What's your point here? Most melee classes in the game can remove enchantments.Gachimuchi wrote:Are you serious?Nishka wrote: The rest of kotbs kit is ok.You didn't seem to take the hint so i'll lay it out for you nice and simple.Spoiler:
KoTBs
Ability - Shatter Confidence: Removes 1 enchantment and deals x damage. 5 second cooldown.
Tactic - Destroy Confidence: Shatter confidence now removes 3 enchantments from the victim, dealing damage for each removed.
Shaman
Ability - 'Ey, Quit Bleedin': Heals for over 15 seconds. ENCHANTMENT
Ability - Don' Feel Nuthin: Absorb bubble for x damage on target for 9 seconds. 20s cd. ENCHANTMENT
Ability - Do Sumfin Useful: Increases toughness by x and heals for x over 10 seconds. ENCHANTMENT
You know those 3 global cds and 105 action you just used? A KoTBs used 1 global cd and 25 action and nullified all 3 of them. He also did damage with them.
And Destroy confidence is - ta-daaam - a tactic, which almost no one uses because it would take place of more useful tactics.
Here is the little kotbs secret for you: most of his core abilities/tactics are utter crap and he gains most of his strength from tactics, which, obviously, have a limit of 4. 3 for now. If you wanna run destroy confidence you need to replace some other important tactic with it, maybe throw out +10% crit? Or runefang, if you're dps tank?
Seems like you have no idea about kotbses strength and weaknesses and all your "knowledge" comes from trying to take down a healed def kotbs on sc first and then crying: OMG ITS SO OP NERF NERF NERF.