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Patch Notes 6/8/2026

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Rubius
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Posts: 535

Re: Patch Notes 6/8/2026

Post#81 » Sat Aug 08, 2026 11:39 pm

Nameless wrote: Sat Aug 08, 2026 8:26 pm
Rubius wrote: Thu Aug 06, 2026 10:56 pm
Nameless wrote: Thu Aug 06, 2026 8:54 pm I see many 12v12 scen maps now allow more ppl is that intended or bug. I dont mind 3fgs vs 3 fgs but not all maps could suport so mnay ppl
Thanks for spotting and reporting! This was a bug, and fix should already be live for it.
No idea if fix is live but check reikland factory, just had 18v18 which is pretty zergy at that map
It should be live, yes. Reikland Factory is max of 12v12, so there should not be any 18v18s popping if the fix is in.

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arEntropic
Posts: 16

Re: Patch Notes 6/8/2026

Post#82 » Sun Aug 09, 2026 4:53 am

Rydiak wrote: Sat Aug 08, 2026 3:52 pm
arEntropic wrote: Sat Aug 08, 2026 10:45 am Not sure if it's intended or not, but SW's grim slash ability doesn't make your next range attack undefendable, it just gives you 100% dodge strikethrough, so half of enemy's dodge still can't be bypassed. I assume the idea was to make Shadow Sting apply guaranteed after the grim slash, but then it doesn't really work. You still spam it in melee range like a fool getting two dodges in a row, ruining a go.
Per the balance team, this is intended. Notice how it says the "chance of being defended is reduced" instead of "becomes undefendable."
Thx for figuring it out with balance team. It does say that it reduces the chance. But it also says that it reduces it by 100%, so an average player would assume that it becomes pretty much undefendable, and only the insane people who know all the math behind the game would question it. Even the most experiences players I talked with were assuming it would become undefendable. It must be missleading for most of players I think, maybe making it undefendable would be a good change. Aside from concealment m1 probably.
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