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Destro six man group comp

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Jaycub
Posts: 3130

Re: Destro six man group comp

Post#61 » Wed Sep 09, 2015 10:33 pm

Nanji wrote:Shlomo, we (the Xioth group) are still up for a 6on6
Just in case you want to see how the theorycrafting works out. ;)
We are missing 1 maybe 2 tanks before we can 6v6. Possibly next weekend? If ray comes back that should fill us out pretty well. Everyone wants to play healer/DPS :^)

You will have to get in touch w/ boobookitty he is running things now.
Spoiler:
>implying you guys wont be running 2-2-2
Spoiler:
come talk to us in vent later, it should be easier to set things up that way
Last edited by Jaycub on Wed Sep 09, 2015 10:39 pm, edited 1 time in total.
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Nanji
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Re: Destro six man group comp

Post#62 » Wed Sep 09, 2015 10:38 pm

Fine, we will get in touch with him then. :)

If you need some suggestions for mediocre tanks you could recruit, let us know. ;)
As their opponents we can judge order players quite well.

We are going to run BG/Chosen, Mara/Choppa, Shaman/DoK. Most likely.
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Jaycub
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Re: Destro six man group comp

Post#63 » Wed Sep 09, 2015 10:46 pm

Nanji wrote:Fine, we will get in touch with him then. :)

If you need some suggestions for mediocre tanks you could recruit, let us know. ;)
As their opponents we can judge order players quite well.

We are going to run BG/Chosen, Mara/Choppa, Shaman/DoK. Most likely.
If we don't end up getting a tank it will most likely be 1 WP 1 RP , WH/WL/BW, and knight. I like to talk about the meta a lot but I would be happy to find some good 6v6 even w/ that comp it would be fun even if we got our asses handed to us. It would be a nice break from SC's and a good chance to see where we are at.

msg me on Kingcrimson if you are online otherwise this thread getting too offtopic
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Nanji
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Re: Destro six man group comp

Post#64 » Wed Sep 09, 2015 10:49 pm

We are thinking about playing sth cheesy like greenskins only but for now we want to practise the setup we are going to pull through every tier with. ;)
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Tklees
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Re: Destro six man group comp

Post#65 » Wed Sep 09, 2015 10:55 pm

Jaycub wrote:
Tklees wrote:
Like mez said you look at numbers and paper and assume it's correct. In a real fight having the ability to kite dps while you're tank is ccing them and your mdps is on their ass is too much dps for a group to handle. Rdps can also spread from each other letting them not all be detaunted at once while assisting versus a melee train where everyone is within 20ft of each other.
Yes but all the DPS in a 2-2-2 have a guard and are not susceptible to being bursted down. A dps class esp something like a sorc/bw without guard can die in a 3 sec kd against 2 mdps and 2 tanks beating on them before they are allowed to do anything. Trying to burn through a guarded MDPS is much harder.

You have to be able to pressure the healers in a 2-2-2 group or nothing will die, That means you need to be able to penetrate to them and have things that can actually pressure (interrupt, kd, silence, debuffs specifically heal) and I don't see that happening when you only have 1 tank that is going to be forced to constantly float guard between RDPS/Healers being trained on.

As a slayer I'm not afraid of 2 RDPS even if they are both BW's going through their rotation on me if i have a gaurd and my healers are free to cast.

having guard on mdps also means the tank is free to attack the same target and contribute full dps, in a situation where he is constantly floating gaurd between people he has to stay 30ft from he often can't dps. Tanks can contribute quite a bit of DPS, and in a meta where killing something, anything as fast as you can is the name of the game... it matters a lot. That is why guard is so important.

None of this is "on paper" its pure imagination/scenario building.
Why mind is based on experience. If you are talking about a pure 6v6 then its all mdps all the time. But in scs and rvr 1 tank 3 dps is king
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Jaycub
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Re: Destro six man group comp

Post#66 » Wed Sep 09, 2015 11:06 pm

Tklees wrote: Why mind is based on experience. If you are talking about a pure 6v6 then its all mdps all the time. But in scs and rvr 1 tank 3 dps is king
Was talking 6v6, and in scenarios I don't think you can rely much on your pug group to treat it as anything else.
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mickeye
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Re: Destro six man group comp

Post#67 » Thu Sep 10, 2015 4:52 pm

The 2-2-2 setup definitely works better on order side thanks to Powered Etchins and Slice Through. But Chosen/Blackguard-Choppa/Marauder-DoK/DoK still works pretty well. 1-3-2 setup isn't all that shaby as well, but need really great tank.
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