Drudge wrote:Not sure whats going on here entirely but I was actually looking at the BG skills because i wanted a destro 2H tank. And honestly it makes perfect sense, a lot of his skills destroy casters and using a 2H weap on top of it. He is the magic tank thats his role thats his utility.
What is going on here is looking at the BG viability in warbands. Isolated, he is in a good spot. However you get a party that has a Mara and a Chosen and what does the BG bring to that group? Nothing...
Wounds debuff - Mara has better ST, Chosen has better AoE (can cast at beginning of fight)
Toughness - Chosen aura + Mara debuff
Super Punt? - Chosen has when slotted.
Knock Down? - Only SNB BG gets this which means they cant get CD and also Chosen has a 3 sec version not restricted to SnB.
CD? Ok, then no KD... And you are squishy and likely WONT have AoE Snare.
etc. etc.
So thats ONE issue - the "overlap" of benefits with other classes makes him moot in many group settings.
Another issue is the "Guard Damage Mitigation" issue. Where the BG has to spend the MOST # of mastery points to get basic guard damage mitigation - something that most tanks have built in to their class (such as Chosen Suppression) Or have to spend very little Mastery to get (such as IB's Oathbound which gives 25% fixed parry + provides those to its "protector" as well, or a class like SM which gets wall of darting steel (50% parry) PLUS Perfect Defenses as a tier 1 tactic (block and parry %).
So it stands to reason that if the BG has to spend the most, they should arguably have the strongest right?
I know SOME people in here (cough anarchypark cough) think that because we are saying all this, it means we all want BG to be a Super OP tank like the Chosen/Knight.
The REALITY is, we merely want a series of nerfs+buffs+things MOVED AROUND so that:
- BGs "unique benefits are not all mutually exclusive" (i.e. AoE Snare + CD + Knock Down)
- BGs "Guard damage mitigation" is increased both inherent to its class (such as swapping Elite Training with Mind Killer), Then Anger Drives me either being buffed and staying where it is now, OR slightly nerfed but moving to t1.
So in reality here is "kinda" what people are asking for:
- Knock Down triggered off Parry (buff) however now it costs Hate instead of AP (nerf). (both a buff and a nerf).
- Due to THIS, Hate on 2H spec would need to be adjusted so making CD cost 20 Hate (down from 30) seems fair.
- Wave of Scorn swapped with Force of Fury (makes AoE Snare more accessible to all builds - buff, however makes the -crit % harder - nerf). So a 2H spec is "less tanky" but more party utility.
- Anger Drives Me. My favorite here would merely make the Parry % also apply to your "dark protector". It costs the most mastery, so it should mimic/be stronger than IB's Oathbound which DOESNT scale on grudge and gives 25% parry to both you and "protector". I think that "fair").
- Anger Drives Me. An alternative would be to keep it at 3% parry per 10 for YOURSELF ONLY, and merely make it a tier 1 and swap with Terrifying Foe. (Again, all based on cost/benefits). Either of these seem "inline" with other tanks options.
- Shielding Anger. This is too strong. Should be moved to tier 1 and made 1% per 10 hate. (Calming Winds (SM) is tier 2 and provides 10/20% depending on stance). So @ tier 1 = 10% disrupt max seems "fair".
- Shielding Anger. The Alternative here is to make it 2% per 10 hate and @ tier 2, however now you have to figure out what to do with outgoing heal debuff (current tier 2 tactic), which I would THEN Swap Elite Training and Mind Killer (so elite training is inherent to BG), and make the 50% outgoing heal debuff inherent to Mind Killer (not requiring a tactic) and instead make "Soul Killer" a tier 1 tactic that now "Mind Killer can now stack up to 3x". So net zero, but Mind Killer is less of a "debuff" unless you tactic it.
The only "unknown" is once you move Shielding Anger off tier 3, what to do with that slot... Unstoppable Fury is too weak, so you would need to address that. But all of these changes are ALL buffs+nerfs to everything or made "inline" with OTHER (non Chosen/Knight) tanks. So NOW a BG brings multiple things to the table that other tanks cannot offer without it being a "net buff" to the class.
Overall this puts BG in a good spot. It STILL lacks "party utility" but it does spread things around a little better IMO.