This change is really awesome, thanks for all the efforts.
I'm amused people still whine and write that so called "feedback", not seem to understand that this change is "time = reward", no rng anymore, eventually you will get your bags anyways, so childish to expect free rewards.
Now efficiency and amount of time spent depends on how hard you try with guaranteed reward.
Brilliant
Patch Notes 21/10/17
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Re: Patch Notes 21/10/17
You are right in one place: now it is time = reward. A carrot basically. It doesn't really matter how hard you try because I've already seen people with top kills and top contribution getting white bags. Or 2 blues IN A ROW.nocturnalguest wrote:This change is really awesome, thanks for all the efforts.
I'm amused people still whine and write that so called "feedback", not seem to understand that this change is "time = reward", no rng anymore, eventually you will get your bags anyways, so childish to expect free rewards.
Now efficiency and amount of time spent depends on how hard you try with guaranteed reward.
Brilliant
I bet it will take less than a week and people will start to abuse it: slack and play like wet noodle for 20 zone locks to increase your chance of getting a gold bag then BOOM try hard time! Get your gold bag and repeat the slack phase


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Re: Patch Notes 21/10/17
What is slacking? If you keep getting rolled because half of your wb is cr20 with 2 tactic slots or so and rr 25, and are fighting a guild wb where lowest rr is 60 ... because well hell, got to keep them lower tiers populated .... Pardon me but I will just sit and keep a BO open for our side till killed then go back and do it again. So is that slacking to you?daniilpb wrote:You are right in one place: now it is time = reward. A carrot basically. It doesn't really matter how hard you try because I've already seen people with top kills and top contribution getting white bags. Or 2 blues IN A ROW.nocturnalguest wrote:This change is really awesome, thanks for all the efforts.
I'm amused people still whine and write that so called "feedback", not seem to understand that this change is "time = reward", no rng anymore, eventually you will get your bags anyways, so childish to expect free rewards.
Now efficiency and amount of time spent depends on how hard you try with guaranteed reward.
Brilliant
I bet it will take less than a week and people will start to abuse it: slack and play like wet noodle for 20 zone locks to increase your chance of getting a gold bag then BOOM try hard time! Get your gold bag and repeat the slack phase

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Re: Patch Notes 21/10/17
Slacking is when you do it on purpose, semi-afk mode when others are fighting or at least ganking with AAO.drmordread wrote:What is slacking? If you keep getting rolled because half of your wb is cr20 with 2 tactic slots or so and rr 25, and are fighting a guild wb where lowest rr is 60 ... because well hell, got to keep them lower tiers populated .... Pardon me but I will just sit and keep a BO open for our side till killed then go back and do it again. So is that slacking to you?daniilpb wrote:You are right in one place: now it is time = reward. A carrot basically. It doesn't really matter how hard you try because I've already seen people with top kills and top contribution getting white bags. Or 2 blues IN A ROW.nocturnalguest wrote:This change is really awesome, thanks for all the efforts.
I'm amused people still whine and write that so called "feedback", not seem to understand that this change is "time = reward", no rng anymore, eventually you will get your bags anyways, so childish to expect free rewards.
Now efficiency and amount of time spent depends on how hard you try with guaranteed reward.
Brilliant
I bet it will take less than a week and people will start to abuse it: slack and play like wet noodle for 20 zone locks to increase your chance of getting a gold bag then BOOM try hard time! Get your gold bag and repeat the slack phase
If you can't gank or make an organized WB but still want RR, bags and all the stuff then better just reroll the side or take a break, just log off. Not the best advice but it is a game, it's made for fun. So if you can't get it, just don't play at all.
Also the topic was about new bags system, not about an unbalanced situation between sides.

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Re: Patch Notes 21/10/17
Threshold values for bags should balance slacking and I strongly believe that additive number for getting bags is not that big, so I assume you will have to slack not 20, but 200 zones which is so boring that I wonder who's gonna do that. No live.
And now you can't say what they did was "top" contribution cause system was adjusted to fit into new bag rolls
And now you can't say what they did was "top" contribution cause system was adjusted to fit into new bag rolls
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Re: Patch Notes 21/10/17
I am a so called solo roamer, sometimes in a small group.daniilpb wrote:Slacking is when you do it on purpose, semi-afk mode when others are fighting or at least ganking with AAO.Spoiler:
If you can't gank or make an organized WB but still want RR, bags and all the stuff then better just reroll the side or take a break, just log off. Not the best advice but it is a game, it's made for fun. So if you can't get it, just don't play at all.
Also the topic was about new bags system, not about an unbalanced situation between sides.
The problem with your statement is, on Destruction side, there I can only see at least groups of 4-6people (including 2 healers).
You cant do much unless you have a experienced fixed 6 man roaming party going on.
The last couple of days, Destru seems to be is 70+% Tanks and Healers, and they are not running around solo.
Also, If you stand your ground and could beat some bad players, you constantly end up dying anyway, most of the times even before you get your kill. Because there are SO MANY destruction groups all over the map, that you can barely move without seeing parts of a big warband.
+ Destruction is hungry, they see an order and chase until all are dead.
On Orderside the last couple of days was like this: A WB sees some Destru WB inc, order around 20 people, destru looks like 10-<15. Order runs back into the warcamp! Meanwhile the few, that wanted to engage andrealized, that all their teammates ran away, die while trying to follow the cowards). This happens all the damn time.
Orders are already so demotivated by the hard outnumber, that they are so fed up dying, they dont even want to fight anymore lol.
Feels bad to play Order atm. (and no, I dont want to Xrealm, even if I play both realms)
Re: Patch Notes 21/10/17
Then just try to make 6-12 men or even make a WB (hell I'm so tired of this kind of arguments. Seems like no one listens to them, everyone wants to play alone or with their small, half dead casual guilds).BrockRiefenstahl wrote:I am a so called solo roamer, sometimes in a small group.daniilpb wrote:Slacking is when you do it on purpose, semi-afk mode when others are fighting or at least ganking with AAO.Spoiler:
If you can't gank or make an organized WB but still want RR, bags and all the stuff then better just reroll the side or take a break, just log off. Not the best advice but it is a game, it's made for fun. So if you can't get it, just don't play at all.
Also the topic was about new bags system, not about an unbalanced situation between sides.
The problem with your statement is, on Destruction side, there I can only see at least groups of 4-6people (including 2 healers).
You cant do much unless you have a experienced fixed 6 man roaming party going on.
The last couple of days, Destru seems to be is 70+% Tanks and Healers, and they are not running around solo.
Also, If you stand your ground and could beat some bad players, you constantly end up dying anyway, most of the times even before you get your kill. Because there are SO MANY destruction groups all over the map, that you can barely move without seeing parts of a big warband.
+ Destruction is hungry, they see an order and chase until all are dead.
On Orderside the last couple of days was like this: A WB sees some Destru WB inc, order around 20 people, destru looks like 10-<15. Order runs back into the warcamp! Meanwhile the few, that wanted to engage andrealized, that all their teammates ran away, die while trying to follow the cowards). This happens all the damn time.
Orders are already so demotivated by the hard outnumber, that they are so fed up dying, they dont even want to fight anymore lol.
Feels bad to play Order atm. (and no, I dont want to Xrealm, even if I play both realms)
I feel your pain, but nothing can make it go away. It's a game: someone loses and someone wins. Even if someone wins 80% of the time. Just deal with it. You can't change a mentality of order players.
When I see zero chances to win, I just log off. I don't want to waste my time getting farmed. If I can't get fun, I don't want to suffer. And I don't mind if my enemies will log off too when they don't have any chances. No one should suffer, sometimes you have to quit. That's my opinion.
And again nothing about new reward system...

<Fusion>
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Re: Patch Notes 21/10/17
Before that system people complained that the chance of getting bag was too rng, even with top contributions
Now people complain that it's a grind
You can't please everyone, especially in times when games made players demanding carebears, who would like to have everything without giving anything in return
Now people complain that it's a grind
You can't please everyone, especially in times when games made players demanding carebears, who would like to have everything without giving anything in return
It's not a solo game. Order pugs are having a nightmare (which was stated in tons of other topics so I won't elaborate on it) so join an alliance that can put up a fight, nobody asks you to socialize, just do your job. In the end you will either be frustrated solo-roamer or content player of a warband that was able to defend against masses (even if just for a seconds). As much as I would love to see less zerging I can only say that these are not the days of the solo-roamersBrockRiefenstahl wrote:stuff
Spoiler:
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Re: Patch Notes 21/10/17
Imho it would have sufficed to keep the old system but simply get rid of the rng bonus roll. Just give the people that contribute most get the best gear the quickest; you played above average? you receive above average rewards .. every .. single .. time.szejoza wrote:Before that system people complained that the chance of getting bag was too rng, even with top contributions
Now people complain that it's a grind
You can't please everyone, especially in times when games made players demanding carebears, who would like to have everything without giving anything in return
It's not a solo game. Order pugs are having a nightmare (which was stated in tons of other topics so I won't elaborate on it) so join an alliance that can put up a fight, nobody asks you to socialize, just do your job. In the end you will either be frustrated solo-roamer or content player of a warband that was able to defend against masses (even if just for a seconds). As much as I would love to see less zerging I can only say that these are not the days of the solo-roamersBrockRiefenstahl wrote:stuff
Re: Patch Notes 21/10/17
But how would you divide 12 bags (or so) between 200 players and when differences between performance in top 30 would be minimal?
All I can see in that option is the strong and geared players would get even more gear while weak would be farmed and stay undergeared for ages.
And remember, that many people turn the tide of the battle when they join after hours of others playing, so should they have no chance of getting any bag cause others were killing each other for hours, or the reason they made their realm lock the zone is not enough to get any chance for bag. For example. 12 people show up, they make fast kills, organise a warbands from pugs and charge and take the keep, opposing side see that they are losing and are not putting much of a fight therefore granting them less kills, these 12 people turned the tide of the battle but with your system they won't get even a chance of getting a bag, new system counts it towards their contribution, and even if they don't get the bag this lock they will have bigger chance on the next
All I can see in that option is the strong and geared players would get even more gear while weak would be farmed and stay undergeared for ages.
And remember, that many people turn the tide of the battle when they join after hours of others playing, so should they have no chance of getting any bag cause others were killing each other for hours, or the reason they made their realm lock the zone is not enough to get any chance for bag. For example. 12 people show up, they make fast kills, organise a warbands from pugs and charge and take the keep, opposing side see that they are losing and are not putting much of a fight therefore granting them less kills, these 12 people turned the tide of the battle but with your system they won't get even a chance of getting a bag, new system counts it towards their contribution, and even if they don't get the bag this lock they will have bigger chance on the next
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