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High Disrupt is an issue

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wonshot
Posts: 1126

Re: High Disrupt is an issue

Post#71 » Tue Jan 16, 2018 4:29 am

Do the Devs read on here to get a feeling for class ballance, or are we just venting to eachother on here?
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Bombthebuilder 82Engi - Bombing 82SL - Bling 81Kobs - Orderling 80WP

Gombling 85MSH - Chopling 83Chop - Notbombling 83Sorc - Destroling 81Zeal - Goldbag 80Mara

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Arteker616
Posts: 413

Re: High Disrupt is an issue

Post#72 » Tue Jan 16, 2018 4:43 am

dansari wrote:
Arteker616 wrote:Because after the changes made in sw they can get retarded ammounts of ws,specialy in the assault stance, some genious did not noticed bufin mele three u got a rdps turned mdps wich can mele like a truck and still can drop ranged dmg on the move wich hit fairly well due to super high WS they get.
Except there's always a tradeoff. Melee SWs running something like this build aren't running Powerful Draw, which means they're in 65 feet of their target, which means they can be m1 rooted or mara pulled whenever you want. If they're in melee range and they're giving you problems, do what you do against any mdps...

there is where the battle awarenes and the ability to kite do happens , a regular mdps has to be always on the frontline and expose himself to all the stuff the enemy team can launch at him, not counting with the changes made a sw can just slot armor talis and be sturdier than any mara(no counting monstro) choppa, we or dok dps while hitting like a truck and keeping the ability to use mobility to avoid the heaviest of the destru settups .
But dont worry dansaran knowing u , u wills till claim stabity shs do more dmg than sws 8-)

ah i forgot with tat little build of yours u canalmost reach the dmg bonus of slayers and choppas mechanics without any of the issues both class have ... and a 50% critic increaser each 30 secs working on mele atatcks when it was designed for ranged attacks...
the most hillarious is knowing other mele sws wich actualy sinister assault are hitting for 2.5k on turtle tanks.
Because u know stacking a 220 ini debuff inst a great deal :D

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Aurandilaz
Posts: 1896

Re: High Disrupt is an issue

Post#73 » Tue Jan 16, 2018 11:22 am

IMO it feels a bit imbalanced when you look at AM with +25 strikethrough from racial+dmgtreetactic and BW BurnThrough 100% strikethrough on 2 major dmg spells(+Flashfire synergy). In contrast Magus has 1? undefendable spell, Sorc gets one minor wet noodle spell that triggers on Disrupt and dps Zealot, Runie and Shaman go "hmmm".


It is problematic when the DPS class playing in your party DPS slot is unable to produce proper pressure on enemy Healers due to inability to land DoTs(multiple defence check)/direct hits(one defence check - just roll the dice) which is something that needs to happen if the fight is going to be won. Meaning for optimized party setups (assuming you have something else in your mind than farming lowbies and pugs and people who dont know how amazing DeftDefender and HTL are), currently you need to avoid magical damage dealing casters and choose either physical rdps or melee dps for your party.

Just my opinions, apologies for causing noise.

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szejoza
Posts: 748

Re: High Disrupt is an issue

Post#74 » Tue Jan 16, 2018 11:33 am

MDPS have no trouble on putting enough pressure on healers, disrupts are nice

RDPS reign was unbalanced
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covenn
Posts: 186

Re: High Disrupt is an issue

Post#75 » Tue Jan 16, 2018 12:52 pm

wonshot wrote:Do the Devs read on here to get a feeling for class ballance, or are we just venting to eachother on here?
Just venting to each other.

They make it perfectly clear that they don't listen to players, care about their opinions, or even care if people play the game. It gets stated pretty much on a daily basis by one dev or another. This is their playground.

What you CAN do is properly present your case in the appropriate forum, format, and then only if it is reasonable/logical and needed might it warrant discussion. This strike through issue was basically discussed in part in the BW/Sorc ST damage topic in that forum already, though it didn't discuss issues healers and other classes face with disrupts while trying to use defensive abilities. You might be able to present a case there with a broader stroke from the angle of all classes, but again... who knows, it might be frowned upon in doing so.
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covenn
Posts: 186

Re: High Disrupt is an issue

Post#76 » Tue Jan 16, 2018 12:54 pm

szejoza wrote: RDPS reign was unbalanced
Agreed, but it has shifted way to far in the other direction imo.
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Tesq
Posts: 5704

Re: High Disrupt is an issue

Post#77 » Tue Jan 16, 2018 2:25 pm

covenn wrote:
szejoza wrote: RDPS reign was unbalanced
Agreed, but it has shifted way to far in the other direction imo.
any sufficient number of tanks allow you to move closer to enemy rpds wqith hold the line

45% disrupt fror hold the line+ 18% from renown is 63% dodge disrupt

63% chance tot ake no dmg at all
if take dmg 50% get remove by guard

there is no rdps dominium, there is only not lot of spamming htl tanks or positioned /blobbed well enough.
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szejoza
Posts: 748

Re: High Disrupt is an issue

Post#78 » Tue Jan 16, 2018 2:29 pm

Which doesnt happen outside of warband vs warband play, rdps dominated sc's like mad, how many snb tank you had there? if there are 2 you can consider yourself lucky

In solo, anyone could be kited for ages by pretty much any dps, remember, not everyone is a tank with 40+disrupt and htl at his disposal
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Arteker616
Posts: 413

Re: High Disrupt is an issue

Post#79 » Tue Jan 16, 2018 2:55 pm

szejoza wrote:Which doesnt happen outside of warband vs warband play, rdps dominated sc's like mad, how many snb tank you had there? if there are 2 you can consider yourself lucky

In solo, anyone could be kited for ages by pretty much any dps, remember, not everyone is a tank with 40+disrupt and htl at his disposal
Rdps never dominated SCs like mad unless enemy team had no healers or tanks, and that was a hugue problem for order often when u did pug because u find urself with 8 rdps 2 healers and with luck 2 tanks and suddenly destru have alot of tanks and mps or rdps backed with competent heals .

Rdps kiting grps dominated rvr thanks to a combination of skill CC and cleansing winds and resolute defense . thats gone .
Mele trains always ruled scs as part of organized sc setup.

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Darosh
Banned
Posts: 1197

Re: High Disrupt is an issue

Post#80 » Tue Jan 16, 2018 3:34 pm

Arteker616 wrote: Rdps kiting grps dominated rvr thanks to a combination of skill CC and cleansing winds and resolute defense . thats gone .
Mele trains always ruled scs as part of organized sc setup.
^ This. 6mans like that of Xiu were a nightmare to deal with before the removal to RD/CW.
Last edited by Darosh on Tue Jan 16, 2018 4:04 pm, edited 1 time in total.

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