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Scenarios- pre mades being douchebags

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magter3001
Posts: 1284

Re: Scenarios- pre mades being douchebags

Post#81 » Tue Jan 12, 2016 5:46 pm

backrow wrote:Not enough people to further separate the queues. We've been over this before.

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Yeah... and devs already said the difficulty in separating premades and solo players as guilds with TS or Vent can just count down their queues like they did before group queue. ;)
Agrot 35/40 Aggychopp 32/40
Grelin of Magnus/Badlands ;)

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porkstar
Posts: 721

Re: Scenarios- pre mades being douchebags

Post#82 » Tue Jan 12, 2016 5:47 pm

Azarael wrote:I consider this unsportsmanlike behaviour, but the PUGs need to stop feeding them when they're doing this.
Just implement a couple 6v6 scs and it will generally catch on that these are for premades.
Vagreena Auntie Dangercat
Porkstar Hamcat Coolwave
Penril wrote:So you are saying that a class you never touched is OP?
Go play it before posting about it pal...

vove
Posts: 209

Re: Scenarios- pre mades being douchebags

Post#83 » Tue Jan 12, 2016 5:48 pm

magter3001 wrote:I don't see why premades should be limited to fighting premades only.
They shouldn't as they are not a problem. Even if this would get implemented people who play bad still will play bad and will lose to enemy pugs, that's no solution at all.

If anyone has any problem with premades only way to solve it in my opinion is create a separated bracket for levels 32 only. People who get bolstered from level 22 are undergeared for the current bracket and it makes steamrolling even easier.

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talissera
Posts: 159

Re: Scenarios- pre mades being douchebags

Post#84 » Tue Jan 12, 2016 5:49 pm

vove wrote:Okay, I have no problem at all with premades in this game (as in any other game) but today I was at the cemetery map and as the enemy team was way superior than us (zomg entire team focuses one person) they kept on farming us, but didn't cap the points. They were killing everyone without letting them cap the BOs, so both of them were contested.

Now as I have nothing against premades, joining a game just to farm people for 15 minutes is simply being a d**k. So I change my mind in regard to leaving a scenario- give us option to quit so I can rejoin and hope it will be pug against pug rather than 15 minutes of misery.

inb4: join guild, get good, join premade, do *put an activity here*
Lol all the Live it was who cares about anybody who stay in resp? If you don't want it - leave and may be smb with skills with carry the groups (= ALT+F4 works fine and did great economy of time.

Every topic about scenarios starts from "I'm alone want to win against smb who pick right classes with strong sinergy".
Запаснаго плана нѣтъ - на всѣ Господня воля.
Мой запасный планъ - русскій авось, кокаинъ и пистоли.

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Valeska 38/40 Witch Hunter
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Penril
Posts: 4441

Re: Scenarios- pre mades being douchebags

Post#85 » Tue Jan 12, 2016 5:54 pm

Problem: Winning side spawn camps their enemies and dont bother with flags, making SCs last way longer than they should.

Solution: If Flags/murderball are not taken after 2 minutes, SC ends and the team with less kills receives a few emblems, while the team with more kills receives ZERO.

Example: Mourkain Temple. "WearegodsgifttoWAR" premade stomps their enemies in the first fight. However they didnt grab the murder ball and just stayed close to the enemy spawn. After 2 minutes with the murder ball standing there, untouched, the SC ends and WearegodsgifttoWAR receives ZERO rewards, while losing side receives 1 emblem.

May be a little too drastic, so any suggestions are welcome.

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noisestorm
Posts: 1727

Re: Scenarios- pre mades being douchebags

Post#86 » Tue Jan 12, 2016 5:57 pm

Penril wrote:Problem: Winning side spawn camps their enemies and dont bother with flags, making SCs last way longer than they should.

Solution: If Flags/murderball are not taken after 2 minutes, SC ends and the team with less kills receives a few emblems, while the team with more kills receives ZERO.

Example: Mourkain Temple. "WearegodsgifttoWAR" premade stomps their enemies in the first fight. However they didnt grab the murder ball and just stayed close to the enemy spawn. After 2 minutes with the murder ball standing there, untouched, the SC ends and WearegodsgifttoWAR receives ZERO rewards, while losing side receives 1 emblem.

May be a little too drastic, so any suggestions are welcome.
Too drastic indeed.

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porkstar
Posts: 721

Re: Scenarios- pre mades being douchebags

Post#87 » Tue Jan 12, 2016 5:58 pm

Penril wrote:Problem: Winning side spawn camps their enemies and dont bother with flags, making SCs last way longer than they should.

Solution: If Flags/murderball are not taken after 2 minutes, SC ends and the team with less kills receives a few emblems, while the team with more kills receives ZERO.

Example: Mourkain Temple. "WearegodsgifttoWAR" premade stomps their enemies in the first fight. However they didnt grab the murder ball and just stayed close to the enemy spawn. After 2 minutes with the murder ball standing there, untouched, the SC ends and WearegodsgifttoWAR receives ZERO rewards, while losing side receives 1 emblem.

May be a little too drastic, so any suggestions are welcome.
I kinda like this. Do this in tandem with implementing a couple 6v6 onls scs and SCs could possibly get better.
Vagreena Auntie Dangercat
Porkstar Hamcat Coolwave
Penril wrote:So you are saying that a class you never touched is OP?
Go play it before posting about it pal...

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porkstar
Posts: 721

Re: Scenarios- pre mades being douchebags

Post#88 » Tue Jan 12, 2016 5:59 pm

noisestorm wrote:
Penril wrote:Problem: Winning side spawn camps their enemies and dont bother with flags, making SCs last way longer than they should.

Solution: If Flags/murderball are not taken after 2 minutes, SC ends and the team with less kills receives a few emblems, while the team with more kills receives ZERO.

Example: Mourkain Temple. "WearegodsgifttoWAR" premade stomps their enemies in the first fight. However they didnt grab the murder ball and just stayed close to the enemy spawn. After 2 minutes with the murder ball standing there, untouched, the SC ends and WearegodsgifttoWAR receives ZERO rewards, while losing side receives 1 emblem.

May be a little too drastic, so any suggestions are welcome.
Too drastic indeed.
Make it 5 mins
Vagreena Auntie Dangercat
Porkstar Hamcat Coolwave
Penril wrote:So you are saying that a class you never touched is OP?
Go play it before posting about it pal...

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porkstar
Posts: 721

Re: Scenarios- pre mades being douchebags

Post#89 » Tue Jan 12, 2016 6:01 pm

I can pull this off playing ranged but getting ass blasted by premades sc after sc is all worth it when you finally manage to pick off that healer once in a while.
Vagreena Auntie Dangercat
Porkstar Hamcat Coolwave
Penril wrote:So you are saying that a class you never touched is OP?
Go play it before posting about it pal...

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Gobtar
Posts: 799

Re: Scenarios- pre mades being douchebags

Post#90 » Tue Jan 12, 2016 6:03 pm

CCCCCCCC-COMBO BREAKER

what happens when people are fighting over the bauble? would you implement a safe zone for being near the objective?
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