Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

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Sildur
Posts: 181
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Re: Sildur's Enhanced graphics

Post#91 » Mon Dec 01, 2014 7:12 pm

Bazil wrote:Can't use it with launcher, it crash if I don't delete d3d9.dll from game folder.
Any tips how to fix this?
Specs: Nvidia GTS450 GFExperiens 2.1.0.4 Driver 344.75, core i5@650, 4gb DDR, win7 sp1 32bit.
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PS. MSE doesn't prevent WH from launching.
Since I don't know what the error means, I can only guess what could cause issues...

I think your Geforce Experience version is outdated, the latest version should run fine with sweetfx and enbseries so update that one.

Your DirectX version might be outdated, the latest should be found here http://www.microsoft.com/en-us/download ... aspx?id=35

A quote from the Enbseries site if you have trouble with using it:
d3dx9_26.dll, d3dx9_40.dll, d3dx9_43.dll - required to run ENBSeries, if game won't start with modification and display error message, download DirectX Runtime from microsoft.com web site, they are not exist in system only for those users, who did not update DirectX several years or did clear installation of OS recently. If you need them, unpack to same folder, where ENBSeries is. Also you can put these files in to system folder of your windows installation.
Other then that I don't know why it should crash, maybe a missing MS Visual C++ Redistributable version.
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amputationsaw
Posts: 629

Re: Sildur's Enhanced graphics

Post#92 » Mon Dec 01, 2014 7:34 pm

i installed for nvidia and it laggs a little bit. how can i turn down some settings? i looked at the settings in the nvidia inspector but i don't understand any of those parts there ^^

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Bazil
Posts: 23

Re: Sildur's Enhanced graphics

Post#93 » Mon Dec 01, 2014 11:16 pm

MS Visual C++ Redistributable version
Probably this, or .net thing. Can you give me links to your versions of .net and MSVC++?
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Elven
Former Staff
Posts: 5161

Re: Sildur's Enhanced graphics

Post#94 » Tue Dec 02, 2014 9:45 am

amputationsaw wrote:i installed for nvidia and it laggs a little bit. how can i turn down some settings? i looked at the settings in the nvidia inspector but i don't understand any of those parts there ^^
If you don't understand it. Just remove the whole mod lol.

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Sildur
Posts: 181
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Re: Sildur's Enhanced graphics

Post#95 » Tue Dec 02, 2014 4:25 pm

amputationsaw wrote:i installed for nvidia and it laggs a little bit. how can i turn down some settings? i looked at the settings in the nvidia inspector but i don't understand any of those parts there ^^
Well the biggest performance inpact comes from hbao+ so you might want to disable that inside the nvidia inspector, shouldn't be to hard for you to do so^^
Bazil wrote:
MS Visual C++ Redistributable version
Probably this, or .net thing. Can you give me links to your versions of .net and MSVC++?
I will just tell you which versions I use instead:
MSVC++ 2005 - 2013 both x86 and x64 versions...
Spoiler:
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amputationsaw
Posts: 629

Re: Sildur's Enhanced graphics

Post#96 » Tue Dec 02, 2014 5:46 pm

Elven wrote:
amputationsaw wrote:i installed for nvidia and it laggs a little bit. how can i turn down some settings? i looked at the settings in the nvidia inspector but i don't understand any of those parts there ^^
If you don't understand it. Just remove the whole mod lol.
well that's very polite, some people are just not that good in english, so...

thanks for the answer sildur anyway

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KriegHammer
Posts: 2

Re: Sildur's Enhanced graphics

Post#97 » Thu Jan 08, 2015 5:33 pm

Hello all!

Just thought i might share a bug i bumped into with the mod. Extracted files to directory, log in, and see that my character and npc are all blank white textures. After a while my char becomes normal, and shifts back to white after about 15 seconds. I am running Nvidia GeForce GTX 770 on Windows 7.

Dont know if this information can be of any use for the "creators", but here it is :)
Did not find anything about this issue in previous posts, altho i didnt read every post in the thread..

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Elven
Former Staff
Posts: 5161

Re: Sildur's Enhanced graphics

Post#98 » Thu Jan 08, 2015 6:10 pm

This is what you're referring to ;)
Sildur wrote: Important
Make sure to turn off the lightmap in the ingame graphic settings otherwise your npcs will be completly white! Make sure to restart your game after that!
Be sure that you have Post processing turned on, otherwise it will disable some shading, like hbao!

Know Issues:
Your Warhammer Online may look a bit weird / orangish in the character selection, trust me, it wont look like that ingame!
He mentioned it in the OP.

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Morf
Posts: 1247

Re: Sildur's Enhanced graphics

Post#99 » Thu Jan 08, 2015 9:48 pm

Thought i would give this a go, looks very nice standing still but when i move trees are glimmering, anyone know a way to fix this ? and yes i followed the steps exactly. tnx

Also if i take out "sliders enhanced graphics" file from warhammer folder and re enable the 2 ingame settings will that return everything to how it was ?
Morfee - Shaman / Mynnos - Kotbs / Grubod - Black Orc / Snubz - Squig Herder

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Elven
Former Staff
Posts: 5161

Re: Sildur's Enhanced graphics

Post#100 » Thu Jan 08, 2015 10:04 pm

Maybe post processing? I dunno.

Yeah, it should return back to normal if you remove the folder. You can also use "Shift+F12" to toggle it off and on.

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