Spoiler:
ORvR is different, and it is ok to gain renown OOG.
I wish there was a way to make SC's work like before (no group = no renown for kills made by that group).
Agreed, but I'd like to point out that many times, when it looks like people aren't joining, they actually tried, but it bugged out. If such a change was to implemented, I think it's important not to punish those who actually tried to join, but failed, because of the server or whatever.Penril wrote:If you are in a SC and not in a group, you should get ZERO renown. There are spots for you so if you dont join a group it just means you are trying to gain more rewards than the rest of players.Spoiler:
ORvR is different, and it is ok to gain renown OOG.
I wish there was a way to make SC's work like before (no group = no renown for kills made by that group).
Luuca wrote:... you forgot that in RoR, you must jump every seconds to exaggerate the Melee Distance Bug.
Don't get too used to itPenril wrote:wtf... agreeing with me twice in 10 minutes?
Well, I honestly have no idea, but you can through the combat log see how much damage he/she has taken. BUT I don't think you should reward them for just taking damage, but only damage taken from Guard. If you do it the other way, the tanks are just gonna run in and die over and over just to get more renown than anymore else, and taking damage is actually a bad this (Surprising, I know).paps wrote:Is it possible to reward tanks for taking dmg?
no point, cos back in days i got burst myself on Kotbs from 1 to 50 for about month or sopaps wrote:Is it possible to reward tanks for taking dmg?
Razid1987 wrote:Well, I honestly have no idea, but you can through the combat log see how much damage he/she has taken. BUT I don't think you should reward them for just taking damage, but only damage taken from Guard. If you do it the other way, the tanks are just gonna run in and die over and over just to get more renown than anymore else, and taking damage is actually a bad this (Surprising, I know).paps wrote:Is it possible to reward tanks for taking dmg?
If you however, only reward them for Guard damage, they constantly want to Guard the targets taking damage. This is clearly a good thing. Not only do you actually help your team, you also get better rewards this way. I don't know if tanks actually need higher rewards, though.
Thoughts?
Yup, and I think people should be encouraged to play as "the best tanks". But you could of course argue that winning fights because you are playing good, is it's own reward. Not only in terms of moral, but also renown, kill quests, and drops.Azuzu wrote:Razid1987 wrote:Well, I honestly have no idea, but you can through the combat log see how much damage he/she has taken. BUT I don't think you should reward them for just taking damage, but only damage taken from Guard. If you do it the other way, the tanks are just gonna run in and die over and over just to get more renown than anymore else, and taking damage is actually a bad this (Surprising, I know).paps wrote:Is it possible to reward tanks for taking dmg?
If you however, only reward them for Guard damage, they constantly want to Guard the targets taking damage. This is clearly a good thing. Not only do you actually help your team, you also get better rewards this way. I don't know if tanks actually need higher rewards, though.
Thoughts?
I don't think running in dieing over and over wouldn't give much renown. The tank would need to stay alive and soak up damage to really benefit from a renown for damage taken mechanic.
To be honest, being a tank is a lot more then take damage.
Bad, tanks try and DPS other tanks and really just focus on trying to kill anyone. No guard, no team play, just trying to kill the closest person to them
Decent tanks, harass the oppositions backline, while guarding a melee dps, but not necessarily assisting off them.
Good tanks, harass the oppositions backline, guards a melee dps, follows them and assists off them.
The best tanks, harass the oppositions backline, guards a melee dps, follows them and assists off them, watches their own backline and pulls back to save healers/squishee dps by peeling when needed.
Luuca wrote:... you forgot that in RoR, you must jump every seconds to exaggerate the Melee Distance Bug.
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