Yes, and there is already a large "morale nerf" thread going on, and frankly, I think it would be a positive for the game to see this.. Which means you would then be stacking armor/crit reduction?roadkillrobin wrote: The reaon why you stack Wounds in RVR is coz of morales. No other reason. I would spec for armor if it weren't for morales. Then Crit reduction.
I don't agree with Az at all on this point. Armor was an issue on live due to gear allowing it to go way over what was healthy aswell as Trivial Blows keeping crit in check.
On RoR we don't have those armor numbers and we don't have Trivial Blows and we see what happens without it. Melee train killing people in 2 GCD in small scale. CC and dead. Thats basicly like not allowing people to play. the game and that by far more boring then longer TTK. Burst dmg is totally out of controll.
I would be completly on board on allowing 75% magic dmg caps if Willpower would be used as a Magic dmg pen btw.
Melee train cant kill people in 2 GCD UNLESS that target is not being guarded. If you have a tank nearby, who uses Challenge + guards, a melee train will not drop someone in 2 GCD... Unless your talking a warband melee train in which then maybe... because youll have mass scale coordination which frankly has less to do with combat/game design and more about sheer volume of numbers.
But that is a problem in ANY game. If you allowed for people to not die in 2 GCD with 20+ people targeting that person (without some sort of population scaler) then people would NEVER die in 1v1s or SCs. Everyone would largely be unkillable.
In fact. I would wager even if they doubled the value of toughness/Ini/Wounds you would still see people dropping in a few GCDs in RVR but now you completely un-killable SCs because nobody would ever die. This is what happened in the previous game I played: Neverwinter. They gave every class self-healing, increased every classes HP pools etc. and you would literally see ZERO deaths in PVP games - Domination. Games would end throguh a VERY grueling/painful LONG trade of "nodes".... Which lead a large population to quit.
So I still go back to - balancing around SCs, then Field of Glory giving you, the "increased TTK" because even if you were to see solo roaming (which a LOT of people like) but increased TTK by a large enough factor to mitigate or alleviate "people dying in 1-2 GCDs" then roaming/solo wouldnt be a thing anymore. All you end up doing is allienating tons of player base (solo roamers/SCs) in favor of what? Mass scale RVR?
Also, i think we agree on this. I dont see much PHYSICAL burst damage that is out of control... Where a majority of burst comes from is non phys damage - like a BW/Sorc as a perfect example.




