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Changelog 23rd May, 2016

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peterthepan3
Posts: 6509

Re: Changelog 23rd May, 2016

Post#81 » Mon May 23, 2016 5:53 pm

Sigimund wrote:
Being able to summon a usable dye vendor would probably make a good magus M4 if we ever need new ones, and a significant improvement over the firewyrm.
It would, but that would be giving the magus FAR too much utilty as it already has a plethora of utility skills at its disposal right now! /lel
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Grobbok
Posts: 420

Re: Changelog 23rd May, 2016

Post#82 » Mon May 23, 2016 6:02 pm

szejoza wrote:
several users wrote:
Dont understand why the devs dont just use the RvR system of last 2 years of Age of Reckoning.
....
lol, it was good, maybe not the best, but ppl were playing and enjoying it
and now rvr is dead
it was so good they had to shut the servers down
sorry but nope

I'm not trying to be offensive but mythic/ea ideas of rvr weren't good either :oops:

sorry, but You are wrong
system was enough good to keep last ppl for end, only it was too late implemented
a lot of ppl left game after year, when was first server merge
coz first rvr/city siege system was horrible
lider of Da fat squigs guild

navis
Posts: 784

Re: Changelog 23rd May, 2016

Post#83 » Tue May 24, 2016 12:29 am

Really nice patch I can't wait to check this stuff out, right now is a bit slow though, as expected, I think.

My only concerns ATM are;
-need a method to enable door-bolt in order to aid defenses - very hard for underdog to do anything when the zerg will send it 10+ melee classes and destroy everybody (all this whille getting heals from outside).
- scenario quests have been greatly changed since last patch
- RvR Warstory unlock still hard to unlock (T4 zones) for many classes (order here), especially if you don't know you have to go to the other Warcamp. bug reports pending as i look into it more

massive thx
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Genisaurus
Former Staff
Posts: 1054

Re: Changelog 23rd May, 2016

Post#84 » Tue May 24, 2016 3:36 am

March 23, 2016 Hotfix Notes:

- Fixed a bug that would cause damage reduction and vulnerabilities on siege weapons to not work correctly in certain circumstances.
- Fixed a long unnoticed bug that prevented kills at a keep from properly contributing to keep sieges or defenses for purposes of spawning a gold chest.
- Might have fixed a bug that would occasionally cause the 5-piece set bonus for Ruin, Annihilator and Mercenary to award an incorrect number of mastery points.

Flavorburst
Posts: 350

Re: Changelog 23rd May, 2016

Post#85 » Tue May 24, 2016 3:45 am

Genisaurus wrote:March 23, 2016 Hotfix Notes:

- Fixed a bug that would cause damage reduction and vulnerabilities on siege weapons to not work correctly in certain circumstances.
- Fixed a long unnoticed bug that prevented kills at a keep from properly contributing to keep sieges or defenses for purposes of spawning a gold chest.
- Might have fixed a bug that would occasionally cause the 5-piece set bonus for Ruin, Annihilator and Mercenary to award an incorrect number of mastery points.

Just a small note on the last hotfix: That bug isn't restricted to those armor sets. It will trigger off of the lower tier sets that give +1 as well.

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Grolar
Posts: 511

Re: Changelog 23rd May, 2016

Post#86 » Tue May 24, 2016 4:22 am

Great change list. I'm glad oil damage hasn't been reduced ( yet ). It boiling, hot oil and designed to kill people, not massage them. :)
THUMP - "MEDIOCRE!!" ...Who's laughing now?

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StaH84
Posts: 90

Re: Changelog 23rd May, 2016

Post#87 » Tue May 24, 2016 5:34 am

Dear Developers.

Are there plans to implement changes in Tier 4 siege weapons/BO lock rewards in T2 and T3?
"Some men just want to watch the world burn." - Alfred Pennyworth.

And these men are:
Bjoorn Wanderer - Chaos Chosen - 40 - 68
Dasmarta - Greenskin Choppa - 40 - 39
Waladan - Dark Elf Disciple of Khaine - 32 - 32

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Skavok
Posts: 49

Re: Changelog 23rd May, 2016

Post#88 » Tue May 24, 2016 5:41 am

Torquemadra wrote: Im actually very disappointed that I have had to spell this out, world boss weapons when introduced were monstrously OP but they were not an issue because getting one was so incredibly rare, filling this set will be incredibly rare but that's the carrot
This makes world boss farming look like child's play. This set is just to far out of reach to be considered a carrot of any kind

On live you put in the time learned the mechanics and you earned your loot. The levels of rng your going for with this set might be taking things a little too far.

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thullonse
Posts: 182

Re: Changelog 23rd May, 2016

Post#89 » Tue May 24, 2016 6:10 am

Skavok wrote:
Torquemadra wrote: Im actually very disappointed that I have had to spell this out, world boss weapons when introduced were monstrously OP but they were not an issue because getting one was so incredibly rare, filling this set will be incredibly rare but that's the carrot
This makes world boss farming look like child's play. This set is just to far out of reach to be considered a carrot of any kind
i dont see the point of a carrot in an alpha at all but i think thats just me. also the loot system in WAR is just stupidly broken but at the current state of the game(only one tier of endgame gear(anni,merc,ruin)) we are far away of getting something like a loot spiral so thats ok. the fact that the accessory set isnt obtainable in a reasonable time makes it way less mendatory than it is. i dont think theres currently one person who is even wearing 2 pieces of it, maybe not even one piece.
also i dont understand the obsession of grinding like a madman that some devs have but thats another topic for another time i guess.
*** you leatherman

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Skavok
Posts: 49

Re: Changelog 23rd May, 2016

Post#90 » Tue May 24, 2016 6:21 am

thullonse wrote:
Skavok wrote:
Torquemadra wrote: Im actually very disappointed that I have had to spell this out, world boss weapons when introduced were monstrously OP but they were not an issue because getting one was so incredibly rare, filling this set will be incredibly rare but that's the carrot
This makes world boss farming look like child's play. This set is just to far out of reach to be considered a carrot of any kind
i dont see the point of a carrot in an alpha at all but i think thats just me. also the loot system in WAR is just stupidly broken but at the current state of the game(only one tier of endgame gear(anni,merc,ruin)) we are far away of getting something like a loot spiral so thats ok. the fact that the accessory set isnt obtainable in a reasonable time makes it way less mendatory than it is. i dont think theres currently one person who is even wearing 2 pieces of it, maybe not even one piece.
also i dont understand the obsession of grinding like a madman that some devs have but thats another topic for another time i guess.
I guess I just don't see the point of putting something in the game that nobody will ever actually get to use. You probably have better chance of winning the lottery than completing this set

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