I respect all the development of the game but I can't understand and finaly I can't accept the large gap of differences between players characters on the differents Tiers, the T4 in first.
The power of gears, the high difference between the gears is too much, combined with the great difference between the levels.
This is too much differences between players characters for one Tier, you are forced to spend many time in craft/farm to have a chance to have a good balanced battle and fun in game, that drive many players out of the game.
Many have just stop thinking in terms of battle strategy or push for The beauty of the confrontation, the challenge... they are just calculating how to leech (a bag, some medallons, rewards... for gears) or how to exploit a NPC, blobing or switch realming... All this deviance in a game drive a players to become a farmer on the RvR, without consideration for the fun of the battle (Warhammer Online was disigned for the RvR first not the PvE). This is killing the battle (RvR and PvP) and this is encouraged by the too high importance of the gears in first, in my opinion.
And importance of gears is real on Return of Reckoning RvR, too real for me; look at the scenarios they was not so expeditives in the past as they are today and in majority they was more fun. This is not fun for a new players.
I don't preach for an easy game, I just ask to have the Tiers well balanced for the respect of players and for the continuity of the battle. New players are the key of the future for a good and fresh battle game, do not suck the lifeblood out of them (too much).
You can make more differents gears/weapons in terms of specialisations (healer dps or tanky...) but give more power... this disbalance the game and kill the fun; A Tier must be equilibrated between players, I do not say equal, I just say that the most importants differences must come from the game play/positioning in first, more than the gears/weapons, that is where the fun and the challenge are. .
Gear "grind"
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Re: Gear "grind"
Spoiler:
Ahem. First part, I did say that mix and matching is Class Dependant. But that's cool. And no, stacking 3 diff sets to soft cap your int isn't bad. It means you can use Wounds or toughness Tali's and toughness Pots. And I'd love to come compare cars with you. You take a standard beat up Dodge, and I'll go clean and detail mine. Cause that's how you do a comparison right? Jesus. Your final point makes no sense though. We are not comparing a 2/2/3 to conq/anni. We are comparing conq/anni. If you want to compare a 2/2/3 to Conq we can do that. But guess what? You don't count talismans into the **** equation. Or, hey guess what. You could compare then in a Void, w/o any other crap to clutter the math... Y'know, like an actual comparison...
2nd Part, One could, if they didn't actually read what I wrote, or do their own homework. The set bonus' are entirely different class to class. Some classes love the set bonus, other's hate them. The 66tough/wounds might be awesome for a shaman! Or it might entirely **** up your build, cause you lost that mastery point. I called funny math, because Morfee stated that he switched up his spec/jewels/etc and then tried to show his Stats. That is funny math. If you can't understand that, sorry. He had +115tough and +90 wounds. Not +66/+66 as the set bonus' state. So....
Set bonus' are not static(class to class), and seeing as I did say that imo mixing and matching can lead to BiS I don't believe my ignoring them is entirely biased. Ofc, that's just like my opinion man.
Spoiler:
- Nefarian78
- Posts: 463
Re: Gear "grind"
Since when gearing requires skill? gearing requires only to be active and playing costantly in premades, no skill involved whatsoever. It's just a boring and too long grind that instead of keeping people around longer it's driving them away. the exact opposite of what the devs wanted.Dabbart wrote:those that have tons of loot tend to be those that are A, Active. B, Have a team to play with. And/or C, are just really, really good players. Any combination of the 2, and you PUGs are boned. Whether they are in full Ruin or Conq. You're still getting rolled. Why? Cause Skill, Teamwork, and Game Knowledge(along with some helpful Addons, thank you Enemy) are FAR more important than any gear you could wear.
They done stole my character's names. Can't have **** in RoR.
Re: Gear "grind"
Spoiler:
And Back to my actual points. A, if you find the grind boring or too long, then just ignore it and play with Anni. The differences are negligable. And B, if you are the type of person that HAS to have a carrot to play for, you can't complain that the FINAL CARROT YOU CAN ACHIEVE CURRENTLY takes awhile. Cause once you get said carrot, then what? And if you say, "then I get to enjoy the game, and just play for the fun of it!" I point you back to A.
Seriously... Consider Conq to be Sov at this point. It is END game. And Morfee just went to show you the amount of time it takes to get fully geared. I would lay any amount of money, ANY, that obtaining full Conq is a VASTLY faster and easier than achieving Inv/Sov was on Live(excepting when everyone got a free set of Sov ofc..) Does no one remember having to wait for a City Siege and then having to go do seperate PQs or run it all the way through just for a chance at a bag? Seriously guys. I get it, yall want your super gear. But how about you think about this rationally, and not just in your own perspective?
- NoRKaLKiLLa
- Posts: 1020
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Re: Gear "grind"
Gearing and gains require efficiency. Efficiency requires premades. Premades require teamwork. Teamwork requires skill.Nefarian78 wrote:
Since when gearing requires skill? gearing requires only to be active and playing costantly in premades, no skill involved whatsoever. It's just a boring and too long grind that instead of keeping people around longer it's driving them away. the exact opposite of what the devs wanted.
Tldr; stop expecting to log in and join a pug warband and magically be able to compete with LoB, teefz etc. Find five people to play with consistently and it won't be a grind, but a cruise, brotha.

Re: Gear "grind"
Is not normal for a game to have on one disigned Tier so much differences between characters players.
Is not a question about premade, pick up group or anything like that, this is more about the "weighing of the boxer" you can't accept on the ring (Tier or scenario for RoR) too much differences between contenders. There is some weight division (category) and for RoR Tiers are dedicated like differents weight division.
Currently the differences between players on one disigned Tier is too important, in terms of level; 31 >>> 40, in terms of RR : 20 >>> 80 and in term of gears/weapons.
A Tier weight must be well balanced for new comers or there is no match, no challenge.
On T4 RvR you have featherweight division fighting against heavyweight division, and this the gears who make the more high differences.
For the T4 take a premade group of new comers of 6 players level 31 rr 31 well xp/rr geared for their level fighting against an other premade group of 6 players level 40 rr 60/80 high xp/rr geared... This is totaly not competitive and not fair, this don't need skills, game play or good positioning.
Is not a question about premade, pick up group or anything like that, this is more about the "weighing of the boxer" you can't accept on the ring (Tier or scenario for RoR) too much differences between contenders. There is some weight division (category) and for RoR Tiers are dedicated like differents weight division.
Currently the differences between players on one disigned Tier is too important, in terms of level; 31 >>> 40, in terms of RR : 20 >>> 80 and in term of gears/weapons.
A Tier weight must be well balanced for new comers or there is no match, no challenge.
On T4 RvR you have featherweight division fighting against heavyweight division, and this the gears who make the more high differences.
For the T4 take a premade group of new comers of 6 players level 31 rr 31 well xp/rr geared for their level fighting against an other premade group of 6 players level 40 rr 60/80 high xp/rr geared... This is totaly not competitive and not fair, this don't need skills, game play or good positioning.
monkey 079 (test failure - escaped)
- wargrimnir
- Head Game Master
- Posts: 8393
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Re: Gear "grind"
Might as well get over it now. Did you never play on live? We intend to make things better, but complaining that gear is bad at this stage, that's just silly. Stop while you're ahead.flintboth wrote:Is not normal for a game to have on one disigned Tier so much differences between characters players.
Is not a question about premade, pick up group or anything like that, this is more about the "weighing of the boxer" you can't accept on the ring (Tier or scenario for RoR) too much differences between contenders. There is some weight division (category) and for RoR Tiers are dedicated like differents weight division.
Currently the differences between players on one disigned Tier is too important, in terms of level; 31 >>> 40, in terms of RR : 20 >>> 80 and in term of gears/weapons.
A Tier weight must be well balanced for new comers or there is no match, no challenge.
On T4 RvR you have featherweight division fighting against heavyweight division, and this the gears who make the more high differences.
For the T4 take a premade group of new comers of 6 players level 31 rr 31 well xp/rr geared for their level fighting against an other premade group of 6 players level 40 rr 60/80 high xp/rr geared... This is totaly not competitive and not fair, this don't need skills, game play or good positioning.
Re: Gear "grind"
Who told you to leave T3 with rank 31?flintboth wrote: For the T4 take a premade group of new comers of 6 players level 31 rr 31 well xp/rr geared for their level fighting against an other premade group of 6 players level 40 rr 60/80 high xp/rr geared... This is totaly not competitive and not fair, this don't need skills, game play or good positioning.
When you don't like the T4 experience with your current rank, don't go there?
I thought people who want to play T4 start powerleveling their toons to rush from 31 to 40. I mean, you already have a group. Farming PQ to get ruin is one way to get XP while doing something useful.
Dying is no option.
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Re: Gear "grind"
You right, I have stop one month ago and deleted all my charaters (like you throw out your cigarettes when you want to stop), I need to stop more time to drive my head out of this (sure that make me silly too much).
I have play on live and balance T4 was horible for sure, that the reason why I give my feedback here (I don't say gear is bad, I speak about the importance it take). I know probably my feedback don't interest anyone but that give me an impression to exist, like this silly characters I have play too long.
I like this sad face of gobbo.
Later
I have play on live and balance T4 was horible for sure, that the reason why I give my feedback here (I don't say gear is bad, I speak about the importance it take). I know probably my feedback don't interest anyone but that give me an impression to exist, like this silly characters I have play too long.
I like this sad face of gobbo.
Later
monkey 079 (test failure - escaped)
- Aurandilaz
- Posts: 1896
Re: Gear "grind"
The game tells you to leave T3 as soon as you ding 31, because you turn into a CHICKEN.Sulorie wrote:Who told you to leave T3 with rank 31?flintboth wrote: For the T4 take a premade group of new comers of 6 players level 31 rr 31 well xp/rr geared for their level fighting against an other premade group of 6 players level 40 rr 60/80 high xp/rr geared... This is totaly not competitive and not fair, this don't need skills, game play or good positioning.
When you don't like the T4 experience with your current rank, don't go there?
I thought people who want to play T4 start powerleveling their toons to rush from 31 to 40. I mean, you already have a group. Farming PQ to get ruin is one way to get XP while doing something useful.
The debolstering is still something a big portion of the playerbase doesn't understand and for a good reason, it's a hassle with respeccing and finding suitable gear for debolstered gameplay, especially with Devastator set being not allowed.
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