Tesq wrote:you talk a lot of super punt this and super punt that
first, super punt are not a good exmple that how the game should work, everythink above a medium punt it's unfair an it would requrie a nerf
second it's not easy punt away a tank with high def, and he could use sov or renow immunities so this argument of just super punt this and that it's likely to be prove on the field with out watch at t2 experience of the moment
It's incredibly easy to superpunt a tank. Just attack him from behind. Don't believe me? Let's do a GoE tonight. I'll get on my IB. I bet i can punt you whenever i want to. If i fail to punt you at least 3 times, i won't post in this thread again.
Once again people use renown abilities to try to make the defensive pounce look OP, even though Resolute Defense has a FIVE (5) MINUTES COOLDOWN. It can get down to TWO (2) MINUTES but it requires THIRTY (30) renown points.
Fine. Then let's remove all these abilities from the game:
- Champ challenge (with RD you can root your target but keep moving yourself)
- Run Away, Mistress of the Marsh, Eye shot and any other kiting tool (combined with Quick Escape and RD it makes it impossible to catch a kiter)
- Detaunts and Guard (with Trivial Blows and Futile Strikes, some targets are extremely hard to kill already)
- Hold the Line (Deft Defender gives enough disrupt and dodge already!)
- Cleanses (Cleansing wind removes ALL Curses, Hexes and Ailments from you! more Cleanse is just overkill!)
- Rez (Last stand lets your group go full DPS for 15 secs, and after you die you can be rezzed! Therefore, Rez should be taken out of the game!)
I can do this all day.
Funniest thing is, we don't even have renown abilities yet (and we don't know if we will have them exactly like they existed anyway).