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Patch notes 22/12/2018

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hogun
Posts: 318

Re: Patch notes 22/12/2018

Post#91 » Sat Dec 22, 2018 2:27 pm

Morf wrote: Sat Dec 22, 2018 12:59 pm
ReturnOfReckoning wrote: Sat Dec 22, 2018 10:25 am
- Toughness mitigation will now be capped at 75% damage. If this was not the case then someone could easily be almost immune to damage with just stacking one stat. Remember that Resistances or Armor is also applied after the toughness.
May i ask what the thinking is behind this, is it a consequence of changing the toughness formula from how it was on live ? maybe just change it back to how it was initially and correctly done on ROR mirroring live because even blackguards with 1400+toughness never took 1 damage on live so clearly something (after you changed the toughness formula) has gone wrong.
I would also like to have, explanations that made you want to change and reduce the impact of the tougness statistics :shock:

in dammaz kron guilde we like mathematics, we study thanks to Groumf the log of combat.
We see that a tank def (me) that does not change equipment and statistics come with this patch to lose 10% of mitigation on a sorcerer. could you confirm that this was the goal?

avant patch

Image


apres patch

Image


merci

ps : ty to sorcerer who prefere focus a tank def in last sc ... haha so easy to be focus with a small taunt...
Last edited by hogun on Sat Dec 22, 2018 2:41 pm, edited 1 time in total.
My video : https://www.youtube.com/watch?v=65aHhb4kCJU
DAMMAZ KRON !
Hogun - IB 80+ Hoguun RP 80+ Hogunn ING 80+ HOG Slayer 80+ Gor IB 2M 50
(KOBS,WH,WP,BW,SW,WL,SM,BO,CHOSEN,SH,MAGUS, MARAU ,CHOP,SHAM )40+

http://www.youtube.com/watch?v=NyJx3So8q6o

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Alvendo
Posts: 40

Re: Patch notes 22/12/2018

Post#92 » Sat Dec 22, 2018 2:39 pm

Spoiler:
I was so Happy few Weeks ago that the City Dungeons comes out and the Sentinel.

But now , the City Dungeons with every next Patch more Broken and the Biggest Part of Fail ->

Is now the Rework SENTINEL its so useless - The Stats/Set Boni .... Thats not Sentinel its new Name "Lost Sentinel ReWork" ... The Only one point for complet the Sentinel is the "Transmog" and the Archivment.

We was a Premade Grp for City Dungeons and perhaps Lostbvale but now it makes no sense to play PvE Dungeons - its better to Play as Chaos reroll to Order Play Archmage and we do 4 AM 2 tanks and KIll all with these OP classes ? Whats the reason to Play PvE if the sets are so bad, u spend Hours of Playtime and ur Reward is totally Useless, but with this Dev Decisions is Lost Vale -> a LOST Vale =) very sad that PvE on this Privat Project more and more Broken is.

U can simple see why its Broken , Gunbad is Up over a Year? And after the ppl must running GB for Redeye Archiment for City Dungeons and xxx Bugs are up , because popolation ratio is so low for PvE. Every Week Fixed for GB - but its UP for Year and more... who tested the Dungeon? Tester running Blind to the Boss play the mechanic and kill them and "yeah finally dungeon is working"....

No. I was so happy about City Dungeons, but now zero Hope for Lost Vale.
And the Popolation Point on this server is to many Order and i am Happy if the Dev brings out the City Siege and Chaos almost One Star City - then its time to delted the Chaos Classes... ( bring debuff , u run with faction into rvr u cant log to other faction for 6 hours)

PS: I log into my Dok and see Sentinel i wondering its.... TANK MELEE DOK with Block Chance... Its not 1.4.2019 so i wondering, but its true ... what a Joke thats absolulty Trolling on 100%


Thats Privat Server Dev can do its dev decision , Yeah but why u release PvE Sets and Dungeons and after few weeks u make a ass hit in the PvE Player? Then better deleted Dungeons and make advertising for only RVR Privat Server and concentrad for Forts and City Siege and perhaps some Order Buffs i think then its okey , and make no hope for PPL they coming for Warhammer Online PvE.


Yeah i am angry atm -.-

PS: Ppl dont understand the PvE Part in this Game and its True the endgame Is PvE City Siege ;) but u see it in Advice " Has this game PvE ?" " Nope its PvP Game play WoW for PvE" greetings
Not really productive feedback, horrible structure and difficult to understand.

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hogun
Posts: 318

Re: Patch notes 22/12/2018

Post#93 » Sat Dec 22, 2018 2:50 pm

and for your information i use IB tactik ... to mitigate my domage ... shield mastery (5%) and seasoned veteran (15%)... to finish to 45 % mitigation ...with 1027 tougness ...Do you really think that the mitigation of damage is too important?
My video : https://www.youtube.com/watch?v=65aHhb4kCJU
DAMMAZ KRON !
Hogun - IB 80+ Hoguun RP 80+ Hogunn ING 80+ HOG Slayer 80+ Gor IB 2M 50
(KOBS,WH,WP,BW,SW,WL,SM,BO,CHOSEN,SH,MAGUS, MARAU ,CHOP,SHAM )40+

http://www.youtube.com/watch?v=NyJx3So8q6o

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Natherul
Developer
Posts: 3216
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Re: Patch notes 22/12/2018

Post#94 » Sat Dec 22, 2018 2:51 pm

hogun wrote: Sat Dec 22, 2018 2:27 pm lots of text
Again you only loose mitigation if it was in excess of 75% Im not repeating this any more.

The intent was not to nerf a specific demographic but simply stop the cheese of being able to stack 1 stat and be almost immune to damage, why 75% was decided is because thats what the other stats cap out at.

I might note that with more data the cap may be changed, but cheesing it with one stat is not ok from any standpoint. And to note with how the math works, the biggest nerf to anyone that stacked th in this way would be against targets that hit for little damage like other tanks, pets and so on.

Snoxx
Posts: 88

Re: Patch notes 22/12/2018

Post#95 » Sat Dec 22, 2018 2:54 pm

Unstoppable1776 wrote: Sat Dec 22, 2018 11:05 am Divine strike/Consume essence i would like to see moved to the torture/wrath tree
1. Grace and sacrifice have 9 abilities the other 2 trees only have 6. Second grace/sacrifice are now the "shield tree" and consume essence/divine strike don't require a shield and now are the duel/ 2h dps main dps heal. Because of these reason i propose that consume essence and divine strike be moved to the torture/wrath tree. (This change would help dps WP out the most due to the fact they have a spammable heal that also increases there dmg) because it will proc the guilty soul tactic.
I've been thinking about this as well.
A grace-spec WP will mostly use Sigmar's Radiance and almost never Divine Strike.
A wrath-spec WP will use Divine Strike a lot (and cannot use Sigmar's Radiance).
It would be logical to put Divine Strike into the wrath tree then.

The Devs now have to decide if the side effects of such a change are wanted.
Spammable dps heal would trigger Guilty Soul / Curse of Khaine.

Unstoppable1776 wrote: Sat Dec 22, 2018 11:05 am 3. Should devour essence/covenant of vitality be included in the buff from empowered transfer tactic? The current tool tip says ALL life taps. (currently WP prayer of devotion) is superior to covenant of vitality and i think this change would be welcomed)
Well, a prayer/covenant is not actually a "lifetap".
It's a proc with a fixed value, not dependant on how much damage you did.

Unstoppable1776 wrote: Sat Dec 22, 2018 11:05 am 2. Beastlord is still a viable set and i would like to see the stats changed to dps. Its been over a year that dok/wp have missed out on this great set.
I think Beastlord set was designed with the old ".ab ex" experimental mode for WP/DoK in mind.
Melee WP/DoK were supposed to benefit from willpower (in experimental mode, willpower increased your damage, just as strength did). Now since WP/DoK get reworked in a different way, this set is going to be useless. No existing WP/DoK build requires the stats combination this set offers (willpower + weaponskill).

I don't care if you change it into a healer-set or into a melee-set, but please give it a defined role.
Probably it should be melee, because under ".ab ex" rules it would have been a melee/dps set.
Last edited by Snoxx on Sat Dec 22, 2018 2:57 pm, edited 1 time in total.

Chips
Posts: 2

Re: Patch notes 22/12/2018

Post#96 » Sat Dec 22, 2018 2:56 pm

- Lockout system has changed. Previously lockout on particular NPC prevented you from entering an instance with different ID than yours if you were not a leader, now you are able to enter different instance and help defeat the boss, but you will be automagically excluded from the loot roll. Also, if there are 3 or more people in your party with lockout on the particular boss nobody in party will be eligible for the loot roll.
- .lockout command was changed and expanded - it will now print in the chat all your current lockouts and all lockouts of your party members. In case of 3 people or more in your party with lockout for particular boss you will be informed that your party is not eligible for loot roll.
- Issue of people with one lockout not able to enter an instance should be resolved by above changes.
Looks like this new system ruined the loot roll.
No one had lockout on boss Masta Mixa, killed the boss, got immediate quest credit and lockout, boss droped 2 pieces we cant roll because we have now lockout.
:?

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oaliaen
Posts: 1217

Re: Patch notes 22/12/2018

Post#97 » Sat Dec 22, 2018 2:56 pm

Unfortunetly sentinel set for choppa is still bad.
Image

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Unstoppable1776
Banned
Posts: 596

Re: Patch notes 22/12/2018

Post#98 » Sat Dec 22, 2018 3:06 pm

Snoxx wrote: Sat Dec 22, 2018 2:54 pm
Unstoppable1776 wrote: Sat Dec 22, 2018 11:05 am Divine strike/Consume essence i would like to see moved to the torture/wrath tree
1. Grace and sacrifice have 9 abilities the other 2 trees only have 6. Second grace/sacrifice are now the "shield tree" and consume essence/divine strike don't require a shield and now are the duel/ 2h dps main dps heal. Because of these reason i propose that consume essence and divine strike be moved to the torture/wrath tree. (This change would help dps WP out the most due to the fact they have a spammable heal that also increases there dmg) because it will proc the guilty soul tactic.
I've been thinking about this as well.
A grace-spec WP will mostly use Sigmar's Radiance and almost never Divine Strike.
A wrath-spec WP will use Divine Strike a lot (and cannot use Sigmar's Radiance).
It would be logical to put Divine Strike into the wrath tree then.

The Devs now have to decide if the side effects of such a change are wanted.
Spammable dps heal would trigger Guilty Soul / Curse of Khaine.

Unstoppable1776 wrote: Sat Dec 22, 2018 11:05 am 3. Should devour essence/covenant of vitality be included in the buff from empowered transfer tactic? The current tool tip says ALL life taps. (currently WP prayer of devotion) is superior to covenant of vitality and i think this change would be welcomed)
Well, a prayer/covenant is not actually a "lifetap".
It's a proc with a fixed value, not dependant on how much damage you did.

Unstoppable1776 wrote: Sat Dec 22, 2018 11:05 am 2. Beastlord is still a viable set and i would like to see the stats changed to dps. Its been over a year that dok/wp have missed out on this great set.
I think Beastlord set was designed with the old ".ab ex" experimental mode for WP/DoK in mind.
Melee WP/DoK were supposed to benefit from willpower (in experimental mode, willpower increased your damage, just as strength did). Now since WP/DoK get reworked in a different way, this set is going to be useless. No existing WP/DoK build requires the stats combination this set offers (willpower + weaponskill).

I don't care if you change it into a healer-set or into a melee-set, but please give it a defined role.
Probably it should be melee, because under ".ab ex" rules it would have been a melee/dps set.
My point exactly your prayer isn't a life tap, the cov is. It does little dmg and heals for the amount of dmg aka a life tap. You get 300 a heal our cov one gets like 172 or so.
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peterthepan3
Posts: 6509

Re: Patch notes 22/12/2018

Post#99 » Sat Dec 22, 2018 3:15 pm

Worth noting that both Covenant of Vitality and Devour Essence have a damage component (as well as heal), so if the heal component were to be increased (personally, I don't think it needs to be), it would mandate removing/reducing damage significantly. My 2c.
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Caffeine
Posts: 611

Re: Patch notes 22/12/2018

Post#100 » Sat Dec 22, 2018 3:22 pm

hogun wrote: Sat Dec 22, 2018 2:27 pm
Morf wrote: Sat Dec 22, 2018 12:59 pm
ReturnOfReckoning wrote: Sat Dec 22, 2018 10:25 am
- Toughness mitigation will now be capped at 75% damage. If this was not the case then someone could easily be almost immune to damage with just stacking one stat. Remember that Resistances or Armor is also applied after the toughness.
May i ask what the thinking is behind this, is it a consequence of changing the toughness formula from how it was on live ? maybe just change it back to how it was initially and correctly done on ROR mirroring live because even blackguards with 1400+toughness never took 1 damage on live so clearly something (after you changed the toughness formula) has gone wrong.
I would also like to have, explanations that made you want to change and reduce the impact of the tougness statistics :shock:

in dammaz kron guilde we like mathematics, we study thanks to Groumf the log of combat.
We see that a tank def (me) that does not change equipment and statistics come with this patch to lose 10% of mitigation on a sorcerer. could you confirm that this was the goal?

avant patch

Image


apres patch

Image


merci

ps : ty to sorcerer who prefere focus a tank def in last sc ... haha so easy to be focus with a small taunt...
Someone is actually using CombatLogger :O

Any chance you could you share your parser software?
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