Recent Topics

Ads

The War on Xrealming and Cowardice Begins Today!

Chat about everything else - ask questions, share stories, or just hang out.
User avatar
Waaghaa
Posts: 215

Re: The War on Xrealming and Cowardice Begins Today!

Post#71 » Thu Jun 23, 2016 11:13 am

washette wrote:Happy to see few of us think same :) ( I agree ;) )

Don't you think that if no reward with keeps noone will take them anymore....? Or maybe "only" a lock tick with renown...? (true question)
No, since the RR cap is now 80 and the fact that most kills inside the lakes are done around the keep or the BO's, I sincerely do not think that removing the bags will have such a negative impact on keep and battle objective takings.


They just have to make sure that taking a keep and defending a keep is worth it RR wise and maybe also bring back a small amount of RR when you take / defend BO's.
On live it was working quite fine
Agreed, but you could not x-realm as successfully as you can do here (at the beginning anyway) and thats the main reason for my theoretical suggestion.

I mean we all have to ask, why X-realm ?

I think it is because you atm get " item rewards" for it, now by removing bags from the equation, that should diminish the urge to log on your characters on the opposing side, mid battle.
Spoiler:
Image

Ads
User avatar
stillwaterww
Posts: 148

Re: The War on Xrealming and Cowardice Begins Today!

Post#72 » Thu Jun 23, 2016 12:47 pm

I think the urge to x-realm when a side wins or looses is overly encouraged at this time by how the current loot roll system works, Its completely randomly picking a couple players in the zone and lets them roll on the bags.

If it where so that a person that had been actively participating in a keep defense since the moment it started had a much higher chance of showing up on the loot table and thus making it near impossible for people "just logging in" to get on the charts would make it much less appealing to xrealm.

As I see it right now most rr gains are gained during attacking or defending, but the xrealming only starts to happen when a bagroll is imminent. Everyone wants to get a chance at those bags and how the system is setup that is understandable behavior.

I think encouraging sticking with an attack or defense and rewarding such loyalty accordingly would fix the xrealming problems much more effectively then putting a timer on switching sides.
Iobel - SO // Miae - BG // Sorrowstrike - WE // Happyjumping - WL // Ishaisa - DoK

User avatar
washette
Former Staff
Posts: 28

Re: The War on Xrealming and Cowardice Begins Today!

Post#73 » Thu Jun 23, 2016 3:28 pm

@ Waaghaa & stillwaterww : your arguments are very interresting tks :)

User avatar
Mithdraz
Posts: 136

Re: The War on Xrealming and Cowardice Begins Today!

Post#74 » Thu Jun 23, 2016 3:41 pm

You copying similar to my name Waaghaa lol? "mithraz"

Waaghaa wrote:
washette wrote:Happy to see few of us think same :) ( I agree ;) )

Don't you think that if no reward with keeps noone will take them anymore....? Or maybe "only" a lock tick with renown...? (true question)
No, since the RR cap is now 80 and the fact that most kills inside the lakes are done around the keep or the BO's, I sincerely do not think that removing the bags will have such a negative impact on keep and battle objective takings.


They just have to make sure that taking a keep and defending a keep is worth it RR wise and maybe also bring back a small amount of RR when you take / defend BO's.
On live it was working quite fine
Agreed, but you could not x-realm as successfully as you can do here (at the beginning anyway) and thats the main reason for my theoretical suggestion.

I mean we all have to ask, why X-realm ?

I think it is because you atm get " item rewards" for it, now by removing bags from the equation, that should diminish the urge to log on your characters on the opposing side, mid battle.

User avatar
th3gatekeeper
Posts: 952

Re: The War on Xrealming and Cowardice Begins Today!

Post#75 » Thu Jun 23, 2016 3:48 pm

stillwaterww wrote:I think the urge to x-realm when a side wins or looses is overly encouraged at this time by how the current loot roll system works, Its completely randomly picking a couple players in the zone and lets them roll on the bags.

If it where so that a person that had been actively participating in a keep defense since the moment it started had a much higher chance of showing up on the loot table and thus making it near impossible for people "just logging in" to get on the charts would make it much less appealing to xrealm.

As I see it right now most rr gains are gained during attacking or defending, but the xrealming only starts to happen when a bagroll is imminent. Everyone wants to get a chance at those bags and how the system is setup that is understandable behavior.

I think encouraging sticking with an attack or defense and rewarding such loyalty accordingly would fix the xrealming problems much more effectively then putting a timer on switching sides.
See I dont necessarily think its the bag roll, its also the defensive tick too that grabs people. Not just that, if a person suspects that the offense is going to fail, they hop to defense, snag some nice RR/Infl and then get the Def tick and a chance at a bag. I dont think removing the chance at a bag will do it. Frankly its partly the def tick too. Which they alleviated some in the recent patch by making it so outer has to be down. I still wish there was more emphasis put on the BOs and things like Def ticks or Keep takes were lake wide so that more fighting would happen over BOs.

Right now its as if noone cares at all about BOs, 1 side ends up capping them all, then pushing to the keep where 99% of the fight happens. There needs to be a bigger impact on BOs.

1) lake-wide rewards divided by population base in the lakes. So when a BO is taken it rewards say 1000 renown and 500 influence to everyone in the lake. You could put a small condition on this so people cant afk in the lake, but the general idea is that if only 10 people are running around capping, they get 100 renown and 50 influence for each BO. If 50 people are doing it, they get 20 renown and 10 influence each. So its divided by player base - getting people SOMETHING for BO takes, but less and less the more are in the lake.

2) BOs should offer significant benefits for keep takes. One of the BOs could add a "25% damage increase to siege weapons" another could "reduce Outer doors HP" by X%. Another could be "Inner door" things like this. So that more emphasis is put on the BO takes. Another could "increase siege weapons HP by 25%" stuff like this. So if you wanna post up a good defense, you might go grab the siege weapon increase damage BO, so that oil does more damage.... or try and fight to grab the BO that increases the outer doors HP... stuff like that. Each BO provides a significant benefit (maybe even bump things to 50%) so that BOs provide a HUGE roll in keep takes. I also think the "lock" timer needs to be reduced down to like 5 minutes and remove the 3"00 to lock thing. You cap it immediately, its locked for 3-5 minutes. After the 3-5 minutes the defensive NPCs spawn which act as the defense. This makes BOs more contested and easier to re-take if no defense is there.
Sulfuras - Knight
Viskag - Chosen
Ashkandi - Swordmaster
Syzzle - Bright Wizard
Curz - Marauder
Andrithil - Blackguard

labotimy
Posts: 101

Re: The War on Xrealming and Cowardice Begins Today!

Post#76 » Thu Jun 23, 2016 8:41 pm

To me it would seem the urge to crossrealm starts when your time investment is seemingly wasted on nothing. This is due IMO to the "all or nothing" mentality of keep takes in this game. Basically you get rewarded for being successful, but being successful on the attack is an order of magnitude greater in difficulty then defending. The result is people still want to be rewarded regardless of winning or losing the keep siege, so 9/10 times people will abandon the failing side and go for defense.

IMO giving the attackers a reward nearly on par to the defenders for simply committing to the attack, AND FAILING, would encourage proper RVR gameplay. Think about it for a second. Also bag system is stupid in general, handing out entire pieces of endgame gear in what amounts to RNG rolling. If I open up my bag and find an appropriate amount of medals for my efforts in RVR, I would be satisfied, no need for rolling on some silly table over and over. Bags could be converted to bonus medallions.

Basically IMO when it comes to RVR the so called "participation award" works wonders. It would encourage people to show up and fight because they will be rewarded no matter what, there would be less RVR mechanic juggling like tapping doors and walking away to produce D ticks.

Hienzwar
Posts: 156

Re: The War on Xrealming and Cowardice Begins Today!

Post#77 » Sat Jun 25, 2016 12:12 pm

Jeez.

I mostly gank and solo but when leading groups the aim is to get KILLS, that is the reward, standing around waiting in hope for a bag is not.

The new changes seem to be working at keeps, the key is patience and letting the dev team get on with it (Imo keeps now are better and more fun then in live)

User avatar
Waaghaa
Posts: 215

Re: The War on Xrealming and Cowardice Begins Today!

Post#78 » Sun Jun 26, 2016 10:40 pm

Ok, so I just logged off from game having spent aprox 2 hrs in Praag, during this time, we have had AAO 100 - 240 meaning we are heavily outnumbered, during this time Destro has taken 3 BO's, Order 2 - now Destro are outnumbered, but somehow Order aint moving forward?

Running around in Praag playing hide and seek, hoping to goad the other side to attack the keep? That should come naturally in this game, should it not?

Yesterday when we had 3 wb's in DW and we stood outside the keep there for like a staggering +3 hours getting the door down to 50ish aprox, taking a defended keep is naught but impossible it seems, I dont know what's the fun in that tbh?

Its fun if you are defending, you get the kills, you get defence ticks and you get rewards - Is there an incentive to even try taking a keep, when defending is easier and yields more?

I think when we rushed the keep today in TM that I got 1k of renown and a small amount of INF, hardly seems worth it too attack tbh.
Spoiler:
Image

Ads
User avatar
magter3001
Posts: 1284

Re: The War on Xrealming and Cowardice Begins Today!

Post#79 » Sun Jun 26, 2016 11:10 pm

Waaghaa wrote:Ok, so I just logged off from game having spent aprox 2 hrs in Praag, during this time, we have had AAO 100 - 240 meaning we are heavily outnumbered, during this time Destro has taken 3 BO's, Order 2 - now Destro are outnumbered, but somehow Order aint moving forward?

Running around in Praag playing hide and seek, hoping to goad the other side to attack the keep? That should come naturally in this game, should it not?

Yesterday when we had 3 wb's in DW and we stood outside the keep there for like a staggering +3 hours getting the door down to 50ish aprox, taking a defended keep is naught but impossible it seems, I dont know what's the fun in that tbh?

Its fun if you are defending, you get the kills, you get defence ticks and you get rewards - Is there an incentive to even try taking a keep, when defending is easier and yields more?

I think when we rushed the keep today in TM that I got 1k of renown and a small amount of INF, hardly seems worth it too attack tbh.
Current rvr system is temporary... devs said numerous times to be patient. ;)
Agrot 35/40 Aggychopp 32/40
Grelin of Magnus/Badlands ;)

User avatar
Waaghaa
Posts: 215

Re: The War on Xrealming and Cowardice Begins Today!

Post#80 » Tue Jun 28, 2016 9:14 am

Yeah, I will be, just realized that after having seen the latest patch notes that LotD is on the horizon, if memory serves, in order to get there, you had to have locked a tier or something?
Spoiler:
Image

Who is online

Users browsing this forum: Bing [Bot], Google Adsense [Bot], Monotone and 6 guests