- Removed the bonus 2 invader token for defender win as people were throwing zones to get to a defense.
There is some persons that will question to actively defend a fort in the first place then. Bagrolls? lol.
"Why helping making something that is considered not as "the most exiting content" but somehow needed for some classes even longer?" they may ask themselves.
I may remind that the objective is to hold the attacker back for more than one hour, what is quite exhausting sometimes.
I mean: we already had enough problems with slackers and afkers uhm halfarsed palyers - now they have a reason to do so.
A lot of player rush him in less than 2 min. Also with 2 tank you can survive
Thanks for the reply.
Firstoff, i X to doubt the "less than 2mins" sorry, but what some magic people do is what some magic ppl do.
I would be happy to see some kind of video or anything else on it.
And even IF: the same ppl will kill him now in 2.5-3mins while the standard pug group will suffer hard since highly minmaxed chars are more the exeption than the rule.
So pug and semi-pug grps will get even more rare than they are already. PvE has not so many hardcore fans.
Pity.
Second: After all what i have heard now from people that actually done it or failed to do so (didnt have the time and/or the motiavation to do so to this point):
The new mechanic invites even more to run with only one Tank because one has to rush it even more.
What im actually fine with that since the overrepresentation of dps classes, what means less tanks have lockout and if i want to run with an alt i actually have the chance to get a tank now...
Dont like it, will adapt to it proably.
Would love to see it revisited.
And if it is just for the sake of not making PvE content even more disliked.
Really not a fan of the new ssyridine changes and what they do to pug groups even with 3 dps
between the ap drain the explosions and stacking damage reduction many of the bb/be parties I have been in have either fallen apart or disbanded at his stage
Honestly he’s the hardest boss in BB now and also in BE and even BS as well
The fact that he’s harder to do than sickly or the great unclean one makes no sense since he’s only the second boss in the dungeon
Morbidae change is just elitist by nature, and INCREASES the gear requirement to invader.
You try to go to a cauldron to cleanse? God forbid he changes aggro randomly and one shot the whole team because he enrages if he gets out of the pit (That being said, the tank can't cleanse and he immediately will die at one point)
It is still a DPS race because he starts becoming immortal at low hps if you don't do enough damage in time. The "two tank" argument is just so bad, you are guaranteeing that he will be immortal at low hps. This change made it so that you need MORE DPS instead of tanks, it didn't make "2 tanks" necessary in BB.
Don't bother with BB, just do BE for now. It was flat out disgusting watching Morbidae take so little damage on screen share with my friend. He's legitimately harder than Slaurith now or any boss for that matter.
TL;DR Morbidae "buff" is badly executed/designed and discourages BB.
tried the boss couple of times with organized guild parties and failed.
don't see any reason for the change, as the overall requirement to do the dungeon 14 times is quite tedious
Can someone explain when exactly do you get medallions in fort?
Cause between crashes and stealth changes, getting the last 6 meds is becoming a bit frustrating...
http://www.seventhlegion.net/
Jeliel - RP 87
Jelyel - DoK 86
Jel - WP 85
Jelielino - Shaman 85
Jelie - Zealot 83
Jelielina - AM 83