Of course, but we've been telling the devs this for the past 3 years. Radio silence lol.
It's not reasonable for a class with this much utility( stealth, S tier escape tools) to have that much absorb/life steal etc.
WE and WHs changes made the game booring any fixes?
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Re: WE and WHs changes made the game booring any fixes?
It's obvious to everyone this situation is not healthy, last night on a lowbie alt and was immediately jumped by a group of 4 WE's. Typically 1-2 WE'S was the norm in the past but 4 of them, nah.
But you can't blame the WE players, the fault is that no appropriate balancing measures has been taking against it since it has been neglected ( for whatever reason) and players always pick the path of least resistance in most games. Balance team messed up.
As for WH, probably the BAL tactic was a bit exaggerated as well, nerf it to 10% crit or something and their numbers will balance themselves out. WE deserves to have the absorc tactic removed from the game with the new toys ( 2 x jump) given to her imho.
But you can't blame the WE players, the fault is that no appropriate balancing measures has been taking against it since it has been neglected ( for whatever reason) and players always pick the path of least resistance in most games. Balance team messed up.
As for WH, probably the BAL tactic was a bit exaggerated as well, nerf it to 10% crit or something and their numbers will balance themselves out. WE deserves to have the absorc tactic removed from the game with the new toys ( 2 x jump) given to her imho.
Re: WE and WHs changes made the game booring any fixes?
At this point im interested how devs gather feedback before reworks. Both WH/WE in st received really bad changes that made already strong things toxic, and things like exit wound or witchbrew that obviosly needed change -completely ignored. Rework leaved both classes in unfinished state, mistakes need to be fixed/reverted, all trees must work properly.
But main problem is that we dont have clear comunication with devs, and they change classes on someone's personal visions of them that in this case was really disapointing and wrong. How many years we asked to finaly fix witchbrew? Ignoring only that feels like sabotage.
But main problem is that we dont have clear comunication with devs, and they change classes on someone's personal visions of them that in this case was really disapointing and wrong. How many years we asked to finaly fix witchbrew? Ignoring only that feels like sabotage.
Noximilien - AM, Severi - SM, Ravandin - SW, Celebor - WL, Ernwald - WH, Demandred - BG, Mesana - Sork, Beliar - DoK.
Re: WE and WHs changes made the game booring any fixes?
Farrul wrote: Thu Feb 05, 2026 1:21 pm It's obvious to everyone this situation is not healthy, last night on a lowbie alt and was immediately jumped by a group of 4 WE's. Typically 1-2 WE'S was the norm in the past but 4 of them, nah.
But you can't blame the WE players, the fault is that no appropriate balancing measures has been taking against it since it has been neglected ( for whatever reason) and players always pick the path of least resistance in most games. Balance team messed up.
As for WH, probably the BAL tactic was a bit exaggerated as well, nerf it to 10% crit or something and their numbers will balance themselves out. WE deserves to have the absorc tactic removed from the game with the new toys ( 2 x jump) given to her imho.
And yet the best solo roamers are DPS RP and def WL (>10k hp, 4.2k armour, capped strength, 55% parry and decent weapon skill, absolute monster for those that know the proper solo builds). Def WL can take 2 def WEs comfortably.
I'm not calling for a nerf there incidentally, i LOVE the variety of the solo meta. RP, Zeal, WH, WE, Mag all have excellent solo options. Keeps you wanting to gear out multiple toons which can only be good for the longevity of the game imo.
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rr7x AM, Choppa, WL, WH, WE, BG
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Shogun4138
- Posts: 184
Re: WE and WHs changes made the game booring any fixes?
There are other classes that solo better than a WE/WH.
Then the reason you have multiple WE's or WH's is because they end up fighting multiple numbers.
This is a typical, I got killed post and now I'm mad.
Then the reason you have multiple WE's or WH's is because they end up fighting multiple numbers.
This is a typical, I got killed post and now I'm mad.
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Re: WE and WHs changes made the game booring any fixes?
I would also like all classes to have viable solo builds that dont tied to pocket healing, but its never gonna happen tnx to some lobbyists of "not a solo game" "1vs1 balance doesn't matter".
I saw and participated in few def lions incidents, and yes they are strong but i doubt they can deal with 2 normal def WEs. But in 1v1 they come pretty close if WE doesn't have regen.
Why RP is best for solo roam now? I knew they was pretty toxic kiters in 1vs1 tnx to permasnare, but what changed after rework?
I saw and participated in few def lions incidents, and yes they are strong but i doubt they can deal with 2 normal def WEs. But in 1v1 they come pretty close if WE doesn't have regen.
Why RP is best for solo roam now? I knew they was pretty toxic kiters in 1vs1 tnx to permasnare, but what changed after rework?
Noximilien - AM, Severi - SM, Ravandin - SW, Celebor - WL, Ernwald - WH, Demandred - BG, Mesana - Sork, Beliar - DoK.
Re: WE and WHs changes made the game booring any fixes?
Pls explain how you'd make Sorc/BW "solo viable", in way that wouldn't make them completely broken for 6v6(cause you could make WoP/BB rotation do 20k dmg that sure would be solo viable) or who even wants that? Also I like that the forums are just ppl complaining <insert class they think is op> is multiple levels better than <class that they are currently playing as>.Sever1n wrote: Thu Feb 05, 2026 8:55 pm I would also like all classes to have viable solo builds that dont tied to pocket healing, but its never gonna happen tnx to some lobbyists of "not a solo game" "1vs1 balance doesn't matter".
Also "lobbyists", lol, but yes, 1v1 balance indeed doesn't matter.
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Re: WE and WHs changes made the game booring any fixes?
Trough careful fixes to tactics and mechanics. They alreary have some things in that direction. Like healing tactics or skills. But they dont work properly.Keula wrote: Fri Feb 06, 2026 2:03 am Pls explain how you'd make Sorc/BW "solo viable", in way that wouldn't make them completely broken for 6v6
In 6vs6 sork now cant even cast properly in st, so only 20k you will see is number of disrupts. Adding some tools of sustaine for solo will not harm group play in any way.
When next time some WE will drop you in corner of rvr when you will be far punted in bad place tell her 1v1 dont matter while you die in 1knock
Noximilien - AM, Severi - SM, Ravandin - SW, Celebor - WL, Ernwald - WH, Demandred - BG, Mesana - Sork, Beliar - DoK.
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Re: WE and WHs changes made the game booring any fixes?
Sever1n wrote: Thu Feb 05, 2026 8:55 pm I would also like all classes to have viable solo builds that dont tied to pocket healing, but its never gonna happen tnx to some lobbyists of "not a solo game" "1vs1 balance doesn't matter".
I saw and participated in few def lions incidents, and yes they are strong but i doubt they can deal with 2 normal def WEs. But in 1v1 they come pretty close if WE doesn't have regen.
Why RP is best for solo roam now? I knew they was pretty toxic kiters in 1vs1 tnx to permasnare, but what changed after rework?
Pretty close to WE if the WE doesn't have regen?! That's nonsense I'm afraid, you've clearly not played a def WL, they dominate def WE. Look at the recent duel session between Altashir and Solater:
https://killboard.returnofreckoning.com/kill/59737223
Altashir isn't even using the 55% parry build for a lot of those. People act like sheeps, its like the Reddit echo chamber, but it's simply not true that def WE is the best 1v1 class, they just see other people parroting it and follow the herd.
RP has both toughness and armour options + 50% damage reduction shield wall. You can also switch between 1050 WP with 30%+ heal crit and 1050 int with 30%+ mag crit, super powerful (Rune of Breaking toggle). With good armour/tough, you can turtle like no other class. Zeal is also good for this reason, but the Zeal has less tough/armour options i.e. no dwarf armour tactic.
People are drawn to 5 sov 4 tri glass cannon setups. Any properly setup solo roamer will destroy glass cannon builds. People just cannot resist seeing high crit %, but for dropping crit, you can get so much more longevity e.g. a WL getting 4.2k armour, 1k strength, 10k hp, sub 0% chance to be crit and still have decent weapon skill - all for sacrificing crit.
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rr7x AM, Choppa, WL, WH, WE, BG
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Re: WE and WHs changes made the game booring any fixes?
I spend lot time watching stream of lilys we, he dueled with ton of lions in def build including, cant say he had big problem's with them. So most of my feedback from there, have no idea how 2 normal we can lose to def lion, he will just melt from witchbrew and other magic dots/proks and no amount of armor will save him. Def builds and droping crit is nothing new, i spend some time on def lion before nerf on baited trap (dunno whats clear to you) - hes not omnipotent, and was not stronger than regen WE that time.
Ive checked duel story of your lion with her. He dies to her too in duels, usually taking 18k damage most of wich is witchbrew. So taking 2 of them comfortably still weird to hear, 2 normal def we just split your damage by reengaging and you die in battle of attrition.
Ive checked duel story of your lion with her. He dies to her too in duels, usually taking 18k damage most of wich is witchbrew. So taking 2 of them comfortably still weird to hear, 2 normal def we just split your damage by reengaging and you die in battle of attrition.
Noximilien - AM, Severi - SM, Ravandin - SW, Celebor - WL, Ernwald - WH, Demandred - BG, Mesana - Sork, Beliar - DoK.
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