Yep agree no more derail but from my perspective (rr60+ in end gear +sc weaps) I think it would yield more online if devs mproved the quality for 32-40/50 players that lack previous experience of war. Currently they are renown pinatas.
Telling them to improve or giving them advice in chat wont be enough to build a healthy amount of testers.
I wouldn't mind the gear grind removed either and to be honest if the same effort is required for invader, Warlord, Sov, Df, Wf (each) I think I'll pass.
POLL - RVR - What would make you play more?
Re: POLL - RVR - What would make you play more?
Last edited by Bozzax on Thu Jul 20, 2017 6:47 pm, edited 5 times in total.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
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Re: POLL - RVR - What would make you play more?
Mostly semantics, I think we generally agree with another ~ however, what you describe is essentially the concept of a realm, rather than that of guilds, all things considered.ragafury wrote: Well, that's why I'm a member of TUP. I hate unorganized play (in german= "reindaddeln") and I strive to organize myself in every game I've played.
I talked about it with Wam intern. fragmentation is a huge problem this server has. many ppl. have there 13 and a half member guilds and are "the proud leader of that" and could fusion with another guild or forge a working alliance for a 3/7 weekly warband, instead they are too proud or whatever and prefer to take an unimportant role (members suffer from this, because the game is not really playable under those circumstances) on this server. That's why you only get a *rolleyes* from us if we read lfm to create new guild, not because they don't join us, just because they advance the problem even more.
And sorry to say Darosh but your formulation is lackluster, we don't need "more organized guilds", we need the existing guilds to organize or to perform actions for a restructure or to activate alliances. cause more guilds = more fragmentation. We just need more organized guilds. this is by far the best option from the playerside. No dev team involved whatsoever. the lakes would be full, and the "hard to achive" conq gear would be quite common. TUP is to some degree a result of that mentioned actions. "Original TUP players" + "Old Karak Norn Players" + "Old Nazgul Players" + "New Nazgul Players" + Recruitment efforts to fix open positions".
I'd personally prefer to see (quantitatively AND qualitatively) more proper - even though smaller - guilds that function (~ language barriers, time zones, [...]) and make an effort to coordinate - but not to completly dominate, that are by virtue of scale or necessity and level of communication unable to do so -, rather than a few big guilds that essentially resort to blobbing (willingly or unwillingly; by the means of their individual or combined rosters; ...) no matter what; that actively engage in drama or otherwise miserably fail to keep their members in check (due to the dimensions of their rosters or their respective, general guild climate).
We've just recently seen what a hivemind can bring about..., I'd prefer to not see tribes to be established and in control of an entire realm (e.g.: get into an argument with respective leader of the big guilds, and you'll essentially become a leper; dependence on nothing but a tiny amount of guilds, that can decide to kill ORvR/competition on a whim; ...), but the realm as such to progress and improve - people to work together on all levels; groups, guilds and roamers - (Abbd.: ) without enforcing what basically comes down to monopolies.
In other words: Guilds always revolve around and abide by a core of players, there is hardly any versatile or independent coordination within even the big guilds as is, so building even bigger guilds that have their members tag along in a blob won't improve the quality of ORvR, rather feed into the discrepancy of power and drama.
Last edited by Darosh on Thu Jul 20, 2017 6:44 pm, edited 2 times in total.
Re: POLL - RVR - What would make you play more?
So it seems that there is a pretty big difference in opinion in does Conq/Domi make that big of a difference. Some people say yes, others say no. The votes obviously show that people believe more so than not - that it does make a big difference.simtex wrote:Fireclown![]()
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I can say personally that for DoK healing the difference between green RR gear, and annihilator gear is literally so small that it really doesn't matter. It isn't good enough to make up for bad skill. And the green gear isn't bad enough to hinder a good player.
Conq however has an insanely good proc on it. Arguably the only good proc any DoK gear has had on this entire server while WP has armor debuffs, crit increases, crit damage increases the works! I'm not saying they don't need more help, but simply that the sets haven't exactly mattered all that much (for DoK) but Conq is HUGE for DoK's (I can't speak for other classes). Like it is the biggest difference in any set ever released for the class. So when I hear people say it doesn't matter.... Sure you can use full Anni, or do a 2/2/4 - for max willpower, but for purely defensive reasons and heal crit - conq is probably two times as good as any other combination lol. So yes... I agree with the fabulous bright wizard before me who said the gear actually does matter. A lot.
Re: POLL - RVR - What would make you play more?
Gear does matter if you fight on an even scale (= numbers and coordination) and level of (individual, mechanical) skill; run up with BiS gear and a group of (BiS gear) pugs into a proper 6man in green gear ~ see how it turns out. As to the difference in perception, well, keep in mind how the population is composed...freshour wrote:Spoiler:
Re: POLL - RVR - What would make you play more?
By the way some thoughts on what would personally make me play more...
If there was some better ways to solo roam AND some balance changes to tone down endless kiting (on a scale of both duelling and making Goblin Warband
), knockdown one-shotting as well as some positive changes to slayers/choppas i would totally play a lot more.
As of now i just log in and basically the only thing im "allowed" to do by the game mechanics is to half-afk leech in PUG WB or wait for group/warband with teamspeak, which takes time(or timing) and isn't what i really wanna do here...
Also looking forward to T1 BO system, it looks pretty promising.
If there was some better ways to solo roam AND some balance changes to tone down endless kiting (on a scale of both duelling and making Goblin Warband

As of now i just log in and basically the only thing im "allowed" to do by the game mechanics is to half-afk leech in PUG WB or wait for group/warband with teamspeak, which takes time(or timing) and isn't what i really wanna do here...
Also looking forward to T1 BO system, it looks pretty promising.
Orkni 85+ (in-game Grock is not me...)


- catholicism198
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Re: POLL - RVR - What would make you play more?
Gear doesn't matter as much if you're a back line healer.freshour wrote:Spoiler:
My Shaman has mediocre gear but still does a good job at keeping people up- it really only becomes apparent when you're melee, or withing range of the firing squad....that's when you need bis gear so you can stack those (expensive) armor talismans.
Zones take too long to lock for the game to hold my interest- (once a keep falls it's just a 30minute waiting game)- ...so I'll never get competitive gear. My Magus has been rr59 for the past two weeks and stuck at 95-96% for the past five days. It is what it is.
I'm really just interested in seeing what they do with the game/careers when they get control of the client.
Re: POLL - RVR - What would make you play more?
The issue with trying to make a blanket statement about whether Conq/Dom is worth the grind for that extra 5%-10% to be BiS doesn't really matter. The grind is there regardless of and inherently there is nothing wrong with having a grind to be the "best" but you have to compare if it is worth the grind based on the grind itself and if it is a fun and engaging experience; and no one would argue that the current state of T4 ORvR is enjoyable. Hell, half of the time is just spent waiting on 2m Ticks to see the bar go one way or the other; PvP games shouldn't be based around a clock but objectives and battles. I think Mythic screwed the pooch on a few T4 zones that the RoR can't fix until they get the patcher and can actually make big changes, though.
Also I think one of the biggest things we need as a community is to have more easily accessible and central information about getting up to speed in T4; this means proper gear progression, where and how to obtain gear (from Ruin/ToK Jewelry/T4 Epic weapons to Conq/Dom/Subjugator/Genesis), necessary add-ons (if you're in T4 without a Buff/Debuff add-on you're gonna be worthless), how T4 ORvR differs from T1/Mid-Tier, and things of that nature. And I know all of this information is on the forums in a million different posts in a million different players but you can't expect some new guy to go digging for all of that through all that individually when they find out they need to find out what Genesis is or what's Beat Lord, what if they don't know ToK can give Jewelry how are they supposed to look on how to get it if they don't know it exists. We all come in to these discussions comparing Ruin/ToK/Epic Weapons vs Anni/Merc vs Conq/Dom/Genesis/Subj. for balance just assuming that every new T4 character will take a few hours on their way to 40 to get to our expectation of "minimum gear" but they just spent 30-40 levels learning THEIR class, now in T4 you have to learn the other 23 and what they do (granted most people have alts and play around with other classes by 40) but the learning curve is huge. And I know there are staff working on the Wiki and that's great, but until that's at a point where a brand new player can click on the Wiki and navigate the big scary world of T4 (Not to mention getting 4k Crit by a BW/Sorc while hitting that IB/BG for -12 damage). we as a community need a central resource/guide to be able to point people in the right direction to get on their path of rolling face.
Also I think one of the biggest things we need as a community is to have more easily accessible and central information about getting up to speed in T4; this means proper gear progression, where and how to obtain gear (from Ruin/ToK Jewelry/T4 Epic weapons to Conq/Dom/Subjugator/Genesis), necessary add-ons (if you're in T4 without a Buff/Debuff add-on you're gonna be worthless), how T4 ORvR differs from T1/Mid-Tier, and things of that nature. And I know all of this information is on the forums in a million different posts in a million different players but you can't expect some new guy to go digging for all of that through all that individually when they find out they need to find out what Genesis is or what's Beat Lord, what if they don't know ToK can give Jewelry how are they supposed to look on how to get it if they don't know it exists. We all come in to these discussions comparing Ruin/ToK/Epic Weapons vs Anni/Merc vs Conq/Dom/Genesis/Subj. for balance just assuming that every new T4 character will take a few hours on their way to 40 to get to our expectation of "minimum gear" but they just spent 30-40 levels learning THEIR class, now in T4 you have to learn the other 23 and what they do (granted most people have alts and play around with other classes by 40) but the learning curve is huge. And I know there are staff working on the Wiki and that's great, but until that's at a point where a brand new player can click on the Wiki and navigate the big scary world of T4 (Not to mention getting 4k Crit by a BW/Sorc while hitting that IB/BG for -12 damage). we as a community need a central resource/guide to be able to point people in the right direction to get on their path of rolling face.
<Montague><Capulet>
Re: POLL - RVR - What would make you play more?
Can confirm. Been playing since conq release relatively frequently and have 2 piece conq (won the boots from a bag and bought the belt.. have about 200 medallions atm). It doesn't bother me personally much because as a guild we still have fun, but I can only imagine what that means for a more casual player, a player in a less organized guild, etc. This is all from NA mindset where fights are less frequent, but I think retaining a more casual playerbase that might hop on once or twice a week as opposed to my 15-25 hours per week by providing an easier path to BiS gear is something to be considered.
<Salt Factory>
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Re: POLL - RVR - What would make you play more?
Simtex made good points. Change the ORvR system. The only time I have seen zerging at a minimum was when Lords were super powered, and you could still cap BOs to block a keep attack. This system is just asinine.
Cap BOs till Ram then you can ignore the Bos and let the enemy cap em. Only real keep defense tactic is to suicide into the ram. BO timers was a good idea, poor implementation. It should take 3min to cap a BO regardless. Alter the locked timer based on AAO, but 6mim-40s timers seemingly randomly is killer.
As long as gear is directly tied to keep attacks and zone locking, you will see idiotic zerging. Tie them to kills and you'll see fighting. Boots and gloves not dropping from kills is cancerous as well. AH sales have always been a help to afford a set...
dunno of you can solely blame conq for the current issues. Aza leaving hurt a lot as well, in all sorts of ways...
Cap BOs till Ram then you can ignore the Bos and let the enemy cap em. Only real keep defense tactic is to suicide into the ram. BO timers was a good idea, poor implementation. It should take 3min to cap a BO regardless. Alter the locked timer based on AAO, but 6mim-40s timers seemingly randomly is killer.
As long as gear is directly tied to keep attacks and zone locking, you will see idiotic zerging. Tie them to kills and you'll see fighting. Boots and gloves not dropping from kills is cancerous as well. AH sales have always been a help to afford a set...
dunno of you can solely blame conq for the current issues. Aza leaving hurt a lot as well, in all sorts of ways...
Re: POLL - RVR - What would make you play more?
Other, 5-1 up conversion of conq medals and emblems, purchasable subjugator weapons and genesis pieces with medals so you dont end up with 5 cloaks or 5 of the same genesis piece and lose any desire to rvr tnx to rng(which is why i no longer bother doing rvr on my shaman and which will no doubt have the same outcome when i get the medals needed for full conq on my sh).
Lastly more then 1 open rvr zone so you have the option to knock on a keep door in the zone away from the zone which has 400 aao and zerg balls everywhere you step, making them split there forces or face losing a zone, same system that worked on live to stop or slow down a city push.
Lastly more then 1 open rvr zone so you have the option to knock on a keep door in the zone away from the zone which has 400 aao and zerg balls everywhere you step, making them split there forces or face losing a zone, same system that worked on live to stop or slow down a city push.
Morfee - Shaman / Mynnos - Kotbs / Grubod - Black Orc / Snubz - Squig Herder
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