Patch Notes 28/05/2021
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Re: Patch Notes 28/05/2021
I really hope DEVS look at this..Cultist wrote: ↑Sat Jun 05, 2021 9:47 pm Please revert the NB block. Anyone with some programming background can bypass it. Specifically by overwritting this variable:
Just by placing similar code to the one above in the correct calls (you don't need to overwrite the 65535 possible skills, this snippet is merely an example) you can achieve NB work again. Given the situation this is creating two classes of players and bringing unfair balance to our playerbase.Code: Select all
for i=0,65535 do ActionBars.m_CastTimers[i] = 0.1 end
I won't enter into much more details but basically just by setting ActionBars.m_CastTimers[abilityId] = 0.1 when a NB sequence starts and ends you are bypassing the block on proxy calls and I'm practically sure this is already being used by some people.
Please revert the block.
PS: I was hesitant about making this post and disclosing further info but you have to do something and the most honest move at the time being would be reverting this... or continue applying hotfixes until no addon works anymore.

Re: Patch Notes 28/05/2021
Overriding/bypassing like that sounds highly inadvisable, even if it works.Cultist wrote: ↑Sat Jun 05, 2021 9:47 pm Please revert the NB block. Anyone with some programming background can bypass it. Specifically by overwritting this variable:
Just by placing similar code to the one above in the correct calls (you don't need to overwrite the 65535 possible skills, this snippet is merely an example) you can achieve NB work again. Given the situation this is creating two classes of players and bringing unfair balance to our playerbase.Code: Select all
for i=0,65535 do ActionBars.m_CastTimers[i] = 0.1 end
I won't enter into much more details but basically just by setting ActionBars.m_CastTimers[abilityId] = 0.1 when a NB sequence starts and ends you are bypassing the block on proxy calls and I'm practically sure this is already being used by some people.
Please revert the block.
PS: I was hesitant about making this post and disclosing further info but you have to do something and the most honest move at the time being would be reverting this... or continue applying hotfixes until no addon works anymore.
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- Posts: 551
Re: Patch Notes 28/05/2021
Why does this method seem inadvisable to you?sighy wrote: ↑Sun Jun 06, 2021 8:33 amOverriding/bypassing like that sounds highly inadvisable, even if it works.Cultist wrote: ↑Sat Jun 05, 2021 9:47 pm Please revert the NB block. Anyone with some programming background can bypass it. Specifically by overwritting this variable:
Just by placing similar code to the one above in the correct calls (you don't need to overwrite the 65535 possible skills, this snippet is merely an example) you can achieve NB work again. Given the situation this is creating two classes of players and bringing unfair balance to our playerbase.Code: Select all
for i=0,65535 do ActionBars.m_CastTimers[i] = 0.1 end
I won't enter into much more details but basically just by setting ActionBars.m_CastTimers[abilityId] = 0.1 when a NB sequence starts and ends you are bypassing the block on proxy calls and I'm practically sure this is already being used by some people.
Please revert the block.
PS: I was hesitant about making this post and disclosing further info but you have to do something and the most honest move at the time being would be reverting this... or continue applying hotfixes until no addon works anymore.
Re: Patch Notes 28/05/2021
Anyone want to PM me how to fix NB with this?! PLSnonfactor wrote: ↑Sat Jun 05, 2021 10:08 pmno need to snitchCultist wrote: ↑Sat Jun 05, 2021 9:47 pm Please revert the NB block. Anyone with some programming background can bypass it. Specifically by overwritting this variable:
Just by placing similar code to the one above in the correct calls (you don't need to overwrite the 65535 possible skills, this snippet is merely an example) you can achieve NB work again. Given the situation this is creating two classes of players and bringing unfair balance to our playerbase.Code: Select all
for i=0,65535 do ActionBars.m_CastTimers[i] = 0.1 end
I won't enter into much more details but basically just by setting ActionBars.m_CastTimers[abilityId] = 0.1 when a NB sequence starts and ends you are bypassing the block on proxy calls and I'm practically sure this is already being used by some people.
Please revert the block.
PS: I was hesitant about making this post and disclosing further info but you have to do something and the most honest move at the time being would be reverting this... or continue applying hotfixes until no addon works anymore.
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- Posts: 551
Re: Patch Notes 28/05/2021
Hopefully not through the forum. Use your brain why not.
Re: Patch Notes 28/05/2021
So dropping that code at the start of "local function updateAllSlots()" just makes the abilities glow like they are toggled on and does not by-pass the 3s GCD. @Cultist what exactly is it supposed to by-pass?
Don't panic about telling the devs directly if you don't want to do it here - just message Dalen with the details. The reply will be a thank you rather than a ban (if it was ban then I would've been gone on day 1 of the change...)
Don't panic about telling the devs directly if you don't want to do it here - just message Dalen with the details. The reply will be a thank you rather than a ban (if it was ban then I would've been gone on day 1 of the change...)
Zomega
Gone as of autumn 2024.
Gone as of autumn 2024.
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- Posts: 551
Re: Patch Notes 28/05/2021
No, it does not bypass. First line selects all abilities and next step is to set a cooldown for all.
But I was always thinking that such important action would be handled by the server not the client. Otherwise we would have god modes and kill'em all buttons secretly created by smart coders.
But I was always thinking that such important action would be handled by the server not the client. Otherwise we would have god modes and kill'em all buttons secretly created by smart coders.
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Re: Patch Notes 28/05/2021
So you guys decide to hamper people with disabilities and accesibility problems, good job Devs, very forward thinking in 2021.
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- Posts: 551
Re: Patch Notes 28/05/2021
I think the only way to trick is to run change of abilities in the background without changing the appearance of ability assigned to the hot key. This is how public hack of NB worked before it got fixed.
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