balls wrote:I was thinking more along the lines of a 0.5s root to give the WL a chance to apply Cleave Limb (snare). Though with the abundance of CC-immunity in WAR that would probably be useless in most cases. A more fair nerf would probably be to increase the AP cost, as 30 AP is nothing.
Pounce is only an escape tool as long as the enemy front line has overextended or is standing in your mid/back line.
I think there'd be a way to code the 0.5s snare to ignore immunity. I think that and an AP increase would be quite fair.
In regards to the escape tool - I think that it would be kinda cool if a WL could pounce to an ally (obviously dealing no damage), but doing so would put Pounce on an extended CD. So you can use Pounce to escape, but you will not be able to use it again for a while (maybe 15-20s?).
Azuzu wrote:
None of our tanks are dps. We have 2 defensive Chosen and 1 defensive BG. The problem is the BG is an Aussie so his play times don't match well with ours s lot of the time. The other Chosen doesn't play as much as the rest of the of us.
We have one really good defensive tank, Bodyguard.

Right, I'm in the wrong guild. See you later, DDoW.
Send g invite.

Besides, being an Aussie, I don't see a problem with the BG's playtimes! That said, I work nights so I actually get to play during US primetime, which is great for gaming. Not so great for my IRL social life, but who needs IRL when I have Warhammer, right?