GamesBond wrote: ↑Mon Dec 14, 2020 10:17 pm
Pkunk wrote: ↑Mon Dec 14, 2020 9:00 pm
yeah I know, but that don't mean they are perfect in any way. They make mistakes as anyone else. The problem is that the players see them as pro devs, they are not. They are doing this for free in their
spare time. It does not mean we should not give feedback, as Zede did, about stuff we feel is bad or dont work. I use the word "amateurs" in your quote; that don't mean shitty or bad or anything like that.
It simply mean they are not professionals and we cannot expect pro work from them. Still, we and wh is kinda in a bad spot atm. Sov tier armor hurt us just like it hurt the gunmidgets and rsh. You will never flank a good player so we hit on sov armour. That means our dps is way down. Unless you go for some strange max ap penetration build.
so "dude....the devs do this all for free dont forget that" what do you really mean by that? What is the point?
A quick rectification, most if not all of the team work in their professional fields and are professionals in what they do IRL. The developers here have done skillful work that no one else was able to do or even imagine doing, otherwise you'd see more versions of the original code. Moreover, the developers here work in respectful companies, in their own countries.
The issue is that we cannot have professional careers with 8 hours shifts IRL and then, have a professional career here with another 8 hours shift, dedicated to the game everyday (development, maintenance, player support, visuals, 3D, animation, etc). This does not mean devs aren't skilled, aren't good and are amateurs. It means there are priorities to what puts food on the table, on their free time, they work on Return of Reckoning projects.
Which is a reason sometimes patches aren't released on Wednesday but on Friday, events delayed, etc. Time is the main issue, not experience, not skills.
Bottom line, we don't use all of this to deliver bad patches or incomplete work. We are really pledged to work as hard as our mind and time allow, after doing the necessary real life duties.
I understand your position, which is fair.
I do not question the involvement in time and for the whole game of the dev's.
I'm just saying that currently the Wh is forgotten in favor of more popular, more played, more efficient and above all more polivalent classes.
And it's a circle of eyes, the less popular the Wh will be, the fewer people will play it, the less feedback there will be.
Most of the time, players scale their WHs up to lvl 40 rr 80 (if they haven't given up before) to see something magic happen ... if using all of the spec points changes the game.
The Whs disappear, the character is in the closet and the players begin to move up a new class while waiting for a hypothetical change.
In the end, there are only a few lovers and staunch people left in the class.
But maybe there are statistics?
How many wh on the server?
how many are active?
Number or average of kills?
average of dps?
best dps d a wh?
moreover for the sake of transparency, it would be interesting to have all the stats of all the classes!
We would go from simple suposition to something concrete!
the players could get a hold of the statistical reality of the server (which class dies the most or the least, which class provides the most dps, which class is the most represented or the least represented ... etc)