Changelog 05/01/2015 (Doors, Pets and Combat)

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Codelian
Posts: 20

Re: Changelog 05/01/2015 (Doors, Pets and Combat)

Post#71 » Tue Jan 06, 2015 3:00 am

Ordinary mobs do seem a little OP in my opinion, but that may be because I've gotten used to them being easier. Did the spawn time on Lady Alisha get changed? It used to be every 2 hours but its taking longer today

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Telen
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Re: Changelog 05/01/2015 (Doors, Pets and Combat)

Post#72 » Tue Jan 06, 2015 3:21 am

Mobs hit hard if you have appropriate gear or lower gear for the level on official. You couldnt pull packs on a low armor class and expect to tank them you had to kite or come away with alot of health lost. People just got used too having ez high stat pvp gear and being higher level for the content and farming it with ease.
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Codelian
Posts: 20

Re: Changelog 05/01/2015 (Doors, Pets and Combat)

Post#73 » Tue Jan 06, 2015 3:51 am

Quest rewards are broken BTW, I got robbed of a Marsthum Bladestoppa (something I have been waiting for the doors to be fixed to get) because that was the reward I selected but I did not receive it when I completed the Quest.

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Nishka
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Re: Changelog 05/01/2015 (Doors, Pets and Combat)

Post#74 » Tue Jan 06, 2015 7:31 am

Actually, mobs -do- seem kinda op. A 10 lvl tank in a full decimator/gale runner can't kill 3-4 9-10 lvl mobs at once, really? I remember how I used to pull trains of twenty mobs with my chosen on the official server and kill them all :) Looks like damage mitigation from mob attacks is somewhat low. only about 40% damage reduction against tank.
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Tesq
Posts: 5713

Re: Changelog 05/01/2015 (Doors, Pets and Combat)

Post#75 » Tue Jan 06, 2015 8:38 am

Nishka wrote:Actually, mobs -do- seem kinda op. A 10 lvl tank in a full decimator/gale runner can't kill 3-4 9-10 lvl mobs at once, really? I remember how I used to pull trains of twenty mobs with my chosen on the official server and kill them all :) Looks like damage mitigation from mob attacks is somewhat low. only about 40% damage reduction against tank.
Mob thave their wep skill and so armor ignore value, remember you chosen had armor talisman and renow potin spent in stats right? talk about it now with no renow/carrier point and talisman implement in game have no sense, dev will just loose time fix damage now, if it must be a fix, it need to be done after renow/rank carrier and talisman are implemented.
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Oxenreed
Posts: 78

Re: Changelog 05/01/2015 (Doors, Pets and Combat)

Post#76 » Tue Jan 06, 2015 9:33 am

This is typical...
Players trying to force private servers devs to change things to make everything easier. What will be next faster exp and renown ratio? ... dont like this kind of situations.

" I remember how I used to pull trains of twenty mobs with my chosen on the official server and kill them all"
this sentence just sums up attitude of people complaining.

Guys some of stuff in old WAR was rly hard, LOTD in particular and i personally liked it, it was different then wow and other games... you just want stuff to be given to you not earned !
Last edited by Oxenreed on Thu Jan 08, 2015 9:42 am, edited 1 time in total.
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AlistaireCrowley
Posts: 62

Re: Changelog 05/01/2015 (Doors, Pets and Combat)

Post#77 » Tue Jan 06, 2015 10:04 am

Hey!

Thank you for awesome patch.

About mob dmg.
I Think Champion and Hero damage is good. Hero should NOT be easy. BUT. I would suggest bringing ordinary mob dmg down about 10-15% if possible.

Tested on my lvl 10 Shaman. All Gale gear.

Versus lvl 10 Ordinary mob. 101 normal / 151 crit damage.
Versus lvl 10 Champion mob. 125 normal / 188 Crit damage.

Versus lvl 9 Normal mob. 85 normal / 128 crit damage.
Versus lvl 9 Champion mob. 108 normal / 163 crit damage.


Concensus. Looking at the numbers a lvl 10 mob is hitting almost as lvl 9 champ. Bringing ordinary mob damage down around 10-15% would be on par but not gamebreaking.
Hulkster/ Satana/ Oddjobb/ Alistaire/ Lucifier/ Lestath/ Molochai/ Morpheuz/ Jago/ Fabio/ Gorkchop/ Luzious

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Bozzax
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Re: Changelog 05/01/2015 (Doors, Pets and Combat)

Post#78 » Tue Jan 06, 2015 10:33 am

I say increase damage ,..... no room for slackers!
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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Tesq
Posts: 5713

Re: Changelog 05/01/2015 (Doors, Pets and Combat)

Post#79 » Tue Jan 06, 2015 10:42 am

Bozzax wrote:I say increase damage ,..... no room for slackers!
We wanna felle the challenge
=D
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Dana
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Re: Changelog 05/01/2015 (Doors, Pets and Combat)

Post#80 » Tue Jan 06, 2015 11:08 am

Bozzax wrote:I say increase damage ,..... no room for slackers!

!!
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