And you base this statement on?Renork wrote:Considering there's 3x as many engies as magus.Soulcheg wrote:So it's the only Magus vs Engi?
Changelog 07/09 (Keeps / BOs)
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Re: Changelog 07/09 (Keeps / BOs)
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Re: Changelog 07/09 (Keeps / BOs)
Razid1987 wrote:And you base this statement on?Renork wrote:Soulcheg wrote:So it's the only Magus vs Engi?
Considering there's 3x as many engies as magus. How many magi kill you during a keep take or defense? most likely...none (:
Why are you even posting? you're doing nothing but quoting me and posting nonsense. go away jesus.
Re: Changelog 07/09 (Keeps / BOs)
Thier are other magus players besides you Renork? Ive never seen any till i saw you in that sc

Seriously though their are very few magus on destro compared to engies on ordo, and friction burn, keg and lighting rod are all way better or assist in LoS spamming a lot better that any thing destro has and its not like we can LoS them back cause that would just result in an insta wipe from heros and champs
Obvious facts that anyone can see from being in game
How long has it been since youve played again?

Seriously though their are very few magus on destro compared to engies on ordo, and friction burn, keg and lighting rod are all way better or assist in LoS spamming a lot better that any thing destro has and its not like we can LoS them back cause that would just result in an insta wipe from heros and champs
Razid1987 wrote: And you base this statement on?
Obvious facts that anyone can see from being in game

How long has it been since youve played again?

Re: Changelog 07/09 (Keeps / BOs)
They're just a bad class at low levels. I'm actually bored of mine again. Join a sc..get raped by the 2 tank 2 bw 2 wp groups...defend a keep/take get raped by engies that coordinate UF.Coryphaus wrote:Thier are other magus players besides you Renork? Ive never seen any till i saw you in that sc
Seriously though their are very few magus on destro compared to engies on ordo, and friction burn, keg and lighting rod are all way better or assist in LoS spamming a lot better that any thing destro has and its not like we can LoS them back cause that would just result in an insta wipe from heros and champs
Re: Changelog 07/09 (Keeps / BOs)
Wait till Magus have their Rift, and you see how important Magus will be.
Re: Changelog 07/09 (Keeps / BOs)
Soulcheg wrote:Wait till Magus have their Rift, and you see how important Magus will be.
So you asked why I said Order has the upper hand (well i mean, los exploiting wasn't part of live). Where's your argument or counter argument? We all know rifting is important in groups, you didn't discover America pumking.
Re: Changelog 07/09 (Keeps / BOs)
All you said is how engies OP, but you told about multiple tactics, morales and skills. Mind a little lecture, what did you wanted to tell?Renork wrote:Soulcheg wrote:Wait till Magus have their Rift, and you see how important Magus will be.
So you asked why I said Order has the upper hand (well i mean, los exploiting wasn't part of live). Where's your argument or counter argument? We all know rifting is important in groups, you didn't discover America pumking.
Re: Changelog 07/09 (Keeps / BOs)
You lack reading comprehension skills. I never stated engies are OP. Please quote me. The point of my post was to show that although musical keeps is not fun, it's a lot better than watching each side wait at their respective keep because no one wants to get blown up in less than 3 seconds due to aoe through the walls. You decided to pick a part my post and focus on OMGWHYUSAYORDER IS BETTER. Don't be stupid and you won't be treated stupid.
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Re: Changelog 07/09 (Keeps / BOs)
Azarael wrote: - Keep reward for capture reduced by 60%
Maybe this part needs to be reversed for a couple of reasons.
1) Because level 26 is the cap atm while the highest mob level (killable mob) is 23/24? This forces/encourage low levels as well as level 20s to take BFOs and Keeps due to getting 6k exp per tick on BFOs and 20k exp at keeps. It's a great way to level while also keeping players in the rvr zone (albeit PvEing keeps and objectives).
2) This lowers the attacker's overall experience earned for completing a difficult task during primetime, especially when there are Engy's or AoE BWs around in the keep. The problem now is that defenders flock to defend a keep because of their potential reward while attackers stray away in droves. A better fix would have been adding gear for taking a keep, like blues or purples.
3) The above points therefore cause more people who afk in WCs (more than before) due to the rewards for taking keeps are just too little. Some of this also may attribute to bugs (like the BFO bug)

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