The difficulty with the above is the one who made the change of the cool down and mastery placement didn't make the above argument. The only justification for changing the mastery placement was because of the 5 second cool down. With the removal of that cool down, the original rationale vanishes. This is exactly why the intent was to return the abilities to their original mastery location.Penril wrote:IIRC, BoC/Snipe were reverted to a 10s CD because no one was using FRF/Gunblast, which should be the staple skills for their respective trees. If I were you, I would look at those skills and define if they need a slight buff (maybe tooltip damage?). That's the reason why I asked some pages ago: what is wrong with FRF?
As to why they never returned to being a 10 points skill, I believe it was to avoid certain builds. Snipe should be a ST damage beast, therefore it shouldn't have accesss to, say, Magnet:
http://www.ror.builders/career/engineer ... 77,3662&t=
Or to Napalm Grenade:
http://www.ror.builders/career/engineer ... 72,3670&t=
These kind of builds should only be available at very high renown ranks (think of a Ether Dance/Whispering Winds SM, or a Tree' Hit Combo/Down Ye Go (on live where DYG was at 14 points) Black Orc).
TL;DR: Snipe/BoC should remain at 10s CD and at 14 points. If engi/magus lack power (I think they are fine tbh) look at Gunblast/FRF and make a case for a possible change/buff.
As to what mastery options should be available: an ability that is on a 10 second cool down is less than threatening (all the more so when given the time required for the pet to build up to full damage potency). Having BoC and Snipe as options for the other mastery lines that clearly lack any kind of burst increases the classes overall viability. Increased viability is a good thing.