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WE/WH too hard burst

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Coryphaus
Posts: 2230

Re: WE/WH too hard burst

Post#91 » Mon Jun 08, 2015 12:10 pm

I wonder if we will see less than 3 WH's/WE's in sc's once this whole stealth bug is fixed

Its also funny to me that this whole thread spawned off of vithorias WE...(at least i think it did i cant really understand the OP)
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Zealote
Posts: 456

Re: WE/WH too hard burst

Post#92 » Mon Jun 08, 2015 1:15 pm

Ototo wrote:
Sulorie wrote:You can spam pots and trinkets to catch a kiter but anyone can do this and it is hardly skill. The point of proper kiting is to avoid this snare. When WE/WH still snares you, then you did a mistake.
Or just know how to use their abilities, cause Feinted will erase the positional requirement for the WE/WH snare.

But, you know? I have no experience in the class nor idea of how to play it according to the thread, so just ignore this post and keep using the 65ft snare, same range as RDPSs one, without Feinted.
I don't think there's any indication in the tooltips but Feinted Positioning never affected ranged snare.

---

Not sure about WHs but WEs at least do seem to hit really hard atm; I haven't tried it properly 1v1 but fully twinked out ones seem to be able to kill my WP even through detaunt*, which was never possible on live ime. Ignoring the stealth bug, and the heal debuff affecting m1 bug (if you have to blow m1 1v1 you're prob just prolonging your death anyway lol), I assume it's just the lack of defence atm with no renown/talis, and maybe max lvl being 12 instead of 15 has an impact (though it's only the armour prayer which would make a diff iirc).

It's funny though cos WHs/WEs used to be pretty crap in t1 on live and you could basically just /lol at them on a geared healer :P

*I've always been helped by other ppl or escaped to wc so difficult to say for sure
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Telen
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Re: WE/WH too hard burst

Post#93 » Mon Jun 08, 2015 1:25 pm

Make sure you have scrolling combat text installed so you are alerted when youre being hit from stealth.
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Telen
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Re: WE/WH too hard burst

Post#94 » Mon Jun 08, 2015 1:26 pm

Ototo wrote:
Sulorie wrote:You can spam pots and trinkets to catch a kiter but anyone can do this and it is hardly skill. The point of proper kiting is to avoid this snare. When WE/WH still snares you, then you did a mistake.
Or just know how to use their abilities, cause Feinted will erase the positional requirement for the WE/WH snare.

But, you know? I have no experience in the class nor idea of how to play it according to the thread, so just ignore this post and keep using the 65ft snare, same range as RDPSs one, without Feinted.
FP doesnt work for ranged snare
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Tesq
Posts: 5713

Re: WE/WH too hard burst

Post#95 » Mon Jun 08, 2015 2:47 pm

We/wh had some issue in 1.4.0 when their burst was just too good, they make lot of damage in t1 yea but not like the kill you in 3 seconds.
Maybe they will have some issues due to completly ingore armor and strenght stack but i dont remember them too much op with sov
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Coryphaus
Posts: 2230

Re: WE/WH too hard burst

Post#96 » Mon Jun 08, 2015 3:02 pm

Telen wrote:Make sure you have scrolling combat text installed so you are alerted when youre being hit from stealth.

its not soo much that you being hit from stealth i can plainly see the debuffs on health bar and the effect its that i cant respond to them attacking me for several seconds till after the game finally reveals them too me and by then theyve hurt me too much to where my health is dangerously low.

Would be palatable to some degree if it wernt for the fact that some of those players *cough* shadefox *cough* wernt uber tryhards who liked to taunt the opposing faction :roll:
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normanis
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Re: WE/WH too hard burst

Post#97 » Mon Jun 08, 2015 3:31 pm

in first otto is right if witches or wh have 220+ str without ather rp/zealot/kobs/chosen buff up have those rare weapons from bandit queen have ... lets just say maxed gear and u meet player with bought from wendor gear also 8tough talismans dont have capes or helmets (now all gear cost incredible high price, grind and grind its pve u know?) than offc will win witches or wh. also someone said if stealth bug fill be fixed those 3 seconds + lagg where your hp get down to 50% , those witches and wh will be likly less offc with some aceptions. lets just say its same as darkshott/ toygun 100rr kill those who use warlord, blody boring actually if u dont have challinge. fun is when u defeat same skilled enemy or more skilled.
"give wh and witch propper aoe like evrywone has it!"

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Coryphaus
Posts: 2230

Re: WE/WH too hard burst

Post#98 » Mon Jun 08, 2015 3:44 pm

normanis wrote:fun is when u defeat same skilled enemy or more skilled.

fun is "relative", some people's fun comes from stroking their epeen
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Azarael
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Re: WE/WH too hard burst

Post#99 » Mon Jun 08, 2015 3:48 pm

Would be palatable to some degree if it wernt for the fact that some of those players *cough* shadefox *cough* wernt uber tryhards who liked to taunt the opposing faction :roll:
You're telling me Vithoria, after making a thread to appeal for Engi to be removed from the game, is now milking this for all it's worth? Can't be...

sotora
Posts: 320

Re: WE/WH too hard burst

Post#100 » Mon Jun 08, 2015 3:59 pm

Zealote wrote: Not sure about WHs but WEs at least do seem to hit really hard atm; I haven't tried it properly 1v1 but fully twinked out ones seem to be able to kill my WP even through detaunt*,
You have propably met twinked, buffed WEs that also had morale bar loaded with T1 skill, with 4-5 blood points at beggining of the fight + being ambushed and WEs having luck of overaverage number of crits.

Aside of that, in all other 95%+ cases well geared WP can easily heal thorugh WE burst.


PS. WE damage is better now than before patch because some skills that were not working correctly/at all were fixed.

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