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Karaz-a-Karak Discovered by Dark Elves (Updated)

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saupreusse
Former Staff
Posts: 2452

Re: Karaz-a-Karak Discovered by Dark Elves (Updated)

Post#71 » Fri Jan 29, 2016 3:02 pm

Sigimund wrote:I don't know how much work would be required or what the exact limitations are but city invasion SCs don't need (many) NPCs or PQs so as long as the map is ok I assume the mechanics can be copied across from Alt/IC.
hmm yeah. but instead of making it only accessable when attacking /defending, it would be much more fun if you could fly there all the time :)

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RyanMakara
Posts: 1563

Re: Karaz-a-Karak Discovered by Dark Elves (Updated)

Post#72 » Fri Jan 29, 2016 3:17 pm

saupreusse wrote:
Sigimund wrote:I don't know how much work would be required or what the exact limitations are but city invasion SCs don't need (many) NPCs or PQs so as long as the map is ok I assume the mechanics can be copied across from Alt/IC.
hmm yeah. but instead of making it only accessable when attacking /defending, it would be much more fun if you could fly there all the time :)
Main things you need to make a capital city useful is the auction house, guard NPCs, gear vendors, crafting vendors, crafting trainers, career trainers, a flight master, a guild hall, a guild bank and a regular bank. Most of these things shouldn't be hard to do (just have to create new, unique NPCs and make them function, then spawn them in the right places), and later on we could even fill in the cities with custom PQs, unused quests, and add filler NPCs and enemy mobs to make the place seem more lively. It will however take a lot of time until we get to that point.
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saupreusse
Former Staff
Posts: 2452

Re: Karaz-a-Karak Discovered by Dark Elves (Updated)

Post#73 » Fri Jan 29, 2016 3:41 pm

RyanMakara wrote:
saupreusse wrote:
Sigimund wrote:I don't know how much work would be required or what the exact limitations are but city invasion SCs don't need (many) NPCs or PQs so as long as the map is ok I assume the mechanics can be copied across from Alt/IC.
hmm yeah. but instead of making it only accessable when attacking /defending, it would be much more fun if you could fly there all the time :)
Main things you need to make a capital city useful is the auction house, guard NPCs, gear vendors, crafting vendors, crafting trainers, career trainers, a flight master, a guild hall, a guild bank and a regular bank. Most of these things shouldn't be hard to do (just have to create new, unique NPCs and make them function, then spawn them in the right places), and later on we could even fill in the cities with custom PQs, unused quests, and add filler NPCs and enemy mobs to make the place seem more lively. It will however take a lot of time until we get to that point.
just call me when you are at it and i will help you :D

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StormX2
Game Master
Posts: 1080

Re: Karaz-a-Karak Discovered by Dark Elves (Updated)

Post#74 » Fri Jul 15, 2016 4:04 pm

Id kill to walk through the other cities.

Next project , lets make Stand alone single player build of the game lol just spawn various mobs in the rvr lakes, and stuff to take out, uber bolster so that you COULD carefully take out a keep lord etc. as a solo.

DeusMechanicus
Posts: 54

Re: Karaz-a-Karak Discovered by Dark Elves (Updated)

Post#75 » Fri Jul 15, 2016 8:19 pm

I made an offer to my assistance on the misc application forum. I would be more than ecstatic to help make this content a reality.

EDIT: Also, holy necro batman!

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PreddyIta
Posts: 122

Re: Karaz-a-Karak Discovered by Dark Elves

Post#76 » Fri Jul 15, 2016 8:42 pm

TenTonHammer wrote:that picture of the gold vault needs to have Scrooge McDuck in it
NICE WORDS MATE :D
-=Chaos=- Magus: Preddy
-=Greenskins=- Shaman: Preddyshammy

uriell4ever
Posts: 18

Re: Karaz-a-Karak Discovered by Dark Elves (Updated)

Post#77 » Fri Jul 15, 2016 9:16 pm

Dear DEVS and all the other cooperators and great people behind this project /brown nosing part completed.../

We so need this as a contested open area map where you can port and do stuff like Lotd!!! I beg thee!
My dwarven soul craves some karaz defense.

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Zintair
Posts: 90

Re: Karaz-a-Karak Discovered by Dark Elves (Updated)

Post#78 » Fri Jul 15, 2016 9:46 pm

This is epic! Oh the promise that we were eventually going to get these capital cities! LAFF MAI ACE OFF!

Awesome work Llondo! Would love to see the Dark Elf Ark if there are files for that as well if you had time. The birthplace of my BG!
Phoenix Throne - Bad Moon Officer - Black Guard / Chosen

ROR - Zinn SM 34/34 // Zindaddy RP
Montague

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Londo
Posts: 217

Re: Karaz-a-Karak Discovered by Dark Elves (Updated)

Post#79 » Fri Jul 15, 2016 10:15 pm

You might see Karak-a-Karaz as a hard dungeon eventually. Would be similar to Bastion Stair or Lost Vale (Safe entrance area, with multiple wings to clear).

mayh
Posts: 41

Re: Karaz-a-Karak Discovered by Dark Elves (Updated)

Post#80 » Sun Jul 17, 2016 5:24 am

What about Lothern/Black Ark?
Mayhe SW - 82

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