majority of Choppa players wanted the pull to stay in some form (which it has, albeit nerfed) - and Magus pull is still more reliable - so I don't think the Magus niche has been compromised whatsoever.
Pounce on a Melee SH makes perfect sense when you factor in what it is he is trying to do: disrupt battle, cause headaches to backlines, and generally just bounce around the place (one need only look at the trailer) as a big meatball.
The two factions always had abilities unique to them and usually one or two counters on the other. Order had more mobile mdps with destruction having more mobile kiting classes. AM lack the mobility but have setback immunity to counter Destro having a ranged pet that's particularly suited to setback for instance. Shaman/SH have goblin racials and the only charge on a rdps and extra hot while order get a pounce and range kd. Mythic didnt just work on single classes when designing which is the only way you can balance if you arent going for mirrors. When designing a new spec you should be adding in abilities to the other faction with them in mind.
Really if the plan is to give each faction access to everything you will have to give them access to all of the counters too. You're balancing towards mirrors.