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WE/WH too hard burst

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Chaoself
Posts: 218

Re: WE/WH too hard burst

Post#81 » Tue Jun 02, 2015 4:03 pm

Kaitanaroyr wrote:
Chaoself wrote:
They have ranged snare they dont need charge
You are wrong, WE/WH lacks movility due not having charge. dont forget that "ranged snare" is positional and decent players uses strafe to move. Speed and movility are the most important things in warhammer online.[/quote]
strafing can be countered by strafing anyone can land the ranged snare back to back used to do it while chasing down shams and shs on live.[/quote]


i hardly doubt if is too smart to use snap shot to make run away and other speed buffs proc for gobbos... otherwise, snap shot sux against smart players. its not a "core snare" like any other mdps have.
P.D: any person using dragon's gun its just a terrible player.

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Chaoself
Posts: 218

Re: WE/WH too hard burst

Post#82 » Tue Jun 02, 2015 4:06 pm

Ototo wrote: Choose the one u prefer: https://www.youtube.com/results?search_ ... hunter+pvp
Toyguns used Exit Wounds spec in those vids. the name of the vids its just to parody the Dragon's Gun ability i think.

Sulorie
Posts: 7459

Re: WE/WH too hard burst

Post#83 » Tue Jun 02, 2015 5:07 pm

I always laugh, when people post videos, which show the opposite. :D
Dying is no option.

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Ototo
Posts: 1012

Re: WE/WH too hard burst

Post#84 » Tue Jun 02, 2015 5:31 pm

I honestly not even watched them. I was meaning that u can use youtube to find them and see how it works. Maybe i could be lucky to actually find the guy that, with rr80 cap and Sov gear, trolled people in LotD killing them in groups of 3. That was the video that turned me to Dragon. Tested his way, never turned back to BAL. Will try to find it.
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Kaitanaroyr
Posts: 484
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Re: WE/WH too hard burst

Post#85 » Tue Jun 02, 2015 5:52 pm

Ototo wrote:I honestly not even watched them. I was meaning that u can use youtube to find them and see how it works. Maybe i could be lucky to actually find the guy that, with rr80 cap and Sov gear, trolled people in LotD killing them in groups of 3. That was the video that turned me to Dragon. Tested his way, never turned back to BAL. Will try to find it.
Getting lucky doesn't make a low priority skill anymore useful
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Wixxy 100 SM,Artemis,100 SW,Wannabeheals 100 WP,Rikashi 100 Kotbs,Whisper 100 WH,Whispers WH,Veioe 100 Zeal,Antzz 98WH,Kaitanaroyr100 WL,Sumtingwong RP,Saturn WP 80,hemorrhage 100 zeal

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Kaitanaroyr
Posts: 484
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Re: WE/WH too hard burst

Post#86 » Tue Jun 02, 2015 6:04 pm

Chaoself wrote:
Kaitanaroyr wrote:
Chaoself wrote:
They have ranged snare they dont need charge
You are wrong, WE/WH lacks movility due not having charge. dont forget that "ranged snare" is positional and decent players uses strafe to move. Speed and movility are the most important things in warhammer online.
strafing can be countered by strafing anyone can land the ranged snare back to back used to do it while chasing down shams and shs on live.[/quote]


i hardly doubt if is too smart to use snap shot to make run away and other speed buffs proc for gobbos... otherwise, snap shot sux against smart players. its not a "core snare" like any other mdps have.
P.D: any person using dragon's gun its just a terrible player.[/quote]
Isn't hard to land the SS snare on a kiter if yr used to fighting kiters as for chasing down runners speed buff procs are broke as fuk glue bonbs stag cloaks and lots speed pot are what i norm used to close a gap when out of range (that moment when a sham out runs u on yr 75% mount)
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Spoiler:
Wixxy 100 SM,Artemis,100 SW,Wannabeheals 100 WP,Rikashi 100 Kotbs,Whisper 100 WH,Whispers WH,Veioe 100 Zeal,Antzz 98WH,Kaitanaroyr100 WL,Sumtingwong RP,Saturn WP 80,hemorrhage 100 zeal

Sulorie
Posts: 7459

Re: WE/WH too hard burst

Post#87 » Tue Jun 02, 2015 6:15 pm

You can spam pots and trinkets to catch a kiter but anyone can do this and it is hardly skill. The point of proper kiting is to avoid this snare. When WE/WH still snares you, then you did a mistake.
Dying is no option.

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Kaitanaroyr
Posts: 484
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Re: WE/WH too hard burst

Post#88 » Tue Jun 02, 2015 6:26 pm

Sulorie wrote:You can spam pots and trinkets to catch a kiter but anyone can do this and it is hardly skill. The point of proper kiting is to avoid this snare. When WE/WH still snares you, then you did a mistake.
You obviously didn't pay attention to what i put as a whole those are for closing gaps ie when out of range of SS kiting is simple and anyone who knows how can counter it getting the right angle for ss on a target strafing isnt hard predicting a targets movements on the other hand can be
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Spoiler:
Wixxy 100 SM,Artemis,100 SW,Wannabeheals 100 WP,Rikashi 100 Kotbs,Whisper 100 WH,Whispers WH,Veioe 100 Zeal,Antzz 98WH,Kaitanaroyr100 WL,Sumtingwong RP,Saturn WP 80,hemorrhage 100 zeal

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Sulorie
Posts: 7459

Re: WE/WH too hard burst

Post#89 » Tue Jun 02, 2015 7:04 pm

Kaitanaroyr wrote: You obviously didn't pay attention to what i put as a whole those are for closing gaps ie when out of range of SS kiting is simple and anyone who knows how can counter it getting the right angle for ss on a target strafing isnt hard predicting a targets movements on the other hand can be
You are already dead by the time you close the gap to use SS...
You are aware that the point of kiting is to keep a target in front of you?
Hardly anyone can kite, this makes it easy to kill targets with mdps.
Dying is no option.

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Ototo
Posts: 1012

Re: WE/WH too hard burst

Post#90 » Mon Jun 08, 2015 11:54 am

Sulorie wrote:You can spam pots and trinkets to catch a kiter but anyone can do this and it is hardly skill. The point of proper kiting is to avoid this snare. When WE/WH still snares you, then you did a mistake.
Or just know how to use their abilities, cause Feinted will erase the positional requirement for the WE/WH snare.

But, you know? I have no experience in the class nor idea of how to play it according to the thread, so just ignore this post and keep using the 65ft snare, same range as RDPSs one, without Feinted.
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