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Patch Notes 14/05/2026

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nocturnalguest
Posts: 907

Re: Patch Notes 14/05/2026

Post#61 » Fri May 15, 2026 10:29 pm

1) First you introduce new fancy MM which is working just fine out of the box
2) Then you ninja change it so it doesnt launch games for groups
3) SCs start to die out
4) Then you announce SCs rewards change to increase RR and crests
5) SCs become fine RR wise but no additional crest
6) In the end you reduce within a day overall RR in SCs by 25% from what it was before patch and still no additional crests given

Great job lmao

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lemao
Posts: 424

Re: Patch Notes 14/05/2026

Post#62 » Fri May 15, 2026 11:15 pm

nocturnalguest wrote: Fri May 15, 2026 10:29 pm 1) First you introduce new fancy MM which is working just fine out of the box
2) Then you ninja change it so it doesnt launch games for groups
3) SCs start to die out
4) Then you announce SCs rewards change to increase RR and crests
5) SCs become fine RR wise but no additional crest
6) In the end you reduce within a day overall RR in SCs by 25% from what it was before patch and still no additional crests given

Great job lmao
And not single statement given by the devs about it.
Amazing communication!

gisborne
Posts: 107

Re: Patch Notes 14/05/2026

Post#63 » Sat May 16, 2026 2:45 am

DiMakss wrote: Fri May 15, 2026 2:44 pm Weekend sc 500 points win - 7k rr (including 25% potion bonus). At this point, runing boxes is more profitable
Running boxes gets you 7k renown in 10 minutes? Greatly exaggerating doesn't make your point very well.

gisborne
Posts: 107

Re: Patch Notes 14/05/2026

Post#64 » Sat May 16, 2026 2:49 am

Nameless wrote: Fri May 15, 2026 2:51 pm 10.-15k renown from scen win should be goal (at least 3-5k for lose). If you chain win for a hour you end up with 150k+ renown which is in line with orvr gains.
150k renown for an average hour of rvr? I've never seen that. Not even close.

gisborne
Posts: 107

Re: Patch Notes 14/05/2026

Post#65 » Sat May 16, 2026 2:57 am

A lot of these complaint about scenario renown are failing to account for the different scenarios. Both CW and Temple of Isha are single capture point scenarios with no other way to score points, so end up being one big fight then the other team giving up with low kill count for the winners. Two of the worst scenarios in the game for both winners and losers. You can't compare the renown from these fairly with the renown from higher kill and better designed scenarios.

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jackt1016
Posts: 23

Re: Patch Notes 14/05/2026

Post#66 » Sat May 16, 2026 5:30 am

Yay I can finally get a pig mount now:)thx!
T1 SQUIG Uglysquigy SLAYER Rababada
T2 WL Tallet
T4 RR79 WE Daggermaid RR82 BW Liniard RR48 WH Autu

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DiMakss
Posts: 169

Re: Patch Notes 14/05/2026

Post#67 » Sat May 16, 2026 5:41 am

gisborne wrote: Sat May 16, 2026 2:45 am
DiMakss wrote: Fri May 15, 2026 2:44 pm Weekend sc 500 points win - 7k rr (including 25% potion bonus). At this point, runing boxes is more profitable
Running boxes gets you 7k renown in 10 minutes?
On avarage, boxes will you you +- same amount of rr, keepping in mind, you need to win sc, and you have to wait for q.
But this is not a point, point that before the patch weekend sc will give you up to 22k. 3 times more.
Not active

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jackt1016
Posts: 23

Re: Patch Notes 14/05/2026

Post#68 » Sat May 16, 2026 6:18 am

Guys,I'm doing the event quest[a heart for all seasons],but I cant solve the riddle,can anybody tell me how to find the beating hearts of the seasons?
T1 SQUIG Uglysquigy SLAYER Rababada
T2 WL Tallet
T4 RR79 WE Daggermaid RR82 BW Liniard RR48 WH Autu

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Ninjagon
Posts: 568

Re: Patch Notes 14/05/2026

Post#69 » Sat May 16, 2026 9:30 am

THX for the patch, guys.

One thing:
Renown & XP for kills is reduced by 75% (scenarios)

That is too much. Killing people is the fun part of the game, dont forget that.
Ninjagon fom the Retribution / Devastation guild.
Order: Carnow Knight, Velmires WP, Ninjab WL, Ninjagon BW
Destro: Ninjaguard chosen, Khaininja DoK, Ninjamar mara, Ninjamag sorc
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salazarn
Posts: 305

Re: Patch Notes 14/05/2026

Post#70 » Sat May 16, 2026 1:00 pm

nocturnalguest wrote: Fri May 15, 2026 10:29 pm 1) First you introduce new fancy MM which is working just fine out of the box
2) Then you ninja change it so it doesnt launch games for groups
3) SCs start to die out
4) Then you announce SCs rewards change to increase RR and crests
5) SCs become fine RR wise but no additional crest
6) In the end you reduce within a day overall RR in SCs by 25% from what it was before patch and still no additional crests given

Great job lmao
If by groups you mean premades I'm not too sad. Farming pugs with organised teams is and was sad.

That said I would remove sc requirements in tier 1. I think anything to encourage games in that bracket would help the game.

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