Glorian wrote:Grunbag wrote:
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It could replace actual extra Powder tactic in grenadier tree (4 points) that is useless now since bombardment turret gives already +50% aoe radius
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Actually it is far from useless.
Extra Powder stacks with Flame Turret you mean. Grenade Turret doesn't give increased AoE Radius.
Unfortunately it only increases Acid Bomb radius not Frag Grenade Radius.
Bugticket is open for it.
But on Acid Bomb is quite nice. Hitting the Blackorc in front of you and splashing it on everyone in 40 feet radius in every direction with an increased AoE Cap on Flame turret too.
Unfortunately on Flame you will only hit guys in 30-40 feet range with the initial Grenade. So you cant put pressure on Healers or such.
My mistake , I was a bit confusing between 2 turret buff .
Yes so it's not useless .
Does grenadier use this tactic or not that much ?
What's your idea about sticky bomb lesti ?
Don't you think something like nitro grenade is close from OP ?
porkstar wrote:What bonus does Grenade turret give? I thought it decreased tick interval and allowed cast on move. I must be confused
Bombardment Turret (Mobility / DoT)
- When you are within 26-50 feet of your turret, you will neither lose nor gain Improvised Upgrades stacks.
- Improves your turret's range by 5% per stack to a maximum of 40%.
- Provided you have at least one Improvised Upgrade stack, allows you to use Path of the Grenadier skills while moving.
- Shortens the duration and tick interval of Path of the Grenadier and Tinkerer DoTs by approximately 5% per stack for a maximum reduction of 35%.