Penril wrote:saupreusse wrote:Did you change something? Havent really played sw lately tbh.
Uhmmm all those Assault/Scout buffs, and a few Skirmish changes?
Actualy scout got close to no change... yes 7 less point out of 60 for fast eagly eye helped a little in energy management (note the LITTLE)... as for the 20% to 30% chang on FTW at least now if you drop the opponent to 10% hp you have quite a good chance of hitting him with the bonus damage... still plenty subpar compared to any other finisher but at least is something... (once again projectile speed will probably have a much deeper impact on this skill that this 10% target HP increase).
Skirmish changes... IMHO the only effect is to make spec into skirmish even more NECESSARY if you want to play ranged SW.
Before if you had gone for scout spec you could still fire a KD to the melee that got close... now you can't... and flanking shot is somthing that is usefull pratically only if you go for powerfull draw... using it as a scout will mean that your opponet has first closed in on you and than started to flee... not really helpfull ^^'. So If' you were plaing skirmish before, you now just need to spend a couple more point to get the KD back... if you were playng scout (and not many people were plaing with that spec to begin with due to the many benefit fo going for skirmish spec) you lost one CC ang got a finisher you wil most likely never use... the moving of the healing debuff is of no consequence... if you were scout you still had enough point to get to the second mastery skill in skirmish (and had no reason to spec assault) the same goes for those that spec assault... thay are bound to spend their remaining point in skirmish rather than scout so no change for them either (unless they were planning for the morale 4 ^^')... except that they now won't get a double KD unless thay are really high RR.
All the change to assault... has pratically nothing to do with ranged spec since now assault is something that you don't shift to if' u'r plaing ranged at all;
The -10% dodge and TRANSFER of dodge striketrough to parry striketrough already made it pretty senselless to switch to assault as a ranged, that was nice to do in order to get the defensive boost + WS boost, it was only worth to do it for the melee disarm if a WE popped on you and the KD was on CD.
Now it even stop ranged AA... so unless you INTEND to play melee it is something you can totally skip over.
TLDR: close to noghting changed for RANGED SW... that are the one that most suffer from the long flight time of RANGED skill...