blaqwar wrote:
You are debunking yourself ... the basics of every MMORPG are ... (essentially the gear treadmill) no matter how well it's masked.
...
As much as we all love the IP and the feel of the game, the large scale combat or the PvP mechanics, none of those would be able to save the game if the core relation of investment vs reward is screwed up.
Firstly, if i say 'You / You're' I'm not directing it at you blaq.. I'm using it as a general 'example person'
Here's the thing, i agree with you in that, the power-gap provided by gear is part of 'what makes an mmo an mmo'; whilst at the same time, i don't believe its a positive element of what defines 'mmo gameplay' and it's something (thankfully from OP) that these devs are trying to avoid in order to push a more competitive gameplay / higher skill ceiling...
..But without basically removing stats off the gear, i cant see a clever way to 'balance' it...
If you have stats and tali slots on gear, you've either got to take away peoples freedom to min/max their gains, most people will happily admit they will push any advantage they get -- so that involves lots of hard/soft caps and then you're basically pushing everyone into the builds that the devs feel is balanced...
Another way i strong disagree is the opinion that
people ONLY play war for the sweet sweet purple numbas / gear progression. I dont say that with any negative connotation.. I myself am too a powergamer when the mood suits me.
But some people may play for those reasons alone (perhaps the majority?), but i'd argue some people might like the social aspect of the game, some people might primarily be drawn by artstyle / IP alone as you alluded to, others it's the concept of large scale pvp 'organisation' ... Some people might like the dressing up of their characters...
..Some people might like the pve dungeon gameplay.
To tar everyone with one brush and say 'this is what people play war' is, in my opinion an overly simplistic viewpoint bordering on naive, and when you use that as a starting point to discount my opinion.. its hard to take you seriously.
If you're only playing to climb the gear ladder, you obviously dont find the core gameplay fun enough on its own, in which case..
That's is your problem... That is where the focus of your concern should be imo, not:
'Please add more shiny things to distract me from the fact that the core gameplay is broken / boring'
But, ok, let's say they did nerf the stats and suddenly the gear progression made almost no difference to overall character performance... You feel nobody would play anymore, i feel like those people are going to hit the cap and stop playing instantly anyway...
..Wouldn't it also immediately make the game more skill based / balanced by levelling the playing field.
Maybe even more fun on some level? because it would be more competitive?
..But you're either going to have a game where gear-gap provides a power bonus... and the game is less competitive as a result...
You know the game... it's going to allow a rr80 marauder to faceroll a party of 6 wearing greens who just turned up in 40.
It's going to be an mmo...
Or, you going to have a game where it's balanced, like what's being 'asked for' in the original topic.. But then it's not going to be as much of an mmo?
Because that power-gap is to me, what makes an mmo?
I hope i didn't come across as a **** in any of that post... I just read your reply and it seemed to state the fact of 'WHY PEOPLE PLAY' and.. i can tell you this, it's not why i play.. so your 'theory' doesn't hold up against my first test case (myself)