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[Marauder] Flames of Fate

Discuss Chosen, Magus, Marauder, and Zealot.
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Scrilian
Posts: 1570

Re: [Marauder] Flames of Fate

Post#71 » Tue Jan 19, 2016 6:58 am

Spoiler:
Is it me, or every thread nowadays revolves around kotbs, shatter limbs, pounce and bw/sw ranged stun? Seems like some failed to whine their way to the devs in the original threads and now bringing it up in every other thread possible.
On topic - it used to be a lackluster selfheal until it was redesigned and then mirrored to the WL M1 in the wave of buffs, that left Marauder very strong. But in my opinion it should be left alone and instead some of the other M1s to be looked up on - Dance of Doom, Divine Aegis, Exoneration etc. which are laughable at best.
Вальтер Рыжий RU => Gaziraga BW, Valefar WL, Lovejoy
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Eldunae
Posts: 17

Re: [Marauder] Flames of Fate

Post#72 » Tue Jan 19, 2016 9:09 am

Well, thing is, if you remove Flames of Fate what gapcloser has the marauder till lvl 40? Charge? Yeha like thats enough against the order side much more abundant Knockdowns (ranged variety check, tanks? all of them. IB yea, wich flavour 2 h or sheild, bot have one. )

So, not only the maraude rhas much worse engage than the WL (Pounce all the thiings) And is harder due to the order abudnance of KD, that you wamt to remove one of his cachup mechanism. Well ill accept it in exchange of pounce for my mara. And because a maraudre with poucne would be broken,i think you would have to deal with being roted.

After all i deal with SW jumping around and getting KD and KB all the time.
Characters: Aetherclaw (Marauder) Eldunae (Sorc) Neraine (White Lion)

Ninepaces
Posts: 313

Re: [Marauder] Flames of Fate

Post#73 » Tue Jan 19, 2016 9:10 am

Ziliya wrote:Again, yes, it absolutely is balanced based on mirrors. Saying otherwise shows that you did not follow Mythic at all during 2008-2012. One of the biggest reasons this game failed was because of balance. Do you not remember when playing a BW guaranteed a win? Every single class has a mirror, thats how this game maintains balance.
Druin wrote:Ok, back on topic or this "snake pit" will be locked.
Cmon Durin don't delete this. Read this guy's posts and his response and how brain dead his logic is. I say archetypes are not balanced and he said they are because they used to be MORE unbalanced in the past and mythic "fixed them". There is nothing to indicate mythic properly fixed the balanced between archetypes.

I fail to see how archetypes are balanced. Order clearly have stronger tanks than destro in virtually all situations except Immac D m4 cycling from BO/Chosen (which means less morale spent on CHCH), and maybe chosen crippling strikes. But those advantages do not offset the quantity and quality of order tank CCs and the massive +20% crit chance from the KoTBS alone.

Don't discount this as unrelated to the issue. Because unless I am clearly proven that destro tanks can match the kotbs/IB combo I will continue to maintain that to offset this imbalance destro need the stronger MDPS, which is manifest in the maura.

Think about what I am saying.

Bretin
Posts: 929

Re: [Marauder] Flames of Fate

Post#74 » Tue Jan 19, 2016 9:36 am

Ninepaces wrote:Order clearly have stronger tanks than destro in virtually all situations except Immac D m4 cycling from BO/Chosen (which means less morale spent on CHCH), and maybe chosen crippling strikes. But those advantages do not offset the quantity and quality of order tank CCs and the massive +20% crit chance from the KoTBS alone.
completely wrong.

i have no idea why ppl always fail to see the huge advantage their class/realm really provides and why things like DT, EA, WB or in that case FoF get discussed on a daily base when their counterplay is most likely a l2p issue.

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Scrilian
Posts: 1570

Re: [Marauder] Flames of Fate

Post#75 » Tue Jan 19, 2016 10:35 am

Bretin wrote:a l2p issue.
N..no.. that can't be.. :geek:
Вальтер Рыжий RU => Gaziraga BW, Valefar WL, Lovejoy
Retired
ex-Greenfire/Invasion RvR leader
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Ziliya
Posts: 36

Re: [Marauder] Flames of Fate

Post#76 » Tue Jan 19, 2016 2:13 pm

Ninepaces wrote:
Ziliya wrote:Again, yes, it absolutely is balanced based on mirrors. Saying otherwise shows that you did not follow Mythic at all during 2008-2012. One of the biggest reasons this game failed was because of balance. Do you not remember when playing a BW guaranteed a win? Every single class has a mirror, thats how this game maintains balance.
Druin wrote:Ok, back on topic or this "snake pit" will be locked.
Cmon Durin don't delete this. Read this guy's posts and his response and how brain dead his logic is. I say archetypes are not balanced and he said they are because they used to be MORE unbalanced in the past and mythic "fixed them". There is nothing to indicate mythic properly fixed the balanced between archetypes.

I fail to see how archetypes are balanced. Order clearly have stronger tanks than destro in virtually all situations except Immac D m4 cycling from BO/Chosen (which means less morale spent on CHCH), and maybe chosen crippling strikes. But those advantages do not offset the quantity and quality of order tank CCs and the massive +20% crit chance from the KoTBS alone.

Don't discount this as unrelated to the issue. Because unless I am clearly proven that destro tanks can match the kotbs/IB combo I will continue to maintain that to offset this imbalance destro need the stronger MDPS, which is manifest in the maura.

Think about what I am saying.
Actually, I never said that the classes are balanced. What I did say, however, is that you are wrong in saying that this game is balanced based on factions as a whole rather than individually mirrored classes. I tried telling you about the history of this game because it proves that the game is balanced based on class, not faction. In no way did I say that clases are balanced just because Mythic attempted to fix them. I said that because Mythic attempted to fix mirrors, that proves that this game was intended by its creators to be balanced through individually mirrored classes.

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Scrilian
Posts: 1570

Re: [Marauder] Flames of Fate

Post#77 » Tue Jan 19, 2016 2:20 pm

Aint that a False Cause or a Slippery Slope, can't tell for sure :^)
Вальтер Рыжий RU => Gaziraga BW, Valefar WL, Lovejoy
Retired
ex-Greenfire/Invasion RvR leader
Wonderful RvR music videos ;)

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Druin
Former Staff
Posts: 1120

Re: [Marauder] Flames of Fate

Post#78 » Tue Jan 19, 2016 2:40 pm

If you want to discuss other balance issues, just make a new thread.
Pretty much always afk or tabbed out.

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Ziliya
Posts: 36

Re: [Marauder] Flames of Fate

Post#79 » Tue Jan 19, 2016 6:10 pm

Druin wrote:If you want to discuss other balance issues, just make a new thread.
Take note, ninepaces.

Ziliya
Posts: 36

Re: [Marauder] Flames of Fate

Post#80 » Tue Jan 19, 2016 10:04 pm

Torquemadra wrote:
Azarael wrote:Morf's point is valid. A counter shouldn't have greater requirements than the base strategy.
Of course it should when said classes are ones that specifically dont have access to a de-root/snare like tanks and mdps do for balance reasons.
I agree with this.

The issue with this morale is that the root lasts abnormally long (10s) and has a range on it (65ft). Furthermore, its instant cast. I just don't believe those characteristics are adequately balanced. For example, terrible embrace has a cast time and you can even see when you are being pulled. Even if you are pulled, you are allowed reaction time during flight.

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