Server Patch notes 18/09/2018

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Arbich
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Re: Server Patch notes 18/09/2018

Post#81 » Tue Sep 18, 2018 5:35 pm

peterthepan3 wrote: Tue Sep 18, 2018 5:31 pm
Arbich wrote: Tue Sep 18, 2018 4:51 pm Drain magic keeps it improved disrupt strikethrough?

It should still maintain its strikethrough component, so as to help heal Shamans/AMs in landing it.
Thanks for answer. I agree, just wanted clarification. What about the liniments?
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Aurandilaz
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Re: Server Patch notes 18/09/2018

Post#82 » Tue Sep 18, 2018 5:39 pm

dansari wrote: Tue Sep 18, 2018 5:27 pm
Danord wrote: Tue Sep 18, 2018 5:00 pm
dansari wrote: Tue Sep 18, 2018 4:09 pm
Correct. I don't see this coming back. It essentially meant that Loner was better in all aspects and rendered the pet useless. We can find a better approach to making wb lion work, I think.
What a load of bs.
Even with loner as renown you still gave up all cc Inc fetch and the dmg of coordinated strike. Sure for wb it was they way to go and i guess for 6v6 it could have been.
But for scs and roaming id Much prefer to run with pet.
So for every instance in which balance is considered, Loner was better. Got it.
This was the reason behind Aza tearing down old "balanced " Guardian spec that boosted the pet - it had no role in WB and it was obvious Achilles heel in 6man - farm the pet, cripple the WL.
And now we are back to square one.
Guardian worked in 1v1, 1v2, 1v3 and 1v4 with the pet doing good job there, it was funny watching the missile go rip another target to shreds while you then coordinate a pounce + burst on next victim.
Any larger scale, 6man or 24man, the pet will be farmed - it's a no-brainer. Either its free fuel for a dps DoK, dps Shaman, or it's the obvious first target for any meleetrain to ensure the WL cannot Fetch nor Silence nor have pet apply other debuffs like snare nor armor debuff.

That being said, solo roaming with an army of two was fun for many of us WL players, and same with dominating scs against headless pugchickens.
Pets simply do not work in melee situations against anything that organize either local ST or AoE pressure which would make the pet explode in 2-3 secs, and if the pet gets woundbuffed against that event - it will be absurdly godmode in any other situation (le balanced Guardian "destro stop whining about Guardian WL or you will get warnings")

I enjoyed the short weeks of being able to play Woodsman spec, went from 40s to early 60s doing my Axe spinning and AoE KDs, can only hope the next version is actually able to be on similarly potent level as AoE Mara.

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kweedko
Posts: 519

Re: Server Patch notes 18/09/2018

Post#83 » Tue Sep 18, 2018 5:47 pm

I can understand removing loner form a "freetactic", but i cant undestand removing 50% critdmg witout a lion.

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Athergic
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Re: Server Patch notes 18/09/2018

Post#84 » Tue Sep 18, 2018 5:49 pm

looks like some quality change, and I love the new outlook on class changes. Is there any chance that stabbin squig herder could also be changed back? All it really needed were some minor tweaks, but it didn't receive a single buff before the massive rework. I haven't been active as much lately, because my favorite class/spec isn't what I want to play anymore.
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dansari
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Re: Server Patch notes 18/09/2018

Post#85 » Tue Sep 18, 2018 5:51 pm

Athergic wrote: Tue Sep 18, 2018 5:49 pm looks like some quality change, and I love the new outlook on class changes. Is there any chance that stabbin squig herder could also be changed back? All it really needed were some minor tweaks, but it didn't receive a single buff before the massive rework. I haven't been active as much lately, because my favorite class/spec isn't what I want to play anymore.
We will certainly be looking into melee squig, though it's hard for me to say "yeah we're gonna do X, Y, Z because of A, B, C."
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Athergic
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Re: Server Patch notes 18/09/2018

Post#86 » Tue Sep 18, 2018 6:01 pm

dansari wrote: Tue Sep 18, 2018 5:51 pm
Athergic wrote: Tue Sep 18, 2018 5:49 pm looks like some quality change, and I love the new outlook on class changes. Is there any chance that stabbin squig herder could also be changed back? All it really needed were some minor tweaks, but it didn't receive a single buff before the massive rework. I haven't been active as much lately, because my favorite class/spec isn't what I want to play anymore.
We will certainly be looking into melee squig, though it's hard for me to say "yeah we're gonna do X, Y, Z because of A, B, C."
Thank you for responding, also had a quick question about the notes if you don't mind :)
Future balance and changes will likely adhere more to a tweak system than a complete recreation, we respect that you have connections to your characters and will be approaching things more in terms of evolution not revolution.
Does the change below, contradict the quote above? or was it just pertaining to white lion?
a new ability has been created, "Armor-Piercing Rounds," which will grant you 25% armor penetration for 12 seconds. 1min cooldown. 25AP cost. Instant cast. Buff ability type. This ability does not invoke the GCD.
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kweedko
Posts: 519

Re: Server Patch notes 18/09/2018

Post#87 » Tue Sep 18, 2018 6:06 pm

I wish all + crit damage tactics become core, to open more specs to all classes who have them in trees. Cause they are mandatory. 8-)

Deadkiller
Posts: 77

Re: Server Patch notes 18/09/2018

Post#88 » Tue Sep 18, 2018 6:13 pm

well in my eyes its totally bullshit what devs do now......

aza did a good job before on balancing and you just make a new **** ****, but welll its fine for me, ror is really boring nowdays so i look for something else

but well i guess some people like to get 5 steps back then 1 forward

good bye
Last edited by Deadkiller on Tue Sep 18, 2018 6:20 pm, edited 1 time in total.

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dansari
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Re: Server Patch notes 18/09/2018

Post#89 » Tue Sep 18, 2018 6:14 pm

Athergic wrote: Tue Sep 18, 2018 6:01 pm
dansari wrote: Tue Sep 18, 2018 5:51 pm
Athergic wrote: Tue Sep 18, 2018 5:49 pm looks like some quality change, and I love the new outlook on class changes. Is there any chance that stabbin squig herder could also be changed back? All it really needed were some minor tweaks, but it didn't receive a single buff before the massive rework. I haven't been active as much lately, because my favorite class/spec isn't what I want to play anymore.
We will certainly be looking into melee squig, though it's hard for me to say "yeah we're gonna do X, Y, Z because of A, B, C."
Thank you for responding, also had a quick question about the notes if you don't mind :)
Future balance and changes will likely adhere more to a tweak system than a complete recreation, we respect that you have connections to your characters and will be approaching things more in terms of evolution not revolution.
Does the change below, contradict the quote above? or was it just pertaining to white lion?
a new ability has been created, "Armor-Piercing Rounds," which will grant you 25% armor penetration for 12 seconds. 1min cooldown. 25AP cost. Instant cast. Buff ability type. This ability does not invoke the GCD.
You're of course welcome to ask questions! And that's a good one. Let me clarify a bit: when we say we don't want to revolutionize a class, it means we want to explore every avenue we have before completely reworking a tree. For something like the creation of a new ability, I wouldn't classify that as a revolution. If we were creating six new abilities to fill a tree and removing existing abilities from that tree, I would consider that a revolution. If that doesn't make sense, let me know.
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Athergic
Posts: 276

Re: Server Patch notes 18/09/2018

Post#90 » Tue Sep 18, 2018 6:26 pm

dansari wrote: Tue Sep 18, 2018 6:14 pm
Athergic wrote: Tue Sep 18, 2018 6:01 pm
dansari wrote: Tue Sep 18, 2018 5:51 pm

We will certainly be looking into melee squig, though it's hard for me to say "yeah we're gonna do X, Y, Z because of A, B, C."
Thank you for responding, also had a quick question about the notes if you don't mind :)
Future balance and changes will likely adhere more to a tweak system than a complete recreation, we respect that you have connections to your characters and will be approaching things more in terms of evolution not revolution.
Does the change below, contradict the quote above? or was it just pertaining to white lion?
a new ability has been created, "Armor-Piercing Rounds," which will grant you 25% armor penetration for 12 seconds. 1min cooldown. 25AP cost. Instant cast. Buff ability type. This ability does not invoke the GCD.
You're of course welcome to ask questions! And that's a good one. Let me clarify a bit: when we say we don't want to revolutionize a class, it means we want to explore every avenue we have before completely reworking a tree. For something like the creation of a new ability, I wouldn't classify that as a revolution. If we were creating six new abilities to fill a tree and removing existing abilities from that tree, I would consider that a revolution. If that doesn't make sense, let me know.
Things like guardian/assault shadow warrior/melee squig are more in the lines of revolutions? It does makes sense, looking forward to every avenue explored. Thank you very much!
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