I experienced something similar yesterday in t2 RvR, what happened was, Order was attacking a castle managed to take down the door and failed to finish the castle off while destruction probably had more people defending. After we lost i presume destruction got rewarded and proceeded to just sit on the castle while we tried working hard again to attack and failed again, equal numbers. So at one point people went "let's go to another map" and someone said:"well why?".Theseus wrote:Well it is not the Annihilator Wipe that concerns me. But as I get the notes and what I heard from players in game, you cant get bags or meds if the keep is defended. That is a problem in my point of view.
It is a problem, because, now it is a strategical method of denying the enemy loot if you are not sure to win. With the former system you were punished for not defending. Now you wont, so no need to defend if you are weaker. And witout a realistic chance of an award there is no point in attacing either, so I fear, this decision may have killed RvR while in effect.
See the problem is, let's say u swap map and take an undefended castle, you gain nothing. All you possibly gain is the advantage of having to defend a castle, but let's say destruction react in time come there and defend the castle, they get awarded again while you gain nothing. And this continues, the risk to reward ratio is very much in favour of the defenders.
I think one of the mechanics that is problematic is respawning in the castle after you die while defending, it is just too hard to take a castle that is being defended with people respawning inside of it, while you're respawning 1min of walk away or more. There should be more mechanics put in place to make it harder to defend it's that simple.
Balancing RvR is by no means easy. So the latest change is promoting pvp over taking objectives, I actualy don't think the rewards are the issue here, it's more about how many tools we have to attack/defend. As long as you give us the players the right tools we Will make use of them and the RvR is going to benefit from it.
Tools:
- Where do you respawn and how long does it take to respawn? Attacking/Defending
- Can we use siege weapons to attack, how much do siege weapons cost for lower tiers?
- Maybe implement siege weapons as drops from bags which we can select, Gw2 did that well.