Changelog 05/01/2015 (Doors, Pets and Combat)
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Re: Changelog 05/01/2015 (Doors, Pets and Combat)
Ordinary mobs do seem a little OP in my opinion, but that may be because I've gotten used to them being easier. Did the spawn time on Lady Alisha get changed? It used to be every 2 hours but its taking longer today
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Re: Changelog 05/01/2015 (Doors, Pets and Combat)
Mobs hit hard if you have appropriate gear or lower gear for the level on official. You couldnt pull packs on a low armor class and expect to tank them you had to kite or come away with alot of health lost. People just got used too having ez high stat pvp gear and being higher level for the content and farming it with ease.

Re: Changelog 05/01/2015 (Doors, Pets and Combat)
Quest rewards are broken BTW, I got robbed of a Marsthum Bladestoppa (something I have been waiting for the doors to be fixed to get) because that was the reward I selected but I did not receive it when I completed the Quest.
Re: Changelog 05/01/2015 (Doors, Pets and Combat)
Actually, mobs -do- seem kinda op. A 10 lvl tank in a full decimator/gale runner can't kill 3-4 9-10 lvl mobs at once, really? I remember how I used to pull trains of twenty mobs with my chosen on the official server and kill them all
Looks like damage mitigation from mob attacks is somewhat low. only about 40% damage reduction against tank.


"Well, once there was only chaos. You ask me, order's winning". - Grandmaster Siegfried Trappenfeld
Re: Changelog 05/01/2015 (Doors, Pets and Combat)
Mob thave their wep skill and so armor ignore value, remember you chosen had armor talisman and renow potin spent in stats right? talk about it now with no renow/carrier point and talisman implement in game have no sense, dev will just loose time fix damage now, if it must be a fix, it need to be done after renow/rank carrier and talisman are implemented.Nishka wrote:Actually, mobs -do- seem kinda op. A 10 lvl tank in a full decimator/gale runner can't kill 3-4 9-10 lvl mobs at once, really? I remember how I used to pull trains of twenty mobs with my chosen on the official server and kill them allLooks like damage mitigation from mob attacks is somewhat low. only about 40% damage reduction against tank.

Re: Changelog 05/01/2015 (Doors, Pets and Combat)
This is typical...
Players trying to force private servers devs to change things to make everything easier. What will be next faster exp and renown ratio? ... dont like this kind of situations.
" I remember how I used to pull trains of twenty mobs with my chosen on the official server and kill them all"
this sentence just sums up attitude of people complaining.
Guys some of stuff in old WAR was rly hard, LOTD in particular and i personally liked it, it was different then wow and other games... you just want stuff to be given to you not earned !
Players trying to force private servers devs to change things to make everything easier. What will be next faster exp and renown ratio? ... dont like this kind of situations.
" I remember how I used to pull trains of twenty mobs with my chosen on the official server and kill them all"
this sentence just sums up attitude of people complaining.
Guys some of stuff in old WAR was rly hard, LOTD in particular and i personally liked it, it was different then wow and other games... you just want stuff to be given to you not earned !
Last edited by Oxenreed on Thu Jan 08, 2015 9:42 am, edited 1 time in total.
Diverse - RR80 Marauder - Karak Azgal


- AlistaireCrowley
- Posts: 62
Re: Changelog 05/01/2015 (Doors, Pets and Combat)
Hey!
Thank you for awesome patch.
About mob dmg.
I Think Champion and Hero damage is good. Hero should NOT be easy. BUT. I would suggest bringing ordinary mob dmg down about 10-15% if possible.
Tested on my lvl 10 Shaman. All Gale gear.
Versus lvl 10 Ordinary mob. 101 normal / 151 crit damage.
Versus lvl 10 Champion mob. 125 normal / 188 Crit damage.
Versus lvl 9 Normal mob. 85 normal / 128 crit damage.
Versus lvl 9 Champion mob. 108 normal / 163 crit damage.
Concensus. Looking at the numbers a lvl 10 mob is hitting almost as lvl 9 champ. Bringing ordinary mob damage down around 10-15% would be on par but not gamebreaking.
Thank you for awesome patch.
About mob dmg.
I Think Champion and Hero damage is good. Hero should NOT be easy. BUT. I would suggest bringing ordinary mob dmg down about 10-15% if possible.
Tested on my lvl 10 Shaman. All Gale gear.
Versus lvl 10 Ordinary mob. 101 normal / 151 crit damage.
Versus lvl 10 Champion mob. 125 normal / 188 Crit damage.
Versus lvl 9 Normal mob. 85 normal / 128 crit damage.
Versus lvl 9 Champion mob. 108 normal / 163 crit damage.
Concensus. Looking at the numbers a lvl 10 mob is hitting almost as lvl 9 champ. Bringing ordinary mob damage down around 10-15% would be on par but not gamebreaking.
Hulkster/ Satana/ Oddjobb/ Alistaire/ Lucifier/ Lestath/ Molochai/ Morpheuz/ Jago/ Fabio/ Gorkchop/ Luzious
Re: Changelog 05/01/2015 (Doors, Pets and Combat)
I say increase damage ,..... no room for slackers!
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
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Re: Changelog 05/01/2015 (Doors, Pets and Combat)
We wanna felle the challengeBozzax wrote:I say increase damage ,..... no room for slackers!
=D

Re: Changelog 05/01/2015 (Doors, Pets and Combat)
Bozzax wrote:I say increase damage ,..... no room for slackers!
!!
"A danger foreseen is a danger avoided."
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