[UI] VinyUI [OUTDATED]
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Re: [UI] VinyUI
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- Posts: 4
Re: [UI] VinyUI
anyone using this modpack in ultrawide? (21:9)
and perhabs could post a screenshot?
and perhabs could post a screenshot?

Re: [UI] VinyUI
I can't get my 3rd bar to show, hidebar has hidden it even after every file of it has been deleted from the game. It's only hidden when using the 3 bars layout mode.
Re: [UI] VinyUI
Quick question, why would an action bar stay visible only on mouse over?
I just installed your UI pack on a fresh game install and I was playing with action bar's orientation, position and size, but for the life of me, I can't make bar #3 stay visible all the time, it disappears as soon as I move my mouse away from it.
Edit - I found out why. The HideBar addon was acting like that.
I unchecked it, but now the bar disappeared completely. No is not on low opacity, is not hidden from the interface menu.
Cheers
I just installed your UI pack on a fresh game install and I was playing with action bar's orientation, position and size, but for the life of me, I can't make bar #3 stay visible all the time, it disappears as soon as I move my mouse away from it.
Edit - I found out why. The HideBar addon was acting like that.
I unchecked it, but now the bar disappeared completely. No is not on low opacity, is not hidden from the interface menu.
Cheers
Re: [UI] VinyUI
This was long overdue, thanks for reminding me!
Re: [UI] VinyUI
The point of the addon is to have an action bar that's only visible when moused over. It has a /hidebar forceoff command that resets visibility of all hidden bars. If you've deleted the addon you can use this script to the same effect:
Code: Select all
/script WindowSetShowing("EA_ActionBar3",true)
Last edited by Caffeine on Sun Nov 17, 2019 12:11 pm, edited 1 time in total.
Re: [UI] VinyUI
Gronar wrote: ↑Sun Nov 17, 2019 12:56 am Quick question, why would an action bar stay visible only on mouse over?
I just installed your UI pack on a fresh game install and I was playing with action bar's orientation, position and size, but for the life of me, I can't make bar #3 stay visible all the time, it disappears as soon as I move my mouse away from it.
Edit - I found out why. The HideBar addon was acting like that.
I unchecked it, but now the bar disappeared completely. No is not on low opacity, is not hidden from the interface menu.
Cheers
I found that some things that are put on actionbars like macros, covenants, zealot marks or 1hr potions don't really need to be seen most of the time. Having an action bar that's only visible on mouseover is essentially a way to clean up your interface while still having access to just as many actionbars as before.
Keep in mind that keybinds you set on this hidden bar still work.
For example, you can track your zealot marks through Enemy, slot your Mark ability on a hidden bar, keybind it to something, and refresh the buff on group without it ever occupying any screen space.
See this post for how to configure/disable Hidebar: https://www.returnofreckoning.com/forum ... 58#p381454
I recommend using Vecetors when moving windows around, it's much better than doing it manually in layout editor. Tips on how to use it can be found here and here.
Last edited by Caffeine on Sun Jan 19, 2020 3:42 pm, edited 1 time in total.
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Re: [UI] VinyUI
Under the DPS setting, where/how do i open the battlegroup window, where i can switch groups etc?
Tried it in the "normal" settings with "Parties and warband windows" and "battlegroup window", both opens the exact same, not needed window. The shortcut on the minimap is missing under these presets.
Tried it in the "normal" settings with "Parties and warband windows" and "battlegroup window", both opens the exact same, not needed window. The shortcut on the minimap is missing under these presets.
Re: [UI] VinyUI
Is it possible to incorporate this modded enemy (timers for unit frames effects) in the next version of VinyUI?
viewtopic.php?f=66&t=30050
@Caffeine

viewtopic.php?f=66&t=30050
@Caffeine

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