peterthepan3 wrote:Pretty much agree with Wingz. There is counterplay to it. Perhaps reduce the CD to 5 seconds or make it an M2 - whatever; but to say that it can't be countered by intelligent player/group synergies would be wrong. Marauder's TE is incredibly unreliable as it is based on intelligence, and so to nerf the M1 too much would have a more drastic effect on destro as a faction vs ranged comps than it would order due to lack of pounce.
So what you are saying is that if the Marauder's pull was fixed so that it was more reliable, this morale wouldn't be needed?
The marauder pull has more counterplay, yet it barely works, on live marauders would use a pocket item just so it wouldn't be disrupted. I think that a needing morale to solve a career problem is bad design, especially when this isn't an issue with WLs (Pounch, more reliable fetch (on RoR anyway))
Like I said earlier, from a marauder perspective as long as this is an No-break-on-damage 65' root, it will be a death sentence ability (unless it's something like 1 second), and the counterplay skill required >>>>>>> the skill required to use. It's as much a L2P issue with this ability as it is without it.