
The tricky part is getting people to try it, the fun part is listening to them in TS trying to rationalize how it worked haha.
The issue I see on destro is order zergs and out numbers us almost all the time during NA hours. So most prefer to make an rdps group rather than form a melee group and have a higher chance of getting nuked on BY order range. This means little place for mdps and likely tanks too... thus melee Dok by extension.Darosh wrote:No one worth their salt will complain about running with a DoK (or any other class for that matter) that knows what hes doing and that knows the compositions that are viable for his class - moreso, everyone worth their salt has unterstood that composition>class (in every single case).
Especially with as few premades around the meta in place is to be taken with a metric shitton of salt - and is not to be dragged around/brought up every single time it comes to grouping.
It sounds like you are asking the wrong people to group with you.
Are there really only that few people around on destro at the moment, that have a basic unterstanding of the mechanics of this game? Sounds dire. I mean, sure, its ALL things considered not the topnotch thing you could possibly run, but ffs, everything is workable - especially in a pug environment like this.
Scenarios, too, are a thing.th3gatekeeper wrote:Spoiler:
I will try and summarize my experience on my melee DoK.Darosh wrote:Spoiler:
Tbh, its sounds like you've been on the lookout for a swiss-knife spec and burned yourself out in the process.freshour wrote:Darosh wrote:Spoiler:Spoiler:
The problem with a Magus is that he can be shutdown just like a WL, while he provides nothing that another class could not provide otherwise.freshour wrote:Okay well first off the spirit damage is only for my channel it is not for an overall "crazy dps gain" - it basically makes the covs hit for like 180 instead of 100 or with blood thirst a little higher. I was just using that as an example lol. Obviously I have ran with sorcs before. Armor debuffs however are the biggest increase in healing/damage for a DoK by a long shot as the majority of our damage is all physical.
But not really looking for a build for everything, mostly just wanted a build that could perform in SC's, RvR is really a toss up as it is 95% kite kite kite kite kite kite kite and the dok has only 1 snare and the cov is easy enough to get away for most classes so RvR is really a joke outside of T3 - I just do it for fun sometimes.
But in reality I have multiple specs I played I was only looking for the spec that performs optimally in as many situations as possible. A ST magus can also throw out a pretty decent amount of damage though so you gotta give them a little credit.
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