There is so much to say/discuss about how things are currently with the killing element and how it affects Scenarios.bloodi wrote:Yeah, thats why when you get out of your night doing premades in scs and go into a conversation about the problems in the current sc system, you dont go and say "hey guys stop discussing about the problems and focus on having fun!"Penril wrote:Actually, i think fun should be the most important metric for balancing a videogame. We play to have fun, after all, right?
We are discussing the problems because well, you know, they have an impact in the amount of fun we have, when you tell me to try to have fun because i am talking about the issues on the current system, i cannot help but think that you dont seem to get where the issues come from at all.
You know, tell me where its the fun of having to idle on scs because the opposition refuses to cap, people just afks, since, no rewards from kills means trying to scrape 100 points by kills is pointless and the enemy rathers farms us and then sends some idiot to do the objective job when there is 2 minutes left.
1. Killing for money - X
2. Killing for points - X
3. The change in the dynamic of/attraction to Scenarios due to 1./2.