Lower lvl toons have been destroyed. Most have no crests at all. Time and energy converted to literally nothing. Tried to prep as much as I could for this change, but this patch only serves those who have been playing for a long time. Doesn't help you can't get gear from bags anymore. To summarize: conversion rates are wack for lower tiers and gear (combined with the option to choose crests) should still be an option from bags. Gz to those playing for a while who were able to finish their sov sets thanks to this update, while us newer plebs are left in the dirt having to basically start from scratch.
Some other thoughts & suggestions:
- There should be a warning well in advance prior to the start of city sieges aka farther out than the 10 minute queue time. Edit: Found the HUD tracker for this on the map. This should be mentioned in the patch notes!
- If any individual player or group within a warband can queue for scenarios at any time, this will definitely cause issues in pugs. Countless times per week did I see the QQ failed spam in chat while in a pug warband. The ability to queue in private warbands makes sense as it would be a group decision. But I feel some pug warbands will be screwed by this with groups of people leeching and then leaving at inopportune times.
- Scenario quests are gone! The argument can be made that given drop rates of war crests in scenarios along with not wanting to incentivize one form of gameplay to farm the main currency that the quests had to be removed. Fine, for max level toons... but once again disproportionately hurting lower level toons by neutering an optimal way to level and gear at a faster pace than rvr, especially when done with an organized group. Not to mention the modest amount of gold earned during the leveling process with these quests... now gone.
- The kill quests per zone to get seals of the paragon/exemplar are gone. Thus removing yet another option for new characters to gain xp, gold, (I believe those quests gave xp & gold) and rr potions while leveling up. These quests should have been kept and modified to still be present as an option for those rewards (especially given they were the main way to get rr potions outside of scenarios) to help non-maxed toons.
- The repeatable RvR kill quests no longer being repeatable is a bad change as it sped up the leveling process by a little bit and created a small consistent income on lower lvl toons for those who spent a lot of time in the lakes instead of scenarios or pve.
- The same can be said about the keep defense kill quests, but given the ideology of them not being meant to be kept after the keep has fallen... this change is acceptable. Although the logic isn't perfect as the keep can obviously be defended, not fall, and thus the idea of saved progress towards the quest makes a little more sense in that scenario. Regardless, there are bigger problems that have arisen with this patch.
- The fact that gear sets across the board are being forced from tier to tier makes no sense and isn't healthy for the game. Again lower lvl toons have been reset, are forced to grind set by set even if they may want to eventually skip conq or dom for ex. and then have the potential of a much longer grind compared to before for their genesis & subjugator gear. Again, by not having gear as a potential drop in bags adds to the gear discrepancy between upper and lower tier toons and will drive people away from a seemingly endless gear incline with no chance of rng assisting along the (forced) way with a set piece, wep, etc. Oh, and I cannot forget to mention the fact that given the absurd potion prices, no new players will want to buy them instead of saving for their next forced gear upgrade. Fun times.
Hoping things get tweaked soon to address some of these issues!
Patch Notes 09/03/2022
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Re: Patch Notes 09/03/2022
Last edited by Killaz6 on Wed Mar 09, 2022 9:22 pm, edited 5 times in total.
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Re: Patch Notes 09/03/2022
Lowbie toons earn by playing the game more in 15 mins than they had saved over a life time so far. Play and see.Killaz6 wrote: ↑Wed Mar 09, 2022 6:33 pm Lower lvl toons have been destroyed. Most have no crests at all. Time and energy converted to literally nothing. Tried to prep as much as I could for this change, but this patch only serves those who have been playing for a long time. Doesn't help you can't get gear from bags anymore. To summarize: conversion rates are wack for lower tiers and gear (combined with the option to choose crests) should still be an option from bags. Gz to those playing for a while who were able to finish their sov sets thanks to this update, while us newer plebs are left in the dirt having to basically start from scratch.
Some other thoughts & suggestions:
- There should be a warning well in advance prior to the start of city sieges aka farther out than the 10 minute queue time.
- If any individual player or group within a warband can queue for scenarios at any time, this will definitely cause issues in pugs. Countless times per week did I see the QQ failed spam in chat while in a pug warband. The ability to queue in private warbands makes sense as it would be a group decision. But I feel some pug warbands will be screwed by this with groups of people leeching and then leaving at inopportune times.
- The repeatable RvR kill quests no longer being repeatable is a bad change as it sped up the leveling process by a little bit and created a small consistent income on lower lvl toons for those who spent a lot of time in the lakes instead of scenarios or pve.
- The same can be said about the keep defense kill quests, but given the ideology of them not being meant to be kept after the keep has fallen... this change is acceptable.
- The fact that gear sets across the board are being forced from tier to tier makes no sense and isn't healthy for the game. Again lower lvl toons have been reset, are forced to grind set by set even if they may want to eventually skip conq or dom for ex. and then have the potential of a much longer grind compared to before for their genesis & subjugator gear. Again, by not having gear as a potential drop in bags adds to the gear discrepancy between upper and lower tier toons and will drive people away from a seemingly endless gear incline with no chance of rng assisting along the (forced) way with a set piece, wep, etc.
Hoping things get tweaked soon to address some of these issues!
City is scheduled 3 days in advance and you know exactly when it will happen.
Re: Patch Notes 09/03/2022
This is only true if the lowbie toon has a warband that can boost it, otherwise the progress is still as slow as ever. (Even with a random wb)
New players don't have to learn the different types of currencies that is true.
Also i still don't understand why the conversation rates for scout and recruit medallions were so garbage. like 80 recruit emblem got turned into exactly 0 war crests on my t1 toon, even though that was more than enough to get the braggart set that now costs 68 (!) war crests. It's not a high number, but if someone had more than enough embles to get the set, why did it convert to 0 WC. If a new player just started recently and their toon was still in tier 1, i wouldn't be surprised if the person just left the game entirely. Really bad execution for low lvl currency conversion.
Re: Patch Notes 09/03/2022
Because otherwise T4 players could have broken down all their royals & invader before patch to 15625 recruit medallions each and get a massive amount of war crests. We didn't want to have a conversion that was exploitable like that.Wap wrote: ↑Wed Mar 09, 2022 6:53 pmThis is only true if the lowbie toon has a warband that can boost it, otherwise the progress is still as slow as ever. (Even with a random wb)
New players don't have to learn the different types of currencies that is true.
Also i still don't understand why the conversation rates for scout and recruit medallions were so garbage. like 80 recruit emblem got turned into exactly 0 war crests on my t1 toon, even though that was more than enough to get the braggart set that now costs 68 (!) war crests. It's not a high number, but if someone had more than enough embles to get the set, why did it convert to 0 WC. If a new player just started recently and their toon was still in tier 1, i wouldn't be surprised if the person just left the game entirely. Really bad execution for low lvl currency conversion.
And that's why we announced it 1.5 weeks in advance and recommended players to buy gear they could afford before the patch.

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- Posts: 43
Re: Patch Notes 09/03/2022
We weren't getting full rewards if coming late before patch. Where did you get that idea from?
Difference, however, is that before the patch prices on basic non-endgame items were reasonable.
83 Marauder ][ 82 Zealot ][ 82 Chosen
83 Black Orc ][ 82 Ironbreaker ][ 81 Blackguard
82 Sorceress ][ 83 Choppa ][ 82 Shadow Warrior
81 Witch Elf ][ 81 Witch Hunter ][ 82 Squig Herder
83 Shaman ][ 82 DoK ][ 80 WP, SM, WL ][ 79 SL
83 Black Orc ][ 82 Ironbreaker ][ 81 Blackguard
82 Sorceress ][ 83 Choppa ][ 82 Shadow Warrior
81 Witch Elf ][ 81 Witch Hunter ][ 82 Squig Herder
83 Shaman ][ 82 DoK ][ 80 WP, SM, WL ][ 79 SL
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- Posts: 300
Re: Patch Notes 09/03/2022
Yet the prices you set on the t1-2-3-4 armor sets is insane post conversion. 98 war emblems for a merc/annihilator chest? Where 1vanq converted to 1war? 98 vanq was worth almost 2500 officer emblems. Could be forgetting, but I don't remember the merc chest costing 2500 officer emblems yesterday.dalen wrote: ↑Wed Mar 09, 2022 7:35 pmBecause otherwise T4 players could have broken down all their royals & invader before patch to 15625 recruit medallions each and get a massive amount of war crests. We didn't want to have a conversion that was exploitable like that.Wap wrote: ↑Wed Mar 09, 2022 6:53 pmThis is only true if the lowbie toon has a warband that can boost it, otherwise the progress is still as slow as ever. (Even with a random wb)
New players don't have to learn the different types of currencies that is true.
Also i still don't understand why the conversation rates for scout and recruit medallions were so garbage. like 80 recruit emblem got turned into exactly 0 war crests on my t1 toon, even though that was more than enough to get the braggart set that now costs 68 (!) war crests. It's not a high number, but if someone had more than enough embles to get the set, why did it convert to 0 WC. If a new player just started recently and their toon was still in tier 1, i wouldn't be surprised if the person just left the game entirely. Really bad execution for low lvl currency conversion.
And that's why we announced it 1.5 weeks in advance and recommended players to buy gear they could afford before the patch.
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Re: Patch Notes 09/03/2022
Great changes! I like everything but the we nerf.
The game was needing something like this for a long time already. And it's good to see this happening even I'm not playing this game anymore. But you know, who love, love and I keep following the forum just to see the status of the server.
The game was needing something like this for a long time already. And it's good to see this happening even I'm not playing this game anymore. But you know, who love, love and I keep following the forum just to see the status of the server.
Re: Patch Notes 09/03/2022
High prices for gear and weapons is one thing, the prices for pots now is way too high, in addition effectilvy competing with endgame gear is a bad solution. I would propose removing pots for crests and selling them for gold at vendor. For a reasonable price. We need more gold sinks, not longer gear grind.
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