Faction Imbalance
Re: Faction Imbalance
with all due respect to NA players, i think only forts that happen between 17h and 1am altdorf time should be "counted" for the fort score. let people take empty forts and get rewards or whatever, but it shouldn't count for fort score. or make it if there wasn't at least 100 defenders in at any point during siege, then it doesnt count. something like that.
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Re: Faction Imbalance
What happened to order's BW bomb groups? Was there some big nerf to BW aoe?
Re: Faction Imbalance
There haven't really been any balance changes in the past 1.5-2(?) years, it's probably just more that we've reached the late stage part of RoR where most people have a ton of alts for their respective role(s) at max level and in vanq+ at a minimum due to the gear treadmill effectively being finished (and the pre-sov/triumphant gear grind being extremely streamlined and quick now), and can afford to just play whatever is the strongest at the minute.
Why bring BWs when you can bring more Slayers now that everyone has one


Re: Faction Imbalance
Maybe it really is time to remove rampage, and let other order classes play in wb's. And maybe replace gtdc with ability similar to ID like it was suggested.
Re: Faction Imbalance
The BW M2 got nerfed initially , that pretty much stopped the ball, then returned with soc given a damage M2 , by the time m2 was returned the bomb groups stopped. (Also destro adapted to encircle the groups as they were not very mobile.
Subsequent moral nerfs have made the bw bomb group not effective. But since 24 hit target the slayer ball has taken over as more manouverable
Re: Faction Imbalance
the solutions are simple :
aoe to 9 with tactic 3 without(for all toons melees ranged or w/e) .
rampage back as it was at live or delete.in case of delete gtdc will be also deleted.in case of rampage back to live it will stay as it is today.
unblockable whs/wes Kds fixed back to normal which is defences working per toon stats.
Whs and Wes stealth back to live.
Engineers aoe radius ands dmg back to live
Marauders and Wls puill now makes character travel half of the time in the air and character has his defencive stats while on air. range slightly reduced so slightly that ranged dps toon must stay on max cast range to avoid it.
chosens back to live
MShs reworked to press more than 4 buttons.
SWs festering arrow dmg reduced by 33%.
Wls pets undefendable KD reworked.All defences works per toon stats just like as Whs/Wes mentioned before.
Bos back to live.
Doks back to live.
Wps back to live
All ranged casters than can heal and do dmg in the same time now will press a certain skill in order to use dmging abilities.this skill will decrease their healing ability by 50%.
Choppas back to live.
Marauders back to live with the exception of pulling rework as mentioned before.
Wls back to live with the exception of pulling rework as mentioned before.
No more non stop one sided "events". Events from now on will be for both factions with same rewards same bonuses or in other words will be completely and 100% the same for both factions in everything.
After testing all this changes for a period of 1 month and if they are not succesfull and the faction imabalance still exists the the following actions will go live :
Sieges will now reward as much less as the AAO is.example:order will take 80% less rewards if destro has 80% AAO. Over 100% aao all rewards will be deleted including XP/RP etc .This modifier will be active from 40% aao and up .
A new pop system applied in rvr lakes which is exactly as it works in Guild Wars 2. 2nd rvr map which is less tier will open only if the bigger in tier rvr map has no pop imbalance meaning less than 40% AAO for the less populated faction.this can be applied vice versa tier wise since t4 maps usually are TM and DW which almost everyone dislikes.
If you find troubles in changing all that or admitting that game has countless prbs ,the 2nd solution is simple.
Bring it back to live to a certain patch that you devs can ask both faction players ,that balance was as good as it could be. Such patches existed in the last 2 years of the game .im pretty sure we will find the best one and from there you only have to not screw up once more .
you see?simple.
aoe to 9 with tactic 3 without(for all toons melees ranged or w/e) .
rampage back as it was at live or delete.in case of delete gtdc will be also deleted.in case of rampage back to live it will stay as it is today.
unblockable whs/wes Kds fixed back to normal which is defences working per toon stats.
Whs and Wes stealth back to live.
Engineers aoe radius ands dmg back to live
Marauders and Wls puill now makes character travel half of the time in the air and character has his defencive stats while on air. range slightly reduced so slightly that ranged dps toon must stay on max cast range to avoid it.
chosens back to live
MShs reworked to press more than 4 buttons.
SWs festering arrow dmg reduced by 33%.
Wls pets undefendable KD reworked.All defences works per toon stats just like as Whs/Wes mentioned before.
Bos back to live.
Doks back to live.
Wps back to live
All ranged casters than can heal and do dmg in the same time now will press a certain skill in order to use dmging abilities.this skill will decrease their healing ability by 50%.
Choppas back to live.
Marauders back to live with the exception of pulling rework as mentioned before.
Wls back to live with the exception of pulling rework as mentioned before.
No more non stop one sided "events". Events from now on will be for both factions with same rewards same bonuses or in other words will be completely and 100% the same for both factions in everything.
After testing all this changes for a period of 1 month and if they are not succesfull and the faction imabalance still exists the the following actions will go live :
Sieges will now reward as much less as the AAO is.example:order will take 80% less rewards if destro has 80% AAO. Over 100% aao all rewards will be deleted including XP/RP etc .This modifier will be active from 40% aao and up .
A new pop system applied in rvr lakes which is exactly as it works in Guild Wars 2. 2nd rvr map which is less tier will open only if the bigger in tier rvr map has no pop imbalance meaning less than 40% AAO for the less populated faction.this can be applied vice versa tier wise since t4 maps usually are TM and DW which almost everyone dislikes.
If you find troubles in changing all that or admitting that game has countless prbs ,the 2nd solution is simple.
Bring it back to live to a certain patch that you devs can ask both faction players ,that balance was as good as it could be. Such patches existed in the last 2 years of the game .im pretty sure we will find the best one and from there you only have to not screw up once more .
you see?simple.

Re: Faction Imbalance
in short bring back old game balance (more or less with some litle tweaks, like deadly cluch dont affect potions)Tzoumarou wrote: ↑Thu Jun 29, 2023 9:47 am the solutions are simple :
aoe to 9 with tactic 3 without(for all toons melees ranged or w/e) .
rampage back as it was at live or delete.in case of delete gtdc will be also deleted.in case of rampage back to live it will stay as it is today.
unblockable whs/wes Kds fixed back to normal which is defences working per toon stats.
Whs and Wes stealth back to live.
Engineers aoe radius ands dmg back to live
Marauders and Wls puill now makes character travel half of the time in the air and character has his defencive stats while on air. range slightly reduced so slightly that ranged dps toon must stay on max cast range to avoid it.
chosens back to live
MShs reworked to press more than 4 buttons.
SWs festering arrow dmg reduced by 33%.
Wls pets undefendable KD reworked.All defences works per toon stats just like as Whs/Wes mentioned before.
Bos back to live.
Doks back to live.
Wps back to live
All ranged casters than can heal and do dmg in the same time now will press a certain skill in order to use dmging abilities.this skill will decrease their healing ability by 50%.
Choppas back to live.
Marauders back to live with the exception of pulling rework as mentioned before.
Wls back to live with the exception of pulling rework as mentioned before.
No more non stop one sided "events". Events from now on will be for both factions with same rewards same bonuses or in other words will be completely and 100% the same for both factions in everything.
After testing all this changes for a period of 1 month and if they are not succesfull and the faction imabalance still exists the the following actions will go live :
Sieges will now reward as much less as the AAO is.example:order will take 80% less rewards if destro has 80% AAO. Over 100% aao all rewards will be deleted including XP/RP etc .This modifier will be active from 40% aao and up .
A new pop system applied in rvr lakes which is exactly as it works in Guild Wars 2. 2nd rvr map which is less tier will open only if the bigger in tier rvr map has no pop imbalance meaning less than 40% AAO for the less populated faction.this can be applied vice versa tier wise since t4 maps usually are TM and DW which almost everyone dislikes.
If you find troubles in changing all that or admitting that game has countless prbs ,the 2nd solution is simple.
Bring it back to live to a certain patch that you devs can ask both faction players ,that balance was as good as it could be. Such patches existed in the last 2 years of the game .im pretty sure we will find the best one and from there you only have to not screw up once more .
you see?simple.![]()
"give wh and witch propper aoe like evrywone has it!"
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Re: Faction Imbalance
BW has the problem their cast bar gets reset when hit, and they cannot move while dpsing. Two problems that melee dps don't have. And you cannot prevent getting hit while using bomb abilities.
Re: Faction Imbalance
yes. there were many reasons skills etc were the way they were. and trust me only those who didnt play at live will say that game was worst cause of skills were different(many will lie ofc that they played at live or even they indeed played but never reached a top gear and guild status to fully understand the game back then ,they just got farmed in other words). game had prbs with Warpforged gear and the previous rr 90 one which were completely broken and especially the warpforged one.normanis wrote: ↑Thu Jun 29, 2023 10:18 amin short bring back old game balance (more or less with some litle tweaks, like deadly cluch dont affect potions)Tzoumarou wrote: ↑Thu Jun 29, 2023 9:47 am the solutions are simple :
aoe to 9 with tactic 3 without(for all toons melees ranged or w/e) .
rampage back as it was at live or delete.in case of delete gtdc will be also deleted.in case of rampage back to live it will stay as it is today.
unblockable whs/wes Kds fixed back to normal which is defences working per toon stats.
Whs and Wes stealth back to live.
Engineers aoe radius ands dmg back to live
Marauders and Wls puill now makes character travel half of the time in the air and character has his defencive stats while on air. range slightly reduced so slightly that ranged dps toon must stay on max cast range to avoid it.
chosens back to live
MShs reworked to press more than 4 buttons.
SWs festering arrow dmg reduced by 33%.
Wls pets undefendable KD reworked.All defences works per toon stats just like as Whs/Wes mentioned before.
Bos back to live.
Doks back to live.
Wps back to live
All ranged casters than can heal and do dmg in the same time now will press a certain skill in order to use dmging abilities.this skill will decrease their healing ability by 50%.
Choppas back to live.
Marauders back to live with the exception of pulling rework as mentioned before.
Wls back to live with the exception of pulling rework as mentioned before.
No more non stop one sided "events". Events from now on will be for both factions with same rewards same bonuses or in other words will be completely and 100% the same for both factions in everything.
After testing all this changes for a period of 1 month and if they are not succesfull and the faction imabalance still exists the the following actions will go live :
Sieges will now reward as much less as the AAO is.example:order will take 80% less rewards if destro has 80% AAO. Over 100% aao all rewards will be deleted including XP/RP etc .This modifier will be active from 40% aao and up .
A new pop system applied in rvr lakes which is exactly as it works in Guild Wars 2. 2nd rvr map which is less tier will open only if the bigger in tier rvr map has no pop imbalance meaning less than 40% AAO for the less populated faction.this can be applied vice versa tier wise since t4 maps usually are TM and DW which almost everyone dislikes.
If you find troubles in changing all that or admitting that game has countless prbs ,the 2nd solution is simple.
Bring it back to live to a certain patch that you devs can ask both faction players ,that balance was as good as it could be. Such patches existed in the last 2 years of the game .im pretty sure we will find the best one and from there you only have to not screw up once more .
you see?simple.![]()
At ROR such thing doesnt exist. I must say that the work dev team did in all gears is simply AMAZING.from them moment you go lvl 40 and rr 40 plus all gears provide amazing gameplay if u are smart enough to do the correct mix's.
Me for example from rr 45 till today that im 84 i had ZERO prbs in playing the game and the differences were not that big.Its all about maths and combine things properly.
So ye...just bring game bakc to live...apply a gw2 logic in terms of pop in rvr maps...apply a debuff as i already mentioned when AAO is over 40% if u cant use the gw2 joining map system. Simple things.
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