Warhammer Online: 1.4.9 Patch Notes on PTS

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Sulorie
Posts: 7459

Re: Warhammer Online: 1.4.9 Patch Notes on PTS

Post#91 » Wed Sep 16, 2015 5:02 am

tyrant wrote:I know it been a while but is there any plan to make Magus/Engi a instacast summon pet?
There is already a tactic for this purpose.
Dying is no option.

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magter3001
Posts: 1284

Re: Warhammer Online: 1.4.9 Patch Notes on PTS

Post#92 » Wed Sep 16, 2015 5:04 am

tyrant wrote:I know it been a while but is there any plan to make Magus/Engi a instacast summon pet?
I would want instant cast for Squig Herders as well then, after all SH are suppose to be the mobile class while Engy/Magi are the stationary ones. ;)
Agrot 35/40 Aggychopp 32/40
Grelin of Magnus/Badlands ;)

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Glorian
Posts: 5004

Re: Warhammer Online: 1.4.9 Patch Notes on PTS

Post#93 » Wed Sep 16, 2015 8:43 am

+1 on engi instantcast turrets.
The engineer is quite static at the moment which is deadly in SCs.

I know there is a tactic for it. But by Taking it I cant take Any other better tactic.

mirrorblade
Posts: 95

Re: Warhammer Online: 1.4.9 Patch Notes on PTS

Post#94 » Wed Sep 16, 2015 8:52 am

We need to w8 lvl40 and rr80 with full setbonuses after can balance.

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Azarael
Posts: 5332

Re: Warhammer Online: 1.4.9 Patch Notes on PTS

Post#95 » Wed Sep 16, 2015 9:52 am

mirrorblade wrote:We need to w8 lvl40 and rr80 with full setbonuses after can balance.
I knew someone would try this! http://www.returnofreckoning.com/forum/ ... 903#p62903

(Also, no, we're not waiting until RR80 and full Sov to do anything.)

On topic: The client controls the appearance of the castbar, as you've probably seem with the AM/Shaman mechanic bugs. This means that if I change the cast time to Instant, you'll still see the castbar for 2s.

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Glorian
Posts: 5004

Re: Warhammer Online: 1.4.9 Patch Notes on PTS

Post#96 » Wed Sep 16, 2015 10:22 am

Yes aza. Also I have made an mistake in the turret. Patch 1.4.9 said you can construct on the move, Not instant cast. So you still need the casting time but it isnt set back by moving.
That actually shouldnt be too difficult as cast Interruption was added to firebomb before T2 release.

So in my humble programming knowledge remove of stationary casting on the turret shouldnt be a technical difficulty.

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Azarael
Posts: 5332

Re: Warhammer Online: 1.4.9 Patch Notes on PTS

Post#97 » Wed Sep 16, 2015 10:24 am

Construct-on-the-move is simple enough, the only issue is that Engis need a different animation. The current animation drops a box where the cast was started, but the turret will spawn elsewhere.

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Glorian
Posts: 5004

Re: Warhammer Online: 1.4.9 Patch Notes on PTS

Post#98 » Wed Sep 16, 2015 10:25 am

Azarael wrote:Construct-on-the-move is simple enough, the only issue is that Engis need a different animation. The current animation drops a box where the cast was started, but the turret will spawn elsewhere.
That is a small price Every engineer would suffer more than happily. :)
Well it isnt much of a Game changer. Destros see the engineer drop a Box on the move, hammering running and then dropping a turret.

Yesterday I was dead and saw for the first time the squig call Action.
For me it doesnt Change a thing If my Opponent has a big Animation for his pet or a Box that lands elsewhere.
Last edited by Glorian on Wed Sep 16, 2015 11:17 am, edited 1 time in total.

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Luth
Posts: 2840

Re: Warhammer Online: 1.4.9 Patch Notes on PTS

Post#99 » Wed Sep 16, 2015 11:03 am

mirrorblade wrote:We need to w8 lvl40 and rr80 with full setbonuses after can balance.
:lol:

Blorckever
Posts: 71

Re: Warhammer Online: 1.4.9 Patch Notes on PTS

Post#100 » Wed Sep 16, 2015 11:32 am

mikesander990 wrote:

Black Orc

Arm Breaka - Needs Da Best Plan!! No Plan after dis! Deals VALUE0 damage. Removes 50 Action Points from your target. You recover 50 Action Points.

Da Greenest - All your melee attacks gain a 25% chance to reduce all of your target's resists by VALUE0 and their armor by VALUE1 for 10 seconds. During this time, both you and your groupmates within 100 feet will benefit from the stolen resist and armor.

Da Toughest! - All your melee attacks gain a 25% chance to reduce your target's wounds by VALUE0 for 10 seconds. During this time, both you and your groupmates within 100 feet will benefit from the stolen wounds. You and your groupmates will be healed by the amount increased.

Da Biggest! - All your melee attacks gain a 25% chance to randomly steal 160 stat points from targets within 30 feet of you for 10 seconds. During this time, both you and your groupmates within 100 feet will benefit from the stolen stats.

Woooo pretty nice this 1.4.9 for Blorc =D !

mikesander990 wrote:+1 on engi instantcast turrets.
The engineer is quite static at the moment which is deadly in SCs.

I know there is a tactic for it. But by Taking it I cant take Any other better tactic.
Lol and what else ? you need to do a choise instant tactic or your better tactic that all ! Summon something and build something need to be casted.

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