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WE/WH too hard burst

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sotora
Posts: 320

Re: WE/WH too hard burst

Post#71 » Mon Jun 01, 2015 9:08 pm

Ototo wrote:
It was never the point. Happens. We all have our days.

What pissed me off is that it keep paternalicing the class. U dont need to lie. With a WH/WE focused gear u can uber-destroy anything in no-time, and at a time being destroyed urself in even less time if spotted and focused.

U dont have a 50/50 vs a similarly geared IB, u have a 70-80/30-20 vs anything in ur gear level, based in the fact that they react or no. One of the weapons they have is the very fear that normally gives them 1-2 secs between leaving Stealth and people starting to actually react, i dont mean fleeing, i mean react, pressing skills like detaunt or snare, doing something actually usefull to avoid dmg or save their lives. If they react at all, cause many people see suddenly their bars at 1/3 and give up and let u kill them. With the recent known bug to detection when leaving stealth, meaning that the class has those 1-2 secs u are used to + 1-2 more from the server actually unstealthing you, yeah, u have a HEAVY burst. Those 70/30 moved to 90/10 or u are playing the class plently bad with your gear.

All this is for 1vs1. When fighting more than 1 person, in example in scenarios, ur chances of victory drop a lot, but is not the intended work of the class, that is to leave stealth, kill someone, then return to stealth if u are lucky or die if u are unlucky.
I wanted to finish out discussion, but I will bite and respond to what you wrote here.

First of all:

Everything I wrote about chances I wrote about 1v1 situation vs a very good player. Such player that expect attack and player that will NOT panic.
Of course that most players panic and even more so in scenarios. I was not talking about those players or those situation.
I was talking about very good player in: duel or eventually when very good player is capping flag in rvr or scenario and so is expectaing that it might get attacked.

Second thing. You wrote that you always win vs anything 1v1. Now you say 70/30 or 80/20. Not the same thing. If you are gonna get pissed about what other people say, try to be specific yourself as well.

Third thing: currently you don't have "almost guaranteed win" 1v1 attacking from stealth on following classes : White Lion, 2-hander Kotbs and Warrior Priest. That is IF those players are very good players that don't panic and as I said I was talking about those kind of players only. Those 3 classes if they are similarly equipped very good players that react fast will have higher chance of winning with WE than WE will have to kill them. (unless of course long stealth bug will happen, but that is kind of obvious)

So concluding. Yes WE currently in battle have very high chance of winning 1v1 vs. many classes, and yes people are panicking in scenarios often which lower their changes even more, and yes there is a bug currecntly that make kills even easier. That makes WE a strong class.
Yes downside to WE is that you can die very fast.

Thing is I never claimed anything diffrent.

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Ototo
Posts: 1012

Re: WE/WH too hard burst

Post#72 » Mon Jun 01, 2015 9:46 pm

I agree in THIS last post. The previous ones paternalized a lot the class. That post actually include most of my states. I dont think we were saying different things. Fact is that u cant see my face while im here, and u thought, and i still think that u think, that i raged at ur post. No. But honestly, pissed me that u tried to state the class as less powerfull that it is. For the rest things i agee with u, but claiming a low success vs IBs was at least strange. Obviously if they expect u to come from stealth and slap their asses, then u are true, but they shoudlnt be waiting u......... They dont in like 3/4 of the situations.

I have to apology for my overstate that u can allways win. Only when u can control the battle situation u have it guaranted and in 1vs1.

Maybe if i place this emote u do believe that im not angry at all :) :lol:
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mvazquez99
Posts: 53

Re: WE/WH too hard burst

Post#73 » Mon Jun 01, 2015 10:35 pm

Not sure about WE, but I love the Yoda-style English. Amusing very, this topic is!

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magter3001
Posts: 1284

Re: WE/WH too hard burst

Post#74 » Tue Jun 02, 2015 12:17 am

mvazquez99 wrote:Not sure about WE, but I love the Yoda-style English. Amusing very, this topic is!
:lol: Didn't notice that until you informed us. Too bad I don't feel like going back and reading all the posts in Yoda's voice. :lol:
Agrot 35/40 Aggychopp 32/40
Grelin of Magnus/Badlands ;)

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Kaitanaroyr
Posts: 484
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Re: WE/WH too hard burst

Post#75 » Tue Jun 02, 2015 12:53 am

Ototo wrote:
sotora wrote: I win most fights againt rank 12 SnB IB, so my win ratio against them is much higher than 50/50 or 60/40. Thing is most of them don't use them to their full potential. I was talking about an situation when IB is played by very good player who know how to play them and are propably very well geared as well.

Anyway maybe stop theoretizing, roll a WE and see how it is?

When you're at it try to go at good 1v1 at Warrior Priests and White Lions too and see if you "always win".
Are you trying to tear down a numbered argument by saying that i dont have a WE? Having a WH, btw? And rolled one in Live anyways. Found more fun in WHs Dragon's spec.

EDIT: Your very own post contradict the answer u gave me. If u are trying ur class to look less alpha that it is so it can keep it that way, its a no way. We all know how hard the mirrors hit.
wait pvp with dragon gun..... ya no
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Spoiler:
Wixxy 100 SM,Artemis,100 SW,Wannabeheals 100 WP,Rikashi 100 Kotbs,Whisper 100 WH,Whispers WH,Veioe 100 Zeal,Antzz 98WH,Kaitanaroyr100 WL,Sumtingwong RP,Saturn WP 80,hemorrhage 100 zeal

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Kaitanaroyr
Posts: 484
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Re: WE/WH too hard burst

Post#76 » Tue Jun 02, 2015 12:55 am

Chaoself wrote:
They have ranged snare they dont need charge[/quote]

You are wrong, WE/WH lacks movility due not having charge. dont forget that "ranged snare" is positional and decent players uses strafe to move. Speed and movility are the most important things in warhammer online.[/quote]
strafing can be countered by strafing anyone can land the ranged snare back to back used to do it while chasing down shams and shs on live.
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Spoiler:
Wixxy 100 SM,Artemis,100 SW,Wannabeheals 100 WP,Rikashi 100 Kotbs,Whisper 100 WH,Whispers WH,Veioe 100 Zeal,Antzz 98WH,Kaitanaroyr100 WL,Sumtingwong RP,Saturn WP 80,hemorrhage 100 zeal

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Ototo
Posts: 1012

Re: WE/WH too hard burst

Post#77 » Tue Jun 02, 2015 1:06 am

Kaitanaroyr wrote:
Ototo wrote:
sotora wrote: I win most fights againt rank 12 SnB IB, so my win ratio against them is much higher than 50/50 or 60/40. Thing is most of them don't use them to their full potential. I was talking about an situation when IB is played by very good player who know how to play them and are propably very well geared as well.

Anyway maybe stop theoretizing, roll a WE and see how it is?

When you're at it try to go at good 1v1 at Warrior Priests and White Lions too and see if you "always win".
Are you trying to tear down a numbered argument by saying that i dont have a WE? Having a WH, btw? And rolled one in Live anyways. Found more fun in WHs Dragon's spec.

EDIT: Your very own post contradict the answer u gave me. If u are trying ur class to look less alpha that it is so it can keep it that way, its a no way. We all know how hard the mirrors hit.
wait pvp with dragon gun..... ya no
Choose the one u prefer: https://www.youtube.com/results?search_ ... hunter+pvp
Spoiler:

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Kaitanaroyr
Posts: 484
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Re: WE/WH too hard burst

Post#78 » Tue Jun 02, 2015 5:04 am

DG was barely worth using in pve double heal debuff,kd,ignore armor (forget skill name) and dot from right tree was norm the highest burst for pvp.
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Spoiler:
Wixxy 100 SM,Artemis,100 SW,Wannabeheals 100 WP,Rikashi 100 Kotbs,Whisper 100 WH,Whispers WH,Veioe 100 Zeal,Antzz 98WH,Kaitanaroyr100 WL,Sumtingwong RP,Saturn WP 80,hemorrhage 100 zeal

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Sulorie
Posts: 7459

Re: WE/WH too hard burst

Post#79 » Tue Jun 02, 2015 9:33 am

Nobody specced Dragon Gun, if you go for the optimum. BaL or Exit Wounds is the way to go.
Concerning kiting and WE/WH snare, you can only hit the target in a short time frame, when it changes its view direction. Apart from that, the snare does not work.
Dying is no option.

Sulorie
Posts: 7459

Re: WE/WH too hard burst

Post#80 » Tue Jun 02, 2015 9:39 am

One of both videos shows BaL spec and the other one is rr100 ganking lowbies. Not sure what to see there.
Dying is no option.

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